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How to dress up Dogmeat in Fallout 4

Why should the Sole Survivor of Vault 111 get all the fun? It’s time to dress up Dogmeat; cue a dressing room montage!

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How to dress up Dogmeat in Fallout 4

Why should the Sole Survivor of Vault 111 get all the fun? It’s time to dress up Dogmeat; cue a dressing room montage!

The post apocalyptic world of Fallout 4 is hard. Almost everything is trying to kill you, from the hideously mutated former humans and the oversized (and very ornery) wildlife, through to the radiation storms and the irradiated water table; hell, that slightly irradiated carrot you find might be the thing that tips you over the edge. And whatever you do, don’t give your companions explosive weapons; even your friends will kill you, given enough fire-power and ignorance to their ineptitudes.

Sometimes then, doing the mundane things in Fallout 4 brings immense pleasure in the ruins of the Commonwealth of Massachusetts. It’s easy to steamroller through the quests on offer and rush through to the end, but it’s far more satisfying to saunter through and bring a touch of everyday life to the radiation-racked world:

  • Food too irradiated? Then why not gather a few ingredients and cook them together into a tasty meal; it will nix any residual rads, and will definitely increase the positive benefits of the cuisine over its base components.
  • Not enough food to cook with? Then plant some crops in your settlements and become a farmer; you can even go foraging through the wilderness for new and exciting ingredients, or hunt some meat to roast.Dress up Dogmeat, or build him a doghouse
  • Got a load of junk rattling around? Then find yourself a workbench and craft it into something useful; improved weapons, tougher armour, or perhaps some amenities to help your settlements grow and prosper… or maybe just a kennel for man’s best friend.

When you’ve done all those things, then a good old-fashioned game of dress-up can be both fun and rewarding. A sea captain’s hat may look silly, but it’ll grant you a +2 bonus to Endurance when you’re wearing it, and that gumshoe’s fedora will give you an extra point towards Luck. And the glittery red dress? Well that just makes you irresistible, and puts 2 extra points in your Charisma (regardless of whether you have the figure for it or not).

But what about our furry friend; can you dress up Dogmeat in Fallout 4 and make him stylish enough to rival Menswear Dog? Why yes, as it happens, you can.

How to dress up Dogmeat – what can he wear?

You might be shocked to hear that Dogmeat doesn’t have as wide a choice in outfits and accessories as his human best friend. There are one or two items that both you and your canine pal can wear, but largely you’re going to have to find some pooch-specific clothing to dress up Dogmeat in.

That sadly means no doggy Power Armour, but here’s what you can choose from:

  • Dog collar: This one seems obvious, but they’re a little hard to find. Generally you can only find collars on other trained dogs in the wasteland; you won’t find them on wild mutant mutts, but a raider’s attack dog is a better bet. They come in a variety of styles and colours, including your stereotypical spiked or chained ‘bad boy’ collar, for that intimidating look.
  • Muzzle: If that collar you’ve got isn’t making Dogmeat look tough enough, then why not pair it with a muzzle? Seems counter-intuitive, as the raider hound you’ll have taken it from will have been trying to bite you, but there you are.
  • Dog armour: Don’t get too excited – the dog armour in Fallout 4 doesn’t actually add any defensive bonuses for Dogmeat – it just changes how he looks, and adds a little to his carry weight. Largely pointless and not that nice to look at, you’re probably going to want to skip these, but again they can be found on raider dogs.
  • Dog helmet: There is – to our knowledge – only one dog helmet in Fallout 4 that you can dress up Dogmeat in, and like the armour, it’s purely cosmetic. It’s found a little south of Concord, and you’ll probably stumble across it in a quest called The Fridge.Dress up Dogmeat – bandanna and goggles
  • Bandanna: This is getting more like it. Bandannas come in all variety of colours, from tough-looking skulls and camouflage-print and the raider-matching insignia of the gunners, through to some lovely primary colours and even a Stars and Stripes bandanna – if you want to dress up Dogmeat all patriotic-like.
  • Goggles: Dogmeat looks awesome in goggles, and you can grab yourself a matching pair, but keep in mind while the Sole Survivor can wear all sorts of glasses and goggles, Dogmeat can wear only one variety: the welding goggles. They grant a +1 bonus to Perception for the player and it’s unclear if this is passed on to Dogmeat, but doggles are amazing anyway!

