Epic Games, the owner and developer of Unreal Engine, has given a quarter of a million-dollar grant to the open-source game engine, Godot.
Epic Games launched its Epic MegaGrants scheme almost a year ago, during Tim Sweeney’s keynote speech at GDC 2019.
As Thumbsticks reported at the time, the development and publishing behemoth put aside $100m US for “game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers worldwide who are doing incredible things with Unreal Engine or improving open-source capabilities for the 3D graphics community”.
The Epic MegaGrants were aimed, for the most part, at people already using Unreal Engine. (There was also mention of an incentive for people transitioning to Epic’s engine, and we all know who that’s aimed at, don’t we, Unity?)
But it’s the “improving open-source capabilities for the 3D graphics community” that is of particular interest. Epic CEO Tim Sweeney has always been a proponent of open-source technology, but we didn’t know to what degree that would impact the grant money.
Now we do: Open-source game engine Godot has today announced that is is the recipient of an Epic MegaGrant, to the tune of $250k US.
“This is a huge honour for us and greatly helps to keep on improving Godot development at an even greater pace. We want to personally thank Tim Sweeney for the encouragement and support, and for sharing the belief that open-source software makes the world a better place.” – Juan Linietsky, lead developer, Godot Engine
The team behind the Godot Engine is still deciding how to divvy up and use the money from Epic Games, but it’s a real boon for open-source game development.