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What games are in the Atari Flashback Classics collection?

The Atari Flashback Classics collection is now available on Nintendo Switch and PS Vita.

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The Atari Flashback Classics collection is now available on Nintendo Switch and PS Vita. Here’s the full list of included games.

It’s all too easy to roll your eyes when thinking about the modern Atari. Speaker hats, weird new consoles, and curious crowdfunding campaigns are among the company’s recent, erm, creative pursuits. That being said, no one can underestimate the importance of Atari in popularising video games in the early 1980s.

Many games of that era are now available on a range of compilations, including the Atari Flashback Classics collection, which was recently released for the Nintendo Switch and PS Vita.

150 games are included in one comprehensive package, and the same range of titles is also available across three volumes for the PlayStation 4 and Xbox One.

The quality of the games is as variable as you would expect, given their age, and many famous licensed titles – including E.T. and The Empire Strikes Back – are notable by their absence. There are also a few duplicates. Centipede, for example, is represented by its 2600, 5200, and arcade versions.

However, new features such as online leaderboards, and some truly beautiful artwork, make it a collection worth owning for retro enthusiasts. Here’s the full game lineup.

Atari Flashback Classics – List of Games

  1. 3-D Tic-Tac-Toe 2600
  2. A Game of Concentration 2600
  3. Adventure 2600
  4. Adventure II 2600
  5. Air Raiders 2600
  6. Air-Sea Battle 2600
  7. Aquaventure 2600
  8. Armor Ambush 2600
  9. Asteroids 2600
  10. Asteroids Arcade
  11. Asteroids 5200
  12. Asteroids Deluxe Arcade
  13. Astroblast 2600
  14. Atari Baseball Arcade
  15. Atari Basketball Arcade
  16. Atari Football Arcade
  17. Atari Soccer Arcade
  18. Atari Video Cube 2600
  19. Avalanche Arcade
  20. Backgammon 2600
  21. Basic Math 2600
  22. Basketball 2600
  23. Black Widow Arcade
  24. Blackjack 2600
  25. Bowling 2600
  26. Brain Games 2600
  27. Breakout 2600
  28. Canyon Bomber 2600
  29. Canyon Bomber Arcade
  30. Casino 2600
  31. Centipede 2600
  32. Centipede Arcade
  33. Centipede 5200
  34. Championship Soccer 2600
  35. Checkers 2600
  36. Chess 2600
  37. Circus Atari 2600
  38. Code Breaker 2600
  39. Combat 2600
  40. Combat 2 2600
  41. Countermeasure 5200
  42. Crystal Castles 2600
  43. Crystal Castles Arcade
  44. Dark Cavern (Night Stalker) 2600
  45. Demons to Diamonds 2600
  46. Desert Falcon 2600
  47. Destroyer Arcade
  48. Dodge ‘Em 2600
  49. Dominos Arcade
  50. Double Dunk 2600
  51. Fatal Run 2600
  52. Final Legacy 5200
  53. Fire Truck/Smokey Joe Arcade
  54. Flag Capture 2600
  55. Football 2600
  56. Frog Pond 2600
  57. Frogs and Flies 2600
  58. Golf 2600
  59. Gravitar 2600
  60. Gravitar Arcade
  61. Hangman 2600
  62. Haunted House 2600
  63. Holey Moley 2600
  64. Home Run 2600
  65. Human Cannonball 2600
  66. International Soccer 2600
  67. Liberator Arcade
  68. Lunar Lander Arcade
  69. Major Havoc Arcade
  70. Maze Craze 2600
  71. Maze Invaders Arcade
  72. Micro-gammon 5200
  73. Millipede 5200
  74. Millipede 2600
  75. Millipede Arcade
  76. Miniature Golf 5200
  77. Miniature Golf 2600
  78. Missile Command 5200
  79. Missile Command 2600
  80. Missile Command Arcade
  81. Monte Carlo Arcade
  82. MotoRodeo 2600
  83. Night Driver 2600
  84. Off the Wall 2600
  85. Outlaw 2600
  86. Pong Arcade
  87. Pool Shark Arcade
  88. Quadrun 2600
  89. Race 2600
  90. Radar Lock 2600
  91. Realsports Baseball 5200
  92. Realsports Baseball 2600
  93. Realsports Basketball 5200
  94. Realsports Basketball 2600
  95. Realsports Boxing 2600
  96. Realsports Football 5200
  97. Realsports Football 2600
  98. Realsports Soccer 2600
  99. Realsports Tennis 5200
  100. Realsports Tennis 2600
  101. Realsports Volleyball 5200
  102. Realsports Volleyball 2600
  103. Red Baron Arcade
  104. Return to Haunted House 2600
  105. Saboteur 2600
  106. Save Mary 2600
  107. Sea Battle 2600
  108. Secret Quest 2600
  109. Sentinel 2600
  110. Sky Diver Arcade
  111. Sky Diver 2600
  112. Slot Machine 2600
  113. Slot Racers 2600
  114. Space Attack 2600
  115. Space Duel Arcade
  116. Spacewar 2600
  117. Sprint Arcade
  118. Sprint Master 2600
  119. Star Raiders 5200
  120. Star Raiders 2600
  121. Star Strike 2600
  122. Starship 2600
  123. Steeplechase 2600
  124. Stellar Track 2600
  125. Street Racer 2600
  126. Stunt Cycle 2600
  127. Sub Commander 2600
  128. Super Baseball 2600
  129. Super Breakout 5200
  130. Super Breakout 2600
  131. Super Breakout Arcade
  132. Super Bug Arcade
  133. Super Challenge Baseball 2600
  134. Super Challenge Football 2600
  135. Super Football 2600
  136. Surround 2600
  137. Sword Fight 2600
  138. Swordquest: Earthworld 2600
  139. Swordquest: Fireworld 2600
  140. Swordquest: Waterworld 2600
  141. Tempest 2600
  142. Tempest Arcade
  143. Video Olympics 2600
  144. Video Pinball 2600
  145. Warlords 2600
  146. Warlords Arcade
  147. Wizard 2600
  148. Xari Arena 5200
  149. Yars’ Return 2600
  150. Yars’ Revenge 2600

