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The Game Breaking Gears of War 4 Webbing Bug – Resolved

Gears of War is a series at its core about fighting bugs, but the Gears of War 4 webbing bug is a game breaking one that even Marcus can’t kill.

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Gears of War 4 JD and Kate

Gears of War is a series at its core about fighting bugs, but the Gears of War 4 webbing bug is a game breaking one that even Marcus can’t kill.

Sometimes there are bugs that stop you progressing in games. Everyone understands that these things happen and yes, they’re a massive pain, but usually there’s some sort of workaround. Take the one from Metal Gear Solid V, where you could avoid it by just not using companion, Quiet, for a couple of specific missions. You can take your pick of any number of Bethesda bugs that could halt a Fallout or Elder Scrolls game in its tracks, like the one with the beds from Fallout 4. Reload your save if you’re stuck, avoid the problem next time around, and progress on with the game. Simple enough.

But sometimes, a bug is truly game breaking, and we’ve just stumbled on one in the Gears of War 4 webbing bug.

Update, January 15, 2016: There’s now a workaround for this game breaking bug. See towards the end of the article for the details.

The Scenario

You’re playing through Gears of War 4‘s otherwise excellent campaign mode, either solo or co-operatively, and you’re just starting out on Chapter 4, Act 1. You’ve already dodged another potentially game breaking bug on the cut-scene between Chapter 3 and Chapter 4 – which seems to happen to PC players exclusively, when using two graphics cards in SLI/Crossfire configuration – and are fighting your way through hordes of enemies to the next scripted sequence. We’ve experienced this bug on console, the Xbox One S specifically, but it may occur on other platforms.

Wanting to avoid spoilers, let’s just say our motley band of heroes are stuck down a very deep hole and they’re in a spot of bother. They stand on the end of some cables and shoot them free, allowing a counterweight to pull them in the opposite direction; a familiar motif that we see throughout the game. Then, because things were going too well, the counterweight gets caught up in some monster snot ‘webbing’ strung up across the shaft. The game drops you out of a cutscene and you find yourself suspended along with the counterweight, and the game tasks you with shooting it free of the webbing.

So far, so straight forward. It’s a relatively typical Gears of War semi-scripted sequence.

The Webbing Bug in Action

In theory, you shoot four bunches of webbing from around the counterweight, and the world’s most unsafe elevator can continue on its merry way.

But for some people – us included – there aren’t four bunches of webbing impeding the counterweight, there are only three: the one in the bottom right doesn’t appear to be there. You’ll shoot all the webbing you can see, but nothing happens. You’ll then spend a bit of time swinging back and forth on your cable, swatting away tumbling enemies, trying to see if there’s a bit of webbing you missed.

Frustrated, you’ll start unloading your pistol into the non-destructible gunk and goop stuck to the front of the counterweight. Your comrades, the game’s logic thinking you haven’t grasped the task, start offering helpful hints as to how to proceed. “Just shoot the webbing to release the counterweight!” Thanks, guys.

Gears of War 4 Webbing Bug

You might find, as you fire into thin air like Keanu Reeves in Point Break, that you hear the twang of webbing being broken, with great gobs of the stuff spattering forth onto the screen by way of encouragement. Gears of War 4 may be from a new developer, but it’s still a Gears game; subtlety isn’t front and centre when it comes to visual effects.

This feels like it might be the start of a workaround, so you fire frantically into the empty space where the webbing should be. Invisible webbing strands ping and pop, but nothing happens. You just hang there, flaccid, like a bauble on the world’s goriest Christmas tree.

Is There a Workaround for the Gears of War 4 Webbing Bug?

As far as we know, there isn’t one. Here’s a list of the things we’ve tried:

  • Restarting from the last checkpoint.
  • Restarting the chapter.
  • Quitting back to the title screen and trying again.
  • Closing the game, re-opening it, and trying again.
  • Turning the console off, then turning it back on, and trying again.
  • Downloading software updates for the console.
  • Downloading software updates for the controllers – we were trying everything.
  • Checking for updates for Gears of War 4 – there were none.
  • Doing nothing to see if the NPCs will sort it out.
  • Shooting literally everywhere on the screen, just in case.
  • Doing all of the above in solo mode.
  • Doing all of the above in co-op.
  • Switching between solo and co-op.
  • Swearing at the television.
  • Praying to a deity we don’t believe in.

The only thing we’ve not yet tried is completely uninstalling and reinstalling the game, yet, because Gears of War 4 is enormous and takes an absolute age. We’ve also not tried restarting the whole game from the beginning, because that seems to be no more likely to work than restarting the chapter. Additionally, you can’t just use the chapter skip function because – if this is your first campaign play through – you haven’t discovered the later chapters and acts in order to jump to them.

