PS5 game installs are getting big, just like the console itself, but at least there’s that fast SSD to rely on.
Some PlayStation 5 launch game install sizes have been revealed. Among them we see that Bluepoint’s remaster of Demons Souls will consume 66 GB, Marvel’s Spider-Man: Miles Morales alone will eat up 50 GB, and with an additional remaster of Marvel’s Spider-Man in the game’s Ultimate Edition you will reach an ungodly 105 GB. That’s more or less spot-on the install size of Red Dead Redemption 2 last gen. Just about as large as it ever got.
So does it matter? I’m an infamous install juggler myself. Whilst the logical thing as a PC player has always been to have a large HDD for storage and an SSD for performance, I’ve always opted for a lone SSD of only 500 GB or even as low as 250 GB!
The PS5 will have a peculiarly specific 825 GB of SSD storage space. That’s lower than some might be used to from the previous generation, but those 1 TB consoles were all mechanical drives. The PlayStation 5’s custom solid-state storage will be capable of reading up to 5.5 GB a second of raw data. That puts my 530 MB/s or 0.52 GB/s SSD to shame. Even the very top-end PC SSDs only reach a raw bandwidth of around 5 GB/s, with faster speeds reserved for enterprise drives used in data centre applications. As far as console players are concerned, it’s 100x faster than the PS4’s current mechanical hard drives.
Part of the promise of Sony’s next-gen console, then, is an elimination of “long patch installs” and, presumably, long game installs with it. A fast write-speed is all well and good, but fast downloads and installs of a game juggler like myself will need a fast internet speed to take advantage.
We’ll have to see just how these speeds affect the install process when the console arrives on November 19. (In the UK. We’re not still sore about that. Honest.)
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