If you’re looking for some more retro video games to play on Switch, you could do worse than subscribe to the Nintendo Switch Online service. Membership includes access to a growing library of classic NES titles.

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Thumbsticks editor and connoisseur of Belgian buns. Currently playing: Dragon Quest XI, Animal Crossing: New Horizons, and Transistor.

Features

Every licensed song and cover on The Last of Us Part II soundtrack

Here’s every real-life song – original, licensed recording or cast-recorded cover – featured on The Last of Us Part II soundtrack.

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licensed songs covers the last of us part ii soundtrack
Naughty Dog

Here’s every real-life song – original, licensed recording or cast-recorded cover – featured on The Last of Us Part II soundtrack.

The Last of Us Part II must’ve been a licensing nightmare. There’s that official Taylor 314ce guitar, for one thing, before we even get to the tunes. And we’ve already seen how rights expiry can disappear games from sale, so when Naughty Dog told Sony’s licensing team they wanted Pearl Jam and a-ha (among others) on the soundtrack? That was probably not a popular decision.

But in addition to Gustavo Santaolalla’s original score, there are a whole bunch of licensed songs that made it onto the Last of Us Part II’s soundtrack. (We only wonder what didn’t make the cut, given some of the massive names that did. Let us know if you didn’t get any songs you pushed for, Neil.)

Some of the licensed songs on The Last of Us Part II soundtrack are the original versions, played as background or incidental music. Others are covers, played in part or in full by characters in the game. What’s really neat is that the voice actors behind Ellie and Joel, Ashley Johnson and Troy Baker respectively, played guitar and sang the vocals in the motion capture studio. There’s no sneaky session musicians or dubbing going on here.

