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Firewatch sales recently passed 1 million. That’s a lot of people buying a “walking simulator” where “nothing happens”. Well played, Campo Santo.

We ran a game of the year list recently, as did everyone else, and Firewatch came top of the heap for me.

If you’d told young me that my favourite game of 2016 was going to be about a depressed, overweight man, running away from his personal problems to try and write a book in the wilderness, I probably wouldn’t have believed you.

But it’s true. Firewatch is a transformative and transcendent piece of video game fiction, and it has, hands down, the best dialogue system there has ever been. It’s thoroughly deserving of every single piece of praise and every shiny accolade it receives, and I’m in no way surprised to learn that Firewatch sales have been similarly barnstorming.

Developer Campo Santo took to Twitter yesterday to announce that Firewatch sales have just crept past the 1 million units mark.

That’s it, really. There’s no more to the story than “developer confirms that really popular game’s popularity is confirmed by sales figures,” but it’s still nice to see confirmation that everyone else loved it as much as we did.

Can we stop referring to games like Firewatch as “walking simulators” now, please? There’s so much more to it than that.

Not sure what the fuss is about? Go and play Firewatch.

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