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The future of VR is wireless as Facebook goes all in on the Oculus Quest 2

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RIP Oculus Rift.

With specifics for the Oculus Quest 2 finally here, it’s also been revealed that the PC-only Oculus Rift headsets will be discontinued in 2021. Sales of the original Quest will also cease. It’s another clarifying move in Facebook’s vision for the future of VR. It comes alongside the recent announcement that a Facebook account will be required to use any Oculus headset by 2023. Indeed, a Facebook account is required to use the Quest 2.

Facebook has reassured users that they will continue to support PC VR via Quest and Oculus Link. The Rift platform of PC software certainly isn’t facing a shut down any time soon.

That said, Facebook seems to be betting big on wireless, mobile experiences being the key to VR reaching mass audience appeal. Whilst the Quest 2 does fold both the wireless and PC-fidelity VR worlds into one headset with a fibre-optic Oculus Link cable – available to preorder separately – it’s telling that this cable isn’t included with the headset itself.

Other USB-C cables should be capable of the PC tethering too via Oculus Link but might provide an inferior performance. Either way, Quest 2 users will be able to access games on the Rift platform that haven’t been adapted especially for its wireless capabilities. These include highly-acclaimed releases like Asgard’s Wrath, The Walking Dead: Saints and Sinners, and Lone Echo. It seems a shame this is slightly deemphasised.

The Quest 2 is launching on October 10 and undercuts the original Quest significantly with a price tag of £299. Despite this, it boasts better specs all-round: a higher resolution of 1832 x 1920 pixels per eye, higher refresh rate support of  72 Hz (and 90 Hz promised via software update), a Qualcomm Snapdragon XR2 processor, and 6 GB RAM. Other features like controller-less navigation bring back Kinect memories.

It’s a major shift towards affordable VR and many early reviews signal very positive impressions. Equally, not everyone is sold on the new VR system.


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