So, here’s the full list of every licensed song and cover on The Last of Us Part II soundtrack.

Spoiler warning: This article will contain general location, character and story spoilers for The Last of Us Part II.

Through the Valley – Shawn James (original recording)

It’s super quiet and difficult to make out, but Ellie listens to this on a Walkman in a flashback scene right before Joel gifts her the guitar.

Bonus: This is also the song that Ellie sings while playing the guitar on the trailer for the game from the PlayStation Experience event in 2016.

Future Days – Pearl Jam (covered by Joel, Ellie)

Here’s an interesting one. You first hear Joel playing Future Days for Ellie as he gifts her that beautiful Taylor guitar, then throughout the game, you’ll hear snippets of it, played by Ellie. It includes the lyrics “if I ever were to lose you, I’d surely lose myself” which is thematically appropriate for The Last of Us Part II. So far, so sensible.

But did you know that Future Days appears on Pearl Jam’s Lightning Bolt album, which was released on October 11, 2013? That’s interesting because “outbreak day” – when the Cordyceps brain infection struck – happens on September 27, 2013. So in the fictional universe of The Last of Us, Pearl Jam never actually got to release Lightning Bolt.

So how does Joel know a song that was never released? Game director Neil Druckmann has the answer:

I mean, sure, it sounds a little like a retcon, but it technically works.

Bonus: There’s a poster for Pearl Jam’s Lighting Bolt in the music store Ellie visits with Dina in Seattle.

Take on Me – a-ha (covered by Ellie)

In a game filled with violence (spoiler warning on that article) and the bleakest parts of the human character, there are a few small moments of light. They’re pretty few and far, and they decrease as the game goes on, but one of the nicest comes just after Ellie and Dina arrive in Seattle.

In the aforementioned guitar shop, Ellie finds an acoustic guitar that’s locked away inside a hard shell flight case. She pops open the case, tunes the guitar, and sings a song for Dina. That song? It’s a beautiful acoustic rendition of 80s pop anthem Take on Me, by Norwegian synth heroes a-ha.

For a game that’s split the discourse so heavily, it probably speaks volumes that this – a hands-off cut scene, of characters having a pleasant singalong – is my favourite bit of the game.

Hydrogen – M|O|O|N (Hotline Miami soundtrack)

When Ellie is looking for Nora at the hospital, she happens upon a member of the WLF who is playing on her PS Vita. Ellie interrogates the girl at knifepoint and, ultimately, kills her when she fights back. But the game she’s playing? It’s hyper-violent shooter Hotline Miami. (A game that asks, “do you like hurting other people?” which can’t be a coincidence, given The Last of Us Part II’s themes.)

But the song that’s playing is the thing, here, and that tune is Hydrogen by M|O|O|N.

It Was a Good Day – Ice Cube (original recording)

This is a blink-and-you’ll-miss-it cameo from Ice Cube, but you can hear this classic tune playing in the WLF hospital as Ellie listens in on Nora being questioned by other WLF soldiers looking for Abby.

The Winding Sheet – Mark Lanegan (original recording)

The brilliant Mark Lanegan – vocalist for Screaming Trees and latterly with Queens of the Stone Age – released his first solo album, The Winding Sheet, in 1990. The title track from that album appears on the soundtrack for The Last of Us Part II. You’ll hear it on the boombox at Owen’s aquarium.

Christmas Wish – Roberts, Fletcher, Sturrock (original recording)

This modern Christmas tune is playing during one of Abby’s flashbacks at the aquarium with Owen.

Rock Around the Christmas Tree – Fiddy, Burdson (original recording)

Another Christmas tune from the aquarium flashback at Christmas.

Ecstasy – Crooked Still (covered by Ellie)

Ellie plays this one as part of one of the guitar minigames when she’s having trouble sleeping, at the farm with Dina and JJ.

Little Sadie – Crooked Still (original recording?)

This is the song that’s playing at the dance, during the flashback where Ellie and Dina kiss for the first time.

