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What are the Ghost Recon Wildlands system requirements?

Normally a post on system requirements is fairly unequivocal, but the Ghost Recon Wildlands system requirements are still a little up in the air.

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Ghost Recon Wildlands system requirements

Normally a post on system requirements is fairly unequivocal, but the Ghost Recon Wildlands system requirements are still a little up in the air.

There’s just under three weeks to go, at the time of writing, until Ghost Recon Wildlands launches onto PC, PS4 and Xbox one on March 7, 2017. By this time we’d normally have had the official word from Ubisoft as to what the PC system requirements would be, but to date, we’ve not had that press release.

Perhaps they’ve forgotten? Or perhaps they think they’ve already done it? They did release a set of system requirements for the beta, which are likely to be similar (if not identical) to the final game, so it’s possible someone thinks they’ve already taken care of it. Here are those published open beta specs, for the record:

Minimum Ghost Recon Wildlands system requirements (according to the beta)

  • Operating System: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • Processor: Intel Core i5-2400S @ 2.5 GHz / AMD FX 4350 @ 4 GHz
  • RAM: 6 GB
  • Video card: NVIDIA GeForce GTX660 / AMD R9 270X (2GB VRAM with Shader Model 5.0 or better)
  • Hard Drive: 50 GB available storage
  • Sound: DirectX Compatible Sound Card with latest drivers
  • Peripherals: Windows compatible keyboard and mouse / Microsoft Xbox 360, Microsoft Xbox One, Microsoft Xbox One Elite, Sony PlayStation 4​
  • Multiplayer: 256 kbps or faster broadband connection

Recommended Ghost Recon Wildlands system requirements (according to the beta)

  • Operating System: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • Processor: Intel Core i5-3770 @ 3.5 GHz / AMD FX 8350 @ 4 GHz
  • RAM: 8 GB
  • Video card: Nvidia GeForce GTX 970 / GTX 1060 (4GB with Shader Model 5.0) or better or AMD R9 390 / RX480 (4GB with Shader Model 5.0) or better
  • Hard Drive: 50 GB available storage
  • Sound: DirectX Compatible Sound Card with latest drivers
  • Peripherals: Windows compatible keyboard and mouse / Microsoft Xbox 360, Microsoft Xbox One, Microsoft Xbox One Elite, Sony PlayStation 4
  • Multiplayer: 256 kbps or faster broadband connection

We’d be inclined to take that as the end of it, but that little bit of ambiguity from Ubisoft around not publishing the ‘final’ requirements might be making people nervous. If that’s you, by the way, then maybe don’t pre-order the game; wait until it comes out, check how other people are getting on with similar hardware, and then buy it.

To corroborate what the Ghost Recon Wildlands system requirements are likely to look like we can also draw on a recent post from Nvidia, with what they’re referring to as the ‘official system requirements’ – glad someone is keeping them informed, at least, even if they’re not telling the rest of us. It’s worth pointing out that these are specs direct from Nvidia so there’ll be no reference to any AMD graphics cards here, but you can use a little common sense (and benchmark rankings) to work out where your AMD GPU fits in among the Nvidia ones listed here:

Minimum Ghost Recon Wildlands system requirements (according to Nvidia)

  • CPU: Intel Core i5-2400S @ 3.3 GHz or AMD FX-4320 @ 4 GHz
  • GPU: GeForce GTX 660
  • VRAM: 2GB
  • RAM: 6GB
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • HDD: 50GB free space

Recommended Ghost Recon Wildlands system requirements (according to Nvidia)

  • CPU: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4 GHz
  • GPU: GeForce GTX 1060 or GeForce GTX 970
  • VRAM: 4GB
  • RAM: 8GB
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • HDD: 50GB free space

So the specs from Nvidia – AMD Radeon prejudices aside – seem to agree with the CPU, memory, storage and video card requirements that Ubisoft were working to for the beta. That might be as official as we get it, folks, but it’s still a good indication of what you’ll need to run the game on PC.


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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.