Scoring for Scoundrels: Behind the Music of Star Wars Outlaws
At GDC 2025, Star Wars Outlaws composer Wilbert Roget delivered a fascinating talk on the game’s bold musical soundscape.
Accessibility by Design: How Ubisoft made Prince of Persia: The Lost Crown
At GDC 2025, Ubisoft shared how the development of Prince of Persia: The Lost Crown approached accessibility without compromising challenge.
Plastic Fantastic: Building Lego Horizon Adventures
At GDC 2025, Studio Gobo revealed the artistic process behind creating Lego Horizon Adventures.
From 2.5D to Clarity: Creating the Art of Arranger
At GDC 2025, David Hellman gave a behind-the-scenes look at the challenges of developing the artistic direction for Arranger.
The Making of Date Night in Star Wars: The Old Republic
At GDC 2025, Ashley Ruhl, Narrative Director of Star Wars: The Old Republic, shared the journey behind Date Night.
The Art of Absurdity: How Thank Goodness You’re Here! Puts Comedy First
Coal Supper explore their unorthodox approach to designing Thank Goodness You’re Here!.
Balatro wins Game of the Year at the 2025 GDC Awards
Balatro picks up the top prize at the 2025 Game Developers Choice Awards.
Consume Me wins Grand Prize at the 2025 IGF Awards
Consume Me wins the Grand Prize at the 27th annual Independent Games Festival (IGF) Awards.