(We’ve put this down as “original recording?” with a big question mark because it’s not clear if the performance in the game is supposed to be just the original record, played over a PA system, or if it’s supposed to be a “live” band at the party.)

Ain’t No Grave – Crooked Still (original recording)

This is the song Ellie puts on with JJ when Dina requests some tunes to wash up to. Or, more specifically, this is the track on the B-side of the LP, where Ellie starts the needle. The album is Crooked Still’s Shaken By a Low Sound from 2006, and Ain’t No Grave is the seventh song on the record.

But what’s interesting is that a bunch of other Crooked Still tunes crop up in the game’s credits, but this appears to be the last time we hear them. So where are they, exactly? If you go and dance with Dina straight away, they’ll move to the backyard to hang out laundry and the music will end. But if you don’t interact with Dina immediately, you’ll also hear…

Ecstasy – Crooked Still (original recording)

The eighth track on Crooked Still’s Shaken By a Low Sound.

Mountain Jumper – Crooked Still (original recording)

Track number nine on Shaken By a Low Sound.

Railroad Bill – Crooked Still (original recording)

Track ten on Shaken By a Low Sound by Crooked Still.

Wind and Rain – Crooked Still (original recording)

The final track on Crooked Still’s Shaken By a Low Sound.

Young Men Dead – The Black Angels (original recording)

You’ll hear this one playing on a stereo as you battle the Rattlers in Santa Barbara.

Helplessly Hoping – Crosby, Stills & Nash (covered by Joel)

This is a tricky one because it’s not in the game’s credits. Presumably, the snippet of fingerpicking is so short and with Joel not singing any of the lyrics, licensing wasn’t a concern. But in the game’s final flashback between Joel and Ellie, Helplessly Hoping is the song you hear him playing on his front porch when Ellie disturbs him.

Unknown – Unknown (covered by Ellie)

The final song that Ellie plays – or, at least, attempts to play – in The Last of Us Part II is pretty unrecognisable. She lost two fingers on her left hand in the final fight with Abby and can no longer form those chords.

It’s a safe bet that it’s probably Future Days by Pearl Jam, given the chord progression Ellie’s trying to follow and the song’s significance to the story, but it’s hard to say for sure. (And that’s exactly the point, right?)

Wayfaring Stranger – Johnny Cash (covered by Ellie and Joel)

This is the song that plays for the final few minutes of the credits for The Last of Us Part II. But don’t give up that easy – there’s still a post-credits surprise (of sorts) after the end of the trailer.

Bonus: True Faith – New Order (covered by Ellie)

This is the song that Ellie plays on the TV spot for The Last of Us Part II.

It’s also something that Naughty Dog got into trouble over, because it’s very clearly inspired by (if not directly copied from) Lotte Kestner’s 2011 arrangement of the New Order classic.


Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap. Found this guide useful? Please consider supporting Thumbsticks or buying us a coffee to say thanks.

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Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.


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What are the Microsoft Flight Simulator system requirements?

Microsoft Flight Simulator is back, almost 40 years after its debut. What are the system requirements to play the latest version of your dad’s favourite flight simulator?

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Microsoft Flight Simulator system requirements
Microsoft

Microsoft Flight Simulator is back, almost 40 years after its debut. What are the system requirements to play the latest version of your dad’s favourite flight simulator?

Microsoft Flight Simulator launches on August 18, 2020. There are three versions you can buy at launch, which include different combinations of planes and airports depending on how much you spend.

But the question is, what can you run Microsoft Flight Simulator on?

The short answer is, just Windows PC, and just via the Windows Store. At least, for now. Microsoft is reportedly exploring more distribution options for its very serious plane game, with other storefronts like Steam on the cards for later.

It’s also thought that we might see Microsoft Flight Simulator on the Xbox Series X generation of consoles, but the Xbox One generation can’t quite handle the expansive, global flying experience. Which is weird, because when you look at the following system requirements for Microsoft Flight Simulator, it doesn’t look too dissimilar to the power behind the Xbox Series X.

