Half a gigabyte? That’s actually not that bad…
It had to happen, didn’t it? It almost feels like we can’t have a video game release with a so-called ‘day one patch’ any more – that’s a set of updates of fixes that are ready to go the moment the game releases – and Fallout 4 is no exception. Bethesda’s games are known for having bugs quirks and to some, it’s a part of their charm. To others it’s a nuisance, but largely, it’s inevitable with games of this size and ambition.
Think of it like trying to type up the entirety of the Lord of the Rings books (yes, including The Silmarillion, and all the funky spellings that go with it) without making a single error, or play every song by Metallica back to back without stopping or catching a bum note – it’s just that big a quantity of material, that’s so complex, it’s inevitable things will slip through.
Anyway, back to the matter at hand: the Fallout 4 day one patch is actually not too ludicrous!
When you power on your PC or console today, and pop in your retail copy/find that your Fallout 4 download is complete, you’ll find an extra update to be downloaded. You might be treated to the dreaded “online features will be disabled” message until you catch up on the patch, but fear not, Wastelanders! The Fallout 4 day one patch is only a shade over 500MB and on a reasonably fast internet connection – mine is about 35Mbps down – should be with you in under three minutes. Mine was downloaded in two, and installed in the third.
To put that in a little context, here’s a few recent (approximate) day one patch sizes by way of comparison:
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Fallout 4 day one patch – 500MB
- Witcher 3: Wild Hunt – 600MB
- Assassin’s Creed Syndicate – 1.1GB
- Call of Duty: Black Ops III – 3GB
- Batman: Arkham Knight – 3.5GB (and it’s still broken on PC)
- Halo 5: Guardians – 9GB
- Halo: The Master Chief Collection – 20GB
The Fallout 4 day one patch, at just over 1% of the total install size, isn’t looking so bad now is it?
Thanks for listening, children!