There’s been a suggestion that getting invited to play Chapter 4, Act 2 in a co-operative game (hosted by another player who has successfully passed the bugged-out area on Chapter 4, Act 1) might allow you to skip past it, but we’ve not been able to confirm this.

Update, January 15, 2016: Yes, there is now a workaround! Keep reading to the end for the details.

Any ideas?

Sadly, no. We’re all out of ideas on the Gears of War 4 webbing bug.

We’ve seen two other incidences of this game breaking bug reported online to this point. The first, reported by user McBeth2222 on the Gears of War 4 support forums, has been lumped in with a general ‘bug report’ thread and has apparently never been addressed. The second, a short video on Twitter by user Seiseki Travis, sums it up pretty succinctly:

We’ve contacted The Coalition to see if they have any advice, or if a fix for this bug is expected. We’ll let you know if they have any suggestions, but for now we’re stuck, and we’re pretty sure there must be other players out there experiencing the same issue.

Let us know in the comments if you’re experiencing the game breaking Gears of War 4 webbing bug, or if you’ve found a way to get past it.

Update, 15/01/2017: Webbing Bug Resolved

Thanks to Jonathan’s suggestion down there in the comments section, there’s now a workaround for the game breaking Gears of War 4 webbing bug. We’ve tested it and it works and – other than having to backtrack around ten minutes of play – it’s actually surprisingly simple.

Here’s how you do it:

  1. Restart the chapter. The last auto-save will be just before the counterweight section loads and if you’re already experiencing the webbing bug, then you’re already stuffed; there’s nothing you can do at this point.
  2. Play back through the beginning of the chapter any way you like; nothing you do at this point will have an impact until you get to the elevator area.
  3. When the cutscene plays and they start flying up the elevator shaft, put the controller down. Do not touch it. Specifically, don’t shoot anything up the elevator shaft as you fly up on the cable. You’ll get bumped and buffeted by falling debris and enemies, but you won’t die.
  4. Marvel that the Gears of War 4 webbing bug has magically resolved itself, and you can now progress through the section and complete the game.
  5. Send your eternal gratitude to Jonathan for telling us about this fix. Seriously, if you see the dude in a bar, buy him a beer. He’s a hero.

Why does this moment of inactivity resolve the issue?

It’s simple, really: when you’re flying up the elevator shaft and – as you’re supposed to – firing up the shaft to clear out the falling debris, some of the debris that’s falling is of the explosive barrel variety. And one of those barrels ultimately comes to be stuck in the webbing we’re all having issues with (visible in the screenshot above).

If you’re firing up the shaft, chances are you’ll probably hit the barrel that comes to be stuck in the webbing and then the webbing scene is completely broken. No barrel stuck in the webbing, no explosive jolt to free the counterweight, no ability to progress the sequence. It’s that simple.

And unfortunately you have to restart the chapter because the last autosave is just as the webbing bug hits, but by that time, you’ve already taken out the barrel and broken the scene.

Still, at least it’s only about ten minutes of backtracking to get your campaign progress back on track. We tested it and it works, so if you’re stuck with the Gears of War 4 webbing bug, give it a go. And don’t forget to thank Jonathan.


Shop Gears of War 4 on Amazon.

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Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.

Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.

Guides

What are the Cyberpunk 2077 system requirements?

You’ll only need a (surprisingly) modest PC to play Cyberpunk 2077.

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Cyberpunk 2077 system requirements
CD Projekt Red

You’ll only need a modest cyberdeck PC to play Cyberpunk 2077.

Cyberpunk 2077 is… something, isn’t it?

It’s everything people love about CD Projekt Red roleplaying games – expansive, detailed, mature – combined with plenty of not very good things about gaming. (Including pretending an incredibly political thing like Cyberpunk isn’t political to not put off your “gamer” audience, cultural appropriation, transphobia, racial stereotypes, more transphobia…)

But it is coming and, in spite of (perhaps because of, in some cases?) all these questionable elements, people are still excited for Cyberpunk 2077.

How powerful a cyberdeck PC will you need to play Cyberpunk 2077, though?

