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Release date finalised for Alexis Kennedy’s Cultist Simulator

PUNCTUALITY IS THE SHADOW OF THE GODS. IMMORTALS ARE ALWAYS LATE.

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Cultist Simulator

PUNCTUALITY IS THE SHADOW OF THE GODS. IMMORTALS ARE ALWAYS LATE.

Alexis Kennedy, founder of Failbetter Games and creator of Fallen London and Sunless Sea, has a new company. It’s called Weather Factory, and it’s currently making a game: Cultist Simulator.

Now we know when the Cultist Simulator release date is, and it’s rather soon: May 31st, 2018. (Yes, that is slightly later than the May 8th release date that used to be on the game’s Steam page, but that was only a placeholder.)

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Cultist Simulator is an occult-themed computer card game which–

Why are we doing this? Why are we explaining Cultist Simulator to you? Alexis, quite aside from being a thoroughly nice chap, is also one of the finest writers in the video game milieu. Painfully so, for many of us, who look on with envy as he twists language with the delicate flair of a fine pattisier, while we dutifully pull our word potatoes from the earth with sweat on our brow and dirt under our collective fingernails.

Cultist Simulator is a game of apocalypse and yearning.

 

Find abominable rites in dreams. Craft tools and summon spirits. Indoctrinate innocents. Choose between sane and insane victory conditions. You might be destroyed by inner demons, or torn apart by the red powers of the night, or become the herald of a new age. Your heirs and students and victims may succeed where you failed.

 

Cultist Simulator combines Alexis’s usual pungent prose with crunchy crafting mechanics, and with parallel victory conditions. It’s possible, though very difficult, to find success in career or romance. You can always turn back from the brink and try to make a life. But why would you do that?

And now you know when it’s out. Now if you’ll excuse us, we’re going to go and try to find the occult playing card to strike Alexis dumb and transfer his vocabulary to the rest of us.


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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.