Take the mechanics of Breath of the Wild and splice it together with the heart of Wind Waker, and you’ve got something close to Windbound.
At the time, with its cartoon cel-shading and Kevin Costner’s Waterworld version of Hyrule, people sneered at The Legend of Zelda: The Wind Waker. Sandwiched between the darker Majora’s Mask on the N64 and Twilight Princess on the Wii, Wind Waker was critically acclaimed, but not terribly well-received by fans.
It’s funny how often fan opinions age badly, isn’t it? Wind Waker is now widely regarded as one of the highlights of the series. It also spawned two direct sequels – The Phantom Hourglass and Spirit Tracks – which is a rarity for the series, and its meandering open-world clearly formed part of the blueprint for 2017’s Breath of the Wild.
Announced today by developer 5 Lives Studios – the team behind Satellite Reign – and publisher Deep Silver, indie adventure Windbound clearly carries the spirit of both Wind Waker and Breath of the Wild in its DNA. (With a touch of Rime’s puzzling and The Flame in the Flood’s survival thrown in for good measure.)
The accompanying press release reads:
“Created by Australian developer 5 Lives Studios, Windbound is a beautiful rogue-like 3rd-person survival adventure, fuelled by hunting, exploration and crafting. The player assumes the role of Kara who has been shipwrecked on an unknown land and must learn to adapt and survive, while solving the mysteries of a series of forgotten islands.
Windbound takes the survival genre in a new direction, focusing on nomadic hunting and exploration, together with custom boat building and an immersive tactile sailing experience. The game provides endless replayability options thanks to the procedural world, dynamic wildlife and modular boat crafting.”
Windbound will release for PC, PS4, Xbox One and Nintendo Switch on August 28, 2020. That’s a smart move by 5 Lives Studios and Deep Silver – if you get the news of the Switch version out of the way early, it’ll stop people begging for it incessantly.