Minimum Cyberpunk 2077 system requirements

  • OS: Windows 7 or 10 (64-bit)
  • CPU: Intel Core i5-3579K or AMD FX-8310
  • RAM: 8 GB
  • GPU: Nvidia GTX 780 3 GB or AMD Radeon RX 470
  • DirectX: 12
  • Storage: 70 GB

Recommended Cyberpunk 2077 system requirements

  • OS: Windows 10 (64-bit)
  • CPU: Intel Core i7-4790 or AMD Ryzen 3 3200G
  • RAM: 12 GB
  • GPU: Nvidia GTX 1060 6GB or AMD Radeon R9 Fury
  • DirectX: 12
  • Storage: 70 GB SSD

Right. OK. There’s quite a bit to unpack there, reading more between the lines at what’s not said than what is included in the Cyberpunk 2077 system requirements.

First of all, we don’t know what those minimum and recommended Cyberpunk 2077 system requirements are targeting. It’s helpful – like Ubisoft did, with Watch Dogs Legion – when system requirements are published alongside the target resolution and frame rates you can hope to achieve.

Because, er, the Cyberpunk 2077 system requirements look pretty low, don’t they? The GTX 780 was a top-of-the-line graphics card… in 2013, while the RX 470 occupied the middle of the road when it released in 2016.

Even the recommended specs – which we would expect to target 1080p on High, at least – mention the relatively modest GTX 1060, a 4-year-old card which doesn’t feature more-recent technology like Nvidia’s real-time ray tracing, only available on its RTX-series cards.

There’s a little more “wait and see” in these system requirements than we’d normally like, but at least it will mean Cyberpunk 2077 runs on a wider array of lower-powered PCs. For better and for worse.

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What are the Watch Dogs Legion system requirements?

Smartphone? Check. 3D-printed taser? Check. Massive, impractical drone? Check. But what are the Watch Dogs Legion system requirements?

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Watch Dogs Legion system requirements
Ubisoft

Smartphone? Check. 3D-printed taser? Check. Massive, impractical drone? Check. But what are the Watch Dogs Legion system requirements?

Watch Dogs Legion launches on a bunch of systems over the next two months.

First, it’ll launch on PS4, Xbox One, PC and Google Stadia (yeah, remember that?) on October 29, 2020. Then a fortnight later, it’s a launch title for the Xbox Series X and Xbox Series S, on November 10. Then (if you’re in the right country) it’ll be a launch title on PlayStation 5 on November 12. Then, a week later, it’ll become available when the PS5 does, in the less fortunate countries.

That’s a lot of ways to play Watch Dogs Legion and, in practice, will mean a lot of different experiences between the generations. (Yeah, we’ve got a lot of that to look forward to over the next couple of years.)

The experience is not too dissimilar to PC gaming, where the performance any individual will receive is dependent on what hardware they have. Thankfully, Ubisoft has done a thoroughly comprehensive job of breaking down the Watch Dogs Legion system requirements based on target resolutions and settings. There’s even a section on Ray Tracing, a feature (currently) only available on Nvidia’s RTX series of cards.

But what are the Watch Dogs Legion system requirements?

Watch Dogs Legion system requirements

1080p / Low Settings

  • CPU: Intel Core i5-4460 / AMD Ryzen 5 1400
  • GPU: NVIDIA GeForce GTX 960 or AMD Radeon R9 290X
  • VRAM: 4 GB
  • RAM: 8 GB
  • Storage: 45 GB
  • Operating System: Windows 10 (x64)

1080p / High Settings

  • CPU: Intel Core i7-4790 / AMD Ryzen 5 1600
  • GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
  • VRAM: 6 GB
  • RAM: 8 GB (Dual-channel setup)
  • Storage: 45 GB
  • Operating System: Windows 10 (x64)

1440p / High Settings

  • CPU: Intel Core i7-7700K / AMD Ryzen 5 2600
  • GPU: NVIDIA GeForce RTX 2060S or AMD Radeon RX 5700
  • VRAM: 8GB
  • RAM: 16 GB (Dual-channel setup)
  • Storage: 45 GB
  • Operating System: Windows 10 (x64)

4K / Ultra Settings

  • CPU: Intel Core i7-9700K / AMD Ryzen 7 3700X
  • GPU: NVIDIA GeForce RTX 2080 Ti or AMD Radeon VII
  • VRAM: 11 GB
  • RAM: 16 GB (Dual-channel setup)
  • Storage: 45 GB (+ 20 GB HD Textures Pack)
  • Operating System: Windows 10 (x64)

1080p / High Settings (with Ray Tracing)

  • CPU: Intel Core i5-9600K / AMD Ryzen 5 3600
  • GPU: NVIDIA GeForce RTX 2070
  • VRAM: 8 GB
  • RAM: 16 GB (Dual-channel setup)
  • Storage: 45 GB
  • Operating System: Windows 10 (x64)

4K / Ultra Settings (with Ray Tracing)

  • CPU: Intel Core i7-9700K / AMD Ryzen 7 3700X
  • GPU: NVIDIA GeForce RTX 2080 Ti
  • VRAM: 11 GB
  • RAM: 16 GB (Dual-channel setup)
  • Storage: 45GB (+20 GB HD Textures Pack)
  • Operating System: Windows 10 (x64)

Pre-order Watch Dogs Legion on Amazon, or shop for Nvidia RTX-series graphics cards if your system needs a boost.

