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VVVVVV is 10 years old today, and designer Terry Cavanagh honoured the anniversary by posting the source code.

VVVVVV is the kind of game that doesn’t come around all that often. The kind of game that constantly forces you to use your fingers to add up the letters in its title. And, as of today, VVVVVV (that’s six v’s, if you’re counting) is 10 years old.

To recap, VVVVVV is a puzzle-platformer, released in 2010, that tasks players with manipulating gravity to solve 2D puzzles. Daniel likes it a lot.

To celebrate, the game’s developer Terry Cavanagh (most recently of Dicey Dungeons fame) released its source code on his website. In the accompanying blog post, Cavanagh details some of the code’s quirks that will, no doubt, make more sense to people familiar with C+ or Flash than they did to me. Generally, the post gives the vibe that this was code that was built in a way that worked (and worked quickly) at the time, but is difficult to go back to and figure out now.

“I dunno, what can I say?” Cavanagh writes. “I was young and more interested in getting something on the screen than implementing it properly. Maybe the best thing about VVVVVV’s source code is that [it] stands as proof of what you can hack together even if you’re not much of a programmer.”

Let that be an inspiration to all of you. With a big dream and a title that looks like the top row of a cat’s teeth you can accomplish great things.

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