But Microsoft is keen to make sure that games are as cross-platform and cross-generational as possible. The 6 TFLOPs Xbox Series X might be good enough to handle Microsoft Flight Simulator, for instance, but the OG Xbox One – which is rated around 1.3 TFLOPs – would struggle to handle it. And with Microsoft unwilling to split the generation, console players will have to wait for the Xbox Series X, which rocks 12 TFLOPs of GPU power.

Anyway. Back to the present, and the PC system requirements for Microsoft Flight Simulator.

Microsoft Flight Simulator system requirements

  • OS: Windows 10 (version 1909 or higher)
  • CPU: Intel i5-4460, Ryzen 3 1200
  • GPU: NVIDIA GTX 770, Radeon RX 570 | 2 GB VRAM
  • Memory: 8 GB RAM
  • Storage: 150 GB
  • DirectX: DirectX 11

And that’s it. There are minimum system requirements, but no recommended ones. But as is always the case with these things, the more horsepower you can throw at it, the better. If you want to get the absolute best out of Microsoft Flight Simulator, you’re going to want to be at the top-end of the GPU tree.

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What planes and airports are available in Microsoft Flight Simulator?

Here’s every plane and airport featured at release in Microsoft Flight Simulator, grouped by whether you buy the Standard, Deluxe or Premium edition.

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what airports planes microsoft flight simulator
Microsoft

Here’s every plane and airport featured at release in Microsoft Flight Simulator, grouped by whether you buy the Standard, Deluxe or Premium edition.

Microsoft Flight Simulator – the shiny new version of your dad’s favourite flight sim – is chock-full of “X times bigger than Skyrim” boasts. It’s the poster child for open-world oneupmanship.

Featuring a “vast and beautiful world that is our planet with more than 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more” and “live traffic, real-time weather and animals”, the latest, Azure Cloud-powered Microsoft Flight Simulator is an enormous package.

But in actual fact, it’s three packages: Standard, Deluxe, and Premium Edition. They’re priced at £59.99, £79.99, and £109.99 respectively, and feature a different selection of aircraft and airports depending on the version of Microsoft Flight Simulator you buy.

We don’t expect this list to remain exhaustive forever. We’re sure Microsoft will either patch in more planes and airports or, more likely, sell them as DLC bundles at a later date. But right now, on the game’s run-in to release, here’s every airport and every plane that’s in Microsoft Flight Simulator.

Every airport in Microsoft Flight Simulator

Standard Edition

  • Aspen/Pitkin County Airport (USA)
  • Bugalaga Airstrip (Indonesia)
  • Chagual Airport (Peru)
  • Courchevel Altiport (France)
  • Donegal Airport (Ireland)
  • Entebbe International Airport (Uganda)
  • Cristiano Ronaldo Madeira International Airport (Portugal)
  • Gibraltar International Airport (Gibraltar)
  • Innsbruck Airport (Austria)
  • Los Angeles International Airport (USA)
  • Tenzing-Hillary Airport (Nepal)
  • Nanwalek Airport (USA)
  • John F. Kennedy International Airport (USA)
  • Orlando International Airport (USA)
  • Paris Charles de Gaulle Airport (France)
  • Paro International Airport (Bhutan)
  • Queenstown Airport (New Zealand)Mariscal Sucre International Airport (Ecuador)
  • Rio de Janeiro-Antonio Carlos Jobim International Airport (Brazil)
  • Juancho E. Yrausqui Airport (Saba)
  • Gustaf III Airport (Saint Barthélemy)
  • Seattle-Tacoma International Airport (USA)
  • Sedona Airport (USA)
  • Serea Aerodrome (Costa Rica)
  • Stewart Airport (Canada)
  • Sydney Airport (Australia)
  • Telluride Regional Airport (USA)
  • Haneda Airport (Japan)
  • Toncontin International Airport (Honduras)
  • Billy Bishop Toronto City Airport (Canada)