How to dress up Dogmeat – the process

It’s pretty easy to kit out your faithful canine companion in Fallout 4, but it’s not immediately obvious how you do it. First of all, you’re going to need to talk to Dogmeat to bring up the ‘Trade’ option and then from there, place the items in his inventory.

Now with some of your human companions, that’s job done. Piper, for example, doesn’t come equipped with any weaponry at all, but pop a 10mm pistol in her inventory and she’ll start using it straight away; and if you put other items in a companion’s inventory for them to carry, then there’s a chance they might start using it. You might find they start charging round in your Power Armour if you leave a Fusion Core in there, or kill you with friendly fire from a missile launcher; you heard the warning about explosives earlier.

Dogmeat’s a dog, though, and doesn’t have opposable thumbs, so he’s going to need your help. Highlight the item in his inventory that you want him to wear, and look at the bar at the bottom for an ‘Equip’ option to appear; when it does, hit the corresponding button and he’ll dress up in the item.

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If you’re not getting an ‘Equip’ option then you’re not giving him the right item, and I spent more time than I’d care to admit arguing – entirely fruitlessly – with the game over why wraparound goggles and welding goggles must be just as easy for a dog to wear as one another.

Bonus 1 – give Dogmeat a teddy

It’s adorable. We promise you, it’s the best thing you’ll do in Fallout 4.

Bonus 2 – give Codsworth a hat

Much like dressing up Dogmeat, you can dress up robo-buddy Codsworth with a very small subset of items: specifically, one or two types of hat. We’ll leave it up to you to figure out which ones – hint: think which hat is most appropriate for his accent – but it’s pretty amusing when you do.


Looking for more hints and tips for Fallout 4?

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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.

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What does the new title screen mean at the end of The Last of Us Part II?

Warning: This article will contain general location, character and story spoilers for The Last of Us Part II.

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Naughty Dog / Thumbsticks

Warning: This article will contain general location, character and story spoilers for The Last of Us Part II.

You’ll be familiar with the title screen of The Last of Us Part II, even if you’ve not played the game. Why? Because reviewers tweeted out the title screen weeks before the game even released. (A secondary embargo for when you can tell people you’ve got the game – and limiting the visual bits you can use on your social media to just the title screen – is now a thing. It’s weird, we know.)

But you know what the title screen looks like, that’s the important thing. It’s a small motorboat, bobbing around, in the fog. It’s simultaneously serene and ominous, something that The Last of Us does especially well as a series.

When you complete The Last of Us Part II, however, the title screen changes. There’s the obligatory New Game Plus mode, of course, but the visuals have changed, too.

It’s still a boat – a similar-looking one, at that – but it’s in a different setting. Gone is the fog and the gloom, replaced instead with waves, crashing on a sandy beach, and a circular white building in the distance.

Where is it, though?

Where is the location in the new title screen of The Last of Us Part II?

First up, the straightforward bit: It’s Santa Catalina Island in Southern California, or just Catalina for short.

You might be thinking it could be absolutely anywhere, but that round, white building is really distinctive. Here’s a side-by-side comparison:

Source (top): Flickr | Source (bottom): Naughty Dog

(It’s not exactly the same angle and the design is slightly stylised, but the building is the Catalina Island Casino Ballroom and Theater, in case you were wondering. It’s located in Avalon, the largest settlement on Catalina.)

Don’t worry if you thought you’d missed something on your playthrough, though. You don’t actually visit Catalina, the location of the new title screen, on a playthrough of The Last of Us Part II.

But it is somewhere that’s been mentioned in the game. Here come the spoilers. Seriously. Get out of here if you’ve not finished The Last of Us Part II yet.

What’s the significance of the new title screen in The Last of Us Part II?

So, you’ve nearly completed The Last of Us Part II. You’ve done the prologue, including the upsetting bit. You’ve completed the three days of Seattle as Ellie, then you’ve gone back and done it all again from Abby’s point of view. You’ve been to the farm with Ellie, Dina and the potato, and now you’re back in Abby’s shoes, in Santa Barbara.

Why? Because, before he died, Owen had been fixing up a sailboat and planned to make his way from Seattle to Santa Barbara, looking for the Fireflies.