We may receive a small commission on purchases made from online stores.

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Where are the secret tapes in Tony Hawk’s Pro Skater 2?

Finding all the Secret Tapes in Tony Hawk’s Pro Skater 1 + 2 doesn’t have to be as difficult as finding an IRL VHS in 2020.

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Tony Hawk’s Pro Skater 1 + 2 Secret Tapes Guide
Activision / Thumbsticks

Finding all the Secret Tapes in Tony Hawk’s Pro Skater 1 + 2 doesn’t have to be as difficult as finding an IRL VHS in 2020.

Tony Hawk’s Pro Skater 1 + 2 is good. We have a review that says just that. Here’s a different review, if you need a second opinion. See? It’s good.

Additionally, you can find an in-depth feature on the impact the soundtrack had for the featured bands here. If you want to find every tape from the first game, click here. But if you’re looking for the tapes from Tony Hawk’s Pro Skater 2 read on.

Hangar

From the starting ramp, skate down into the section with the half-pipe and plane. Use the ramp on the far left to enter the area with the helicopter. Then, use the ramp to boost onto the helicopter and grind along its blades. This will cause the helicopter to take off, crashing through the wall and out of the hangar. Make the same exit, to find the Secret Tape suspended above the furthest ramp, which you can easily boost off to reach it.

School II

This one is a little more difficult. From the start, skate to the right and down the hallway to enter the courtyard. Skate forward to find a section with planters leading into ramps. Build up your special meter to gain speed, then boost off the leftmost ramp to get onto the awning. Wallride into a grind to access the rooftop, then make a hard stop. From here, you should see a ramp which you can ride off to reach a tape. But, be sure to line up your jump before you go or you may have to do this section all over again.

Tony Hawk's Pro Skater 1 + 2 school

New York

This one is pretty easy if you know what to do. (And a little tricky if your brightness settings are on the darker side.)

From the start, skate straight ahead until you see a pipe leaning against a fence. Grind up the pipe to reach New York’s second major area. Once you’re in, skate up the spiralling concrete ramp where you’ll see metal pipes leading most of the way to a floating Secret Tape. The trick here is to Ollie from the first pipe early and lean hard to the left to land on a second pipe which curves inward. Maintain your balance and you’ll easily get the tape.

Tony Hawk's Pro Skater 1 + 2 New York

Venice

This tape is deceptively easy to get. Skate forward from the start and look for the ramp above. Build up your special to gain some speed, then boost off the ramp, land, skate back toward the second table on the left. Ramp off it and you can pretty easily grab the tape.

Philadelphia

This one is straightforward. The Secret Tape is floating above the fountain on a wire. Follow the wire to its source, on an elevated planter nearby. Ollie up to the grass, then grind along the wire to grab the tape. If you keep going you can get the Vicarious Visions V, as well.

Tony Hawk's Pro Skater 2 Philadelphia

Missed our guide on the secret tape locations from Tony Hawk’s Pro Skater 1? We’ve got a guide for that, too.

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Where are the secret tapes in Tony Hawk’s Pro Skater 1?

Tony Hawk’s Pro Skater 1 + 2 brings back those pesky Secret Tapes. Here’s where to find them.

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Tony Hawk’s Pro Skater 1 + 2 Secret Tapes Guide
Activision / Thumbsticks

Tony Hawk’s Pro Skater 1 + 2 brings back those pesky Secret Tapes. Here’s where to find them.

The Tony Hawk games were always just really good 3D platformers — check out this video of Mario grinding all over Bo- Omb Battlefield if you don’t believe me. And, because they’re 3D platformers, each level has a ton of collectables hidden in hard-to-reach places. And in Tony Hawk’s Pro Skater, none is quite as elusive as the Secret Tape.

These glowing VHS tapes show up in every level, save the competitive stages like Burnside and Skate Park. If you’re anything like me, you’ll often see a tape and have no idea how to reach it. This guide is for you.

This article details how to find each tape in Tony Hawk’s Pro Skater. We’ll have a separate guide for Tony Hawk’s Pro Skater 2 later this week.

Warehouse

From the starting section, take the right ramp down into the more open area below. Here, you’ll see a half-pipe with a glassed-in room jutting out from the wall above. Build up speed until you can jump to the glassed-in room – this is easier if you’ve upgraded your skater’s speed stats – where you’ll find this level’s secret tape.

