The 3D Super Mario games ranked, from worst to best
As Super Mario 3D All-Stars comes to the Nintendo Switch, we take a look back at the long and varied history of Mario’s adventures in three dimensions.
The Tony Hawk’s Pro Skater soundtrack, as told by the bands who made it
The soundtrack of a generation: We spoke to Bad Religion, Consumed, Fu Manchu, Lagwagon, The Suicide Machines, Swingin' Utters and The Vandals about the impact of Tony Hawk's Pro Skater.
Dan Marshall on growing (and feeling) old in the video game industry
Taking a moment out from promoting the console release of Lair of the Clockwork God, BAFTA-winning indie developer Dan Marshall writes about growing (and feeling) old in the world of video game development. (And draws a Bulbasaur from memory.)
That’s time gentlemen, please: Lair of the Clockwork God ‘a nice swansong’ for Ben and Dan
We caught up with Dan Marshall to ask about expectations for Lair of the Clockwork God, designing games in the pub, and the end of the road for Ben and Dan.
Cabin fever: How a real-life lockdown revitalised the horror game
In the midst of a global pandemic, virtual escapism has never felt so urgent.
Epic wants to be seen as David, but there are only Goliaths here
Epic Games, the Fortnite developer with a sideline in game engines, would like you to root for it as the underdog. Don't be fooled.
How lockdown opened up Jackbox Party to a massive new audience
In their GDC Summer talk, Mike Bilder and Brooke Hofer from Jackbox Games speak about the highs and lows of gaining new players during COVID lockdown.
The Last of Us Part II, violence, and the problem with pursuing prestige TV
Are AAA video games – like The Last of Us Part II – right to model themselves on prestige TV, or will they be forever chasing maturity and legitimacy?