Abby and her friends were all originally Fireflies. They were displaced and joined the WLF looking for a new cause after the Salt Lake City incident with Joel and Marlene, but Owen had been hearing rumours that the Fireflies were getting the band back together.

He had heard from multiple people that the Fireflies had a presence in Santa Barbara. Abby dismissed it all as rumour at the time, but with Owen now gone and no other focus for her and Lev, chasing down the Fireflies seems like as good a plan as any other.

So they heard to Santa Barbara and – after trading a pistol for some information – find themselves on Constance Avenue, looking for number 2425.

The house is empty but, hidden in the basement, they find a small barracks with beds, supplies, and a radio. Next to the radio, Lev finds a list:

  • San Diego KGFS183
  • Big Sur KBSG583
  • Catalina Island KZRQ639
  • Los Angeles KSPG374

The Last of Us Part II radio frequencies

They proceed to call what they presume to be Firefly bases and get nothing but static. Abby has all but given up hope when “Catalina” responds. She introduces herself as a former Firefly and asks to come in. They test her on who was in charge at her last post, at Saint Mary’s Hospital in Salt Lake City. When Abby answers correctly – it was her father – she and Lev make to leave for Catalina, then get abducted by a group of human traffickers called the Rattlers on the driveway to the house.

And we all just assumed that it was the Rattlers on the radio, right? Messing with people, perhaps. Or, more likely, using whispers, the promise of a group of Fireflies to lure people to the house, and the radio as a notification that someone had stepped into the trap.

Fast forward right to the end of the game. Ellie has upped and left Dina and the potato to continue the search for Abby and vengeance, and found her strung up on “the pillars” by the Rattlers. She cuts Abby down, Abby grabs Lev, and they make their way to a pair of small motorboats, in the fog, on the beach. We catch a glimpse of the original title screen, from a different angle.

You think everything’s done, then Ellie has one more stab at revenge, an exercise in futility that sees Ellie lose two fingers, and the pair sitting in the shallow water, spent. There’s no fight left in either. They get in their separate boats and leave.

One final sequence plays, with Ellie returning to the farm to find Dina and baby potato have left, presumably to move back to Jackson. Then the credits roll, followed by the new title screen.

We know the boat on the beach isn’t Ellie’s. She’s back in Wyoming, an entirely landlocked state with no coastline. So by process of elimination, that means the boat on the new title screen must belong to Abby and Lev.

So what does it mean? What’s the significance of the new title screen after you complete The Last of Us Part II?

If you look closely at the digital recreation of the Catalina Island Casino you can see flags, flapping on its roof. That’s not unusual; the building sports flags year-round. But with a quarter of a century passed since the start of the outbreak, any flags that were left there after the apocalypse would surely have blown away or decayed by now. Which means someone must be maintaining the flags. Which means someone must be living at the Catalina Island Casino.

We can’t say for sure that it’s the Fireflies. We don’t know for sure that the person Abby spoke to is genuinely with the group. But what we can say for certain is that Abby and Lev have travelled to Catalina Island to check it out.

That’s definitely their boat, and that’s definitely Catalina.


Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap.

Enjoyed this article?

Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.


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What is the apartment 302 safe code in The Last of Us Part II?

The apartment safe code in The Last of Us Part II isn’t actually written down, which makes it a bit trickier to find than the others.

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The Last of Us Part II apartment 302 safe code note
Naughty Dog

The apartment 302 safe code in The Last of Us Part II isn’t actually written down, which makes it a bit trickier to find than the others.

So you know the drill by now. You find a safe in The Last of Us Part II, then you need to find a code to open it and access the goodies inside. (Don’t get too excited. The goodies are usually two shotgun shells and a bottle of rubbing alcohol; it’s hardly the crown jewels.)

Often, the code is literally written down for you. There’s a note, left by a (presumably-no-longer-a) survivor, advising their friends or loved ones how to access their disappointing trove. Or as chance may have it, allowing the player to nab some supplies.

Sometimes, the code isn’t written down at all. Instead, the note maker has left a clue, a nod to the environment to find the code. That might be a winning lottery ticket or a suspiciously short wireless password. But in the case of the apartment 302 safe code, it’s not so obvious.