Deluxe Edition

Every airport in Standard Edition, plus

  • Amsterdam Airport Schiphol (Netherlands)
  • Cairo International Airport (Egypt)
  • Cape Town International Airport (South Africa)
  • O’Hare International Airport (USA)
  • Adolfo Suarez Madrid-Barajas Airport (Spain)

Premium Edition

Every airport in Standard and Deluxe Edition, plus

  • Denver International Airport (USA)
  • Dubai International Airport (UAE)
  • Frankfurt Airport (Germany)
  • Heathrow Airport (United Kingdom)
  • San Francisco International Airport (USA)

airports in Microsoft Flight Simulator

Every plane in Microsoft Flight Simulator

Standard Edition

  • Airbus A320neo
  • Aviat Pitts Special S2S
  • Boeing 747-8 Intercontinental
  • CubCrafters XCub
  • Daher TBM 930
  • Diamond Aircraft DA62
  • Diamond Aircraft DA40 NG
  • EXTRA 330LT
  • Flight Design CTSL
  • ICON Aircraft A5
  • Robin Aircraft SAS CAP 10
  • Robin Aircraft SAS DR400-100 Cadet
  • Textron Aviation Beechcraft Bonanza G36
  • Textron Aviation Beechcraft King Air 350i
  • Textron Aviation Cessna 152
  • Textron Aviation Cessna 172 Skyhawk (G1000)
  • Textron Aviation Cessna 208 B Grand Caravan EX
  • Textron Aviation Cessna Citation CJ4
  • Zlin Aviation Savage Cub

Deluxe Edition

Every plane in Standard Edition, plus

  • Diamond Aircraft DA40-TDI
  • Diamond Aircraft DV20
  • Textron Aviation Beechcraft Baron G58
  • Textron Aviation Cessna 152 Aerobat
  • Textron Aviation Cessna 172 Skyhawk

Premium Edition

Every plane in Standard and Deluxe Edition, plus

  • Boeing 787-10 Dreamliner
  • Cirrus Aircraft SR22
  • Pipistrel Virus SW 121
  • Textron Aviation Cessna Citation Longitude
  • Zlin Aviation Shock Ultra

planes in Microsoft Flight Simulator

For everyone who’s not counting, that stacks up as follows:

  • Microsoft Flight Simulator Standard Edition: 30 airports, 20 planes
  • Microsoft Flight Simulator Deluxe Edition: 35 airports, 25 planes
  • Microsoft Flight Simulator Premium Edition: 40 airports, 30 planes

Which is a lot of stuff, sure. But whether it’s worth paying an extra fifty quid to be able to land at Denver in a Cirrus SR22? That’s for the player to decide.


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What does the new title screen mean at the end of The Last of Us Part II?

Warning: This article will contain general location, character and story spoilers for The Last of Us Part II.

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Naughty Dog / Thumbsticks

Warning: This article will contain general location, character and story spoilers for The Last of Us Part II.

You’ll be familiar with the title screen of The Last of Us Part II, even if you’ve not played the game. Why? Because reviewers tweeted out the title screen weeks before the game even released. (A secondary embargo for when you can tell people you’ve got the game – and limiting the visual bits you can use on your social media to just the title screen – is now a thing. It’s weird, we know.)

But you know what the title screen looks like, that’s the important thing. It’s a small motorboat, bobbing around, in the fog. It’s simultaneously serene and ominous, something that The Last of Us does especially well as a series.

When you complete The Last of Us Part II, however, the title screen changes. There’s the obligatory New Game Plus mode, of course, but the visuals have changed, too.

It’s still a boat – a similar-looking one, at that – but it’s in a different setting. Gone is the fog and the gloom, replaced instead with waves, crashing on a sandy beach, and a circular white building in the distance.

Where is it, though?

Where is the location in the new title screen of The Last of Us Part II?

First up, the straightforward bit: It’s Santa Catalina Island in Southern California, or just Catalina for short.