Tony Hawk’s Pro Skater 1 + 2 Secret Tapes

School

From your start position on the green awning, drop down and to the right. From here, you’ll see a concrete ramp leading to the roof of the school. Skate up there, then turn around and skate back toward the other side of the roof. You’ll see a pipe leading diagonally from the roof to the other green awning. Grind down it, or transfer from the ramp, to reach the awning. Skate it until it ends, then jump to grab the secret tape.

Tony Hawk’s Pro Skater 1 + 2 Secret Tapes

Mall

After manoeuvring around the twisty ramps at the beginning of the level, emerge into the main mall. Skate straight ahead until you reach the ramp overlooking the two sets of pipes – one on the ground and one suspended from the ceiling. Grind along the top set of pipes until you reach the tape at the end.

Downtown

Skate out of the alley where the level begins, then turn right and head up toward the movie theatre. From here, you should see a semi-truck with a bed that’s suspiciously ramp-like. Roll up the ramp and through the glass then follow the hallway across the sky bridge to the rooftops. Here, you’ll find a wooden pool with gaps in the sides that provide a ramp across the street to other buildings. You want to use the one that’s on your left as you enter the pool.

But, before you make the jump, you’ll need to build up some speed. This will be easier if you’ve levelled up your skater’s speed, ollie and hangtime stats. Once you’ve built enough speed, make the jump to the rooftop across the street where you’ll find the secret tape.

Downhill Jam

This is one of the trickier secret tapes to get. That is, at least for me, who has fallen while attempting the gap dozens, if not hundreds, of times.

That said, here’s how you (theoretically) do it. From the start, skate until you reach the diagonal pipe immediately before the halfpipe. Grind up it, then skate down the incline on the right side of the halfpipe until you reach another pipe. Grind across, then jump the gap. From here, you should be able to see the secret tape in the centre of the toilet bowl. Circle around, then jump onto the platform where the tape rests.

Tony Hawk’s Pro Skater 1 + 2 Secret Tapes

Streets

From the start position, skate down the brick path to the pair of buildings that separate the street from the fountain. Use the ramp to boost up toward the roof, then grind along the roof when you reach the proper height. Immediately stop and turn around, then follow the ramp until you reach the top of the building. Here, you’ll find a large wooden ramp overlooking a squat building with a glass roof. Ramp off, and break through the glass to earn Tony Hawk’s Pro Skater’s final secret tape.

Tony Hawk’s Pro Skater 1 + 2 Secret Tapes

Okay. Now that you’ve acquired every tape, check out Tom’s feature on the bands that defined the series’ iconic soundtracks. And for more on Tony Hawk’s Pro Skater 1 + 2 check back in later this week for our full review.

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What are the Horizon Zero Dawn system requirements?

Now that Horizon Zero Dawn has made the trip from PS4 exclusive to PC, you’ll need to know if your machine can handle it.

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horizon zero dawn system requirements
Guerrilla Games

Now that Horizon Zero Dawn has made the trip from PS4 exclusive to PC, you’ll need to know if your machine can handle it.

Rumours swirled for a long time before Horizon Zero Dawn’s PC release was officially announced. The fact that Death Stranding – which uses the Decima Engine developed for Horizon Zero Dawn – was announced (and subsequently released) for PC seemed to only add fuel to that fire.

Then, earlier this year, Horizon Zero Dawn’s PC release was confirmed by Sony.

The release window we were given at the time was “summer 2020” which was, after a time, narrowed down to August 7, 2020. That’s just two days away. But if you’re thinking of picking it up for PC, you’re going to need to know if your machine can handle it.

Minimum Horizon Zero Dawn system requirements

  • OS: Windows 10 64-bit
  • Processor: Intel Core [email protected] or AMD FX [email protected]
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4GB)
  • DirectX: Version 12
  • Storage: 100 GB available space

Recommended Horizon Zero Dawn system requirements

  • OS: Windows 10 64-bit
  • Processor: Intel Core [email protected] or Ryzen 5 [email protected]
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Storage: 100 GB available space

All told, those aren’t too onerous, but we don’t know what the target resolutions and frame rates are for the “minimum” and “recommended” specs.

And it is a sign of the times that even the minimum Horizon Zero Dawn system requirements require at least 3 or 4GB of VRAM on your graphics card. That rules out a bunch of lower-end systems and cut-down, mobile graphics cards. The requirement for DirectX 12 will also automatically exclude some older, lower-end systems that might otherwise get close to the specs.

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Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.

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