You’ll find reference to the safe on a note that’s been passed back and forth between two apartments. After the evacuation of downtown, by chance, next-door neighbours realise they’re not alone. Both apartments chose not to leave, for reasons their own. But far from the “humans are the real monsters” narrative pushed in The Last of Us Part II and its ilk, these neighbours, who probably never spoke in the before times, begin communicating. Getting to know one another. Helping each other out. Sharing freshly baked cornbread and vodka. It’s heartwarming stuff.

We can track their conversation, back and forth, on a scrap of paper passed under locked doors. Then tragedy strikes and apartment 302, following a death, readies to leave. They pass a note under next door advising them of the code to the safe, telling them to help themselves. Next door writes back a thank you but declines the offer, which means there’s still something in the safe for your grubby little mitts.

But what is the apartment 302 safe code? The clue to this one is in the apartment number:

“I’m leaving our door unlocked and some supplies in our safe. Combo is our apartment number then your apartment number.”

The apartment you’re standing in is 302. You can see that from the board in the room, and it’s also mentioned in the note. So you go to the safe and try 302-303 and nothing happens. Why? Because in some buildings, like houses on some streets, the apartment numbers are even one on side of the corridor and odd on the other.

That actually makes the apartment 302 safe code 302-204.


Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap. Looking for more The Last of Us Part II safe codes? Head over to our guides section.

Enjoyed this article?

Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.


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What is the hotel gym safe code in The Last of Us Part II?

Another safe, another code to find. Unfortunately, the hotel gym safe code in The Last of Us Part II is a difficult one to find.

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The Last of Us Part II hotel gym safe code
Naughty Dog / Thumbsticks

Another safe, another code to find. Unfortunately, the hotel gym safe code in The Last of Us Part II is a difficult one to find.

Most of the safe codes you’ll find in The Last of Us Part II are fairly straightforward. You’ll discover a note in the environment, sometimes on a dead body, with some whatever their last thoughts were. Then at the bottom, there’ll be a note that says something like, “When I’m gone, if you want to use my stuff, the safe code is…”

It’s a strangely altruistic turn for a game that insists that, in the event of the end of the world, people would bash each other’s brains in for a can of beans. Maybe humans are the real monsters and all that.

But sometimes you have to do a bit more work to discern the code. One code, called “the big win”, is particularly difficult to find. (But oh so obvious when you see it.)

The hotel gym safe code in The Last of Us Part II is similarly obscured. You’ll find a note on the notice board in the gym’s coffee shop which says the safe code is the same as the wireless password. But what’s the wireless password?

The Last of Us Part II hotel gym safe code note

There’s nobody around to ask. No helpful barista in the coffee shop or trainer in the gym to give you the password. So how do you find the code to open it, then? Well, you could skip down a little bit and find the answer. We will supply it.

But if you want to know where to find it for yourself? Look out for the reception desk. It’s behind some glass doors labelled “Hotel BlacRay” in the room with the free weights and cardio equipment. (That’s the personal trainer’s reception desk in the gym itself, not in the hallway outside. And if you’re in the pool area, you need to go through the changing rooms to find it.)

Behind the desk, there’s a sign with the wireless passcode which is, coincidentally, a six-digit number. That’s not a very secure wireless passphrase. It would not take very long at all to crack that and isn’t particularly realistic. But the fact it’s a six-digit number should make you suspicious.

You guessed it. The wireless passcode is also the hotel gym safe code. You’ll find the safe in the cupboard across the corridor from the gym area, next to the stairwell. (And the code is 121879, if you can’t be bothered to look, but it’s mere metres away. That’s lazy.)


Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap.

Enjoyed this article?

Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.


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What is ‘the big win’ safe code in The Last of Us Part II?

One of the safe codes in The Last of Us Part II is more difficult to solve than the others. What is “the big win”, then?

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The Last of Us Part II The Big Win safe code
Naughty Dog / Thumbsticks

One of the safe codes in The Last of Us Part II is more difficult to solve than the others. What is “the big win”, then?

The Last of Us Part II does something interesting with its codes for doors, gates and safes. Where most games would have you simply learn the code, then once that’s ticked off in your quest log, will handle the mechanics of entering the code automatically. In Part II, you need to not only learn the codes but remember and enter them manually.

