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The Division’s survival update adds survival mechanics, obviously

Like The Division, but wish it was more of a grind? The Division’s survival update might be for you, you masochist.

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The Division's survival update

Like The Division, but wish it was even more of a grind? The Division’s survival update might be for you, you masochist.

Online games are tedious. There, I said it. We were all thinking it, but I just went and vocalised it for you. You’re welcome.

The Division is particularly tedious. What seems like an interesting premise quickly turns into a ceaseless, brain-pickling grind, of fetch quests, shooting people until numbers come out of their faces, collecting their stuff – that will hopefully make bigger numbers come out of their faces – and queueing. Lots of queueing.

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Ubisoft are planning to up the interest in their somewhat faltering online vehicle with their next big expansion, The Division‘s survival update. What’s in it? More grinding, folks.

The Division‘s survival mode will come in both PvP and PvE flavours, and will see 24 players competing to, well, not die. Hence the name. Players are infected with the smallpox virus – the game’s diabolus ex machina – and are all competing to get to a cache of medication in the centre of the map. To make survival mode even more “fun” players will be stripped of all their high level gear, and will have to manage their hunger, thirst, and energy levels, whilst also balancing out the progression of the virus with retroviral drugs.

Players who die on The Division‘s survival mode servers will be booted off, and won’t be able to re-join until the game ends. You can die from hunger, thirst, that infernal disease, or of course, getting shot in the face. Games are expected to last up-to two hours, because that’s around how long it should take for the virus to kill all players.

But if you get to the centre of The Division‘s survival mode? Well, you survive, but that’s also two hours of your life you’ll never get back. You’re technically the winner, but there are no winners here.


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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.

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