Sometimes, that’ll mean codes written down on a sheet of paper. You’ll find that in your inventory of collectables to refer back to. Other times, the code won’t be revealed directly in a note or letter, so much as hinted at.

Most of the time, that’s pretty obvious: “The code for this safe is the same as the code for the East Gate,” or something of that ilk. Or perhaps it will point you to something in the environment; one such instance has the code written on a drywipe board not 20 feet from the safe it opens. (Information security and environmental storytelling have forever been at odds, haven’t they?)

But there’s one safe code in The Last of Us Part II that’s a bit more cryptic, a bit less obvious:

PS. Still using “the big win” as the combination.

So what is “the big win”, then?

We racked our brains over this one for a while. Maybe it’s a date of something, a big victory for a sports team, perhaps? Given that this safe is found in Seattle, and the Seattle Seahawks have won the Super Bowl once, we wondered if that might be it? But the Seahawks won their only pennant on February 2, 2014 – 02/02/14 – which is after Cordyceps Brian Infection “outbreak day” on September 26, 2013. The world already ended just before the Seahawks won the Super Bowl. That’s sad.

Could it be some sort of puzzle or substitution, then? We thought about the position of the first letters of the three words in the alphabet – T = 20, B = 02, W = 23 – which didn’t work, either. There didn’t seem to be any obvious solutions.

So we went back to the building where we found the note to search for more clues and spotted the answer almost instantly. On the corkboard, near to where the note is found, is a lottery ticket. And on that lottery ticket, ringed in red, are three numbers. “The big win” refers to a winning lottery ticket that they’ve pinned up on the board for posterity.

It’s quite a small clue, so you can be forgiven for missing it. You’ll also need to squint a bit to see it, especially if you’re not put a scope on your rifle yet. So if you’re still struggling, “the big win” code in The Last of Us Part II is 17-38-07.

Inside “the big win” safe you’ll find a hunting pistol – a powerful, single-shot beast that can be upgraded with a scope – and a bunch of ammo. It’s worth busting that one open.


Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap.

Enjoyed this article?

Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.


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What are the Death Stranding PC System Requirements?

Death Stranding is coming to PC in July, here are the game’s minimum and recommended PC system requirements.

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Death Stranding System Requirements
Kojima Productions

Death Stranding is released on PC in July. Here are the game’s minimum and recommended PC system requirements.

Kojima Productions and publisher 505 Games have revealed Death Stranding’s PC system requirements in advance of its release on Steam and the Epic Games Store.

The PC edition of Death Stranding will also include new Half-Life related content, including cosmetics and cross-over story content that features an encounter with Combine Strider. As per the press release: “A familiar face has crossed over into the world of Death Stranding, impersonating Bridges’ employees and sending request emails prompting Sam to locate and secure companion cubes throughout the world.”

Here are the PC specs you need to experience Sam Porter Bridges’ adventure in resolutions of up to 1080p. The game is out on July 14, 2020.

Death Stranding PC System Requirements

Minimum 30fps – 720p (1280×720)

  • Operating System: Windows 10
  • Processor: Intel Core i5-3470 or AMD Ryzen 3 1200
  • Memory: 8 GB
  • Graphics: GeForce GTX 1050 3 GB or AMD Radeon RX 560 4 GB
  • Direct X: Version 12
  • HDD Space: 80GB
  • Sound Cards: DirectX compatible

Recommended 30fps – 1080p (1920×1080)

  • Operating System: Windows 10
  • Processor: Intel Core i5-4460 or AMD Ryzen 5 1400
  • Memory: 8 GB
  • Graphics: GeForce GTX 1050 Ti 4 GB or Radeon RX 570 4 GB
  • Direct X: Version 12
  • HDD Space: 80GB
  • Sound Cards: DirectX compatible

Recommended 60fps – 1080p (1920×1080)

  • Operating System: Windows 10
  • Processor: Intel Core i7-3770 or AMD Ryzen 5 1600
  • Memory: 8 GB
  • Graphics: GeForce GTX 1060 6 GB or AMD Radeon RX 590
  • Direct X: Version 12
  • HDD Space: 80GB
  • Sound Cards: DirectX compatible

Death Stranding System Requirements


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