You might be thinking it could be absolutely anywhere, but that round, white building is really distinctive. Here’s a side-by-side comparison:

Source (top): Flickr | Source (bottom): Naughty Dog

(It’s not exactly the same angle and the design is slightly stylised, but the building is the Catalina Island Casino Ballroom and Theater, in case you were wondering. It’s located in Avalon, the largest settlement on Catalina.)

Don’t worry if you thought you’d missed something on your playthrough, though. You don’t actually visit Catalina, the location of the new title screen, on a playthrough of The Last of Us Part II.

But it is somewhere that’s been mentioned in the game. Here come the spoilers. Seriously. Get out of here if you’ve not finished The Last of Us Part II yet.

What’s the significance of the new title screen in The Last of Us Part II?

So, you’ve nearly completed The Last of Us Part II. You’ve done the prologue, including the upsetting bit. You’ve completed the three days of Seattle as Ellie, then you’ve gone back and done it all again from Abby’s point of view. You’ve been to the farm with Ellie, Dina and the potato, and now you’re back in Abby’s shoes, in Santa Barbara.

Why? Because, before he died, Owen had been fixing up a sailboat and planned to make his way from Seattle to Santa Barbara, looking for the Fireflies.

Abby and her friends were all originally Fireflies. They were displaced and joined the WLF looking for a new cause after the Salt Lake City incident with Joel and Marlene, but Owen had been hearing rumours that the Fireflies were getting the band back together.

He had heard from multiple people that the Fireflies had a presence in Santa Barbara. Abby dismissed it all as rumour at the time, but with Owen now gone and no other focus for her and Lev, chasing down the Fireflies seems like as good a plan as any other.

So they heard to Santa Barbara and – after trading a pistol for some information – find themselves on Constance Avenue, looking for number 2425.

The house is empty but, hidden in the basement, they find a small barracks with beds, supplies, and a radio. Next to the radio, Lev finds a list:

  • San Diego KGFS183
  • Big Sur KBSG583
  • Catalina Island KZRQ639
  • Los Angeles KSPG374

The Last of Us Part II radio frequencies

They proceed to call what they presume to be Firefly bases and get nothing but static. Abby has all but given up hope when “Catalina” responds. She introduces herself as a former Firefly and asks to come in. They test her on who was in charge at her last post, at Saint Mary’s Hospital in Salt Lake City. When Abby answers correctly – it was her father – she and Lev make to leave for Catalina, then get abducted by a group of human traffickers called the Rattlers on the driveway to the house.

And we all just assumed that it was the Rattlers on the radio, right? Messing with people, perhaps. Or, more likely, using whispers, the promise of a group of Fireflies to lure people to the house, and the radio as a notification that someone had stepped into the trap.

Fast forward right to the end of the game. Ellie has upped and left Dina and the potato to continue the search for Abby and vengeance, and found her strung up on “the pillars” by the Rattlers. She cuts Abby down, Abby grabs Lev, and they make their way to a pair of small motorboats, in the fog, on the beach. We catch a glimpse of the original title screen, from a different angle.

You think everything’s done, then Ellie has one more stab at revenge, an exercise in futility that sees Ellie lose two fingers, and the pair sitting in the shallow water, spent. There’s no fight left in either. They get in their separate boats and leave.

One final sequence plays, with Ellie returning to the farm to find Dina and baby potato have left, presumably to move back to Jackson. Then the credits roll, followed by the new title screen.

We know the boat on the beach isn’t Ellie’s. She’s back in Wyoming, an entirely landlocked state with no coastline. So by process of elimination, that means the boat on the new title screen must belong to Abby and Lev.

So what does it mean? What’s the significance of the new title screen after you complete The Last of Us Part II?

If you look closely at the digital recreation of the Catalina Island Casino you can see flags, flapping on its roof. That’s not unusual; the building sports flags year-round. But with a quarter of a century passed since the start of the outbreak, any flags that were left there after the apocalypse would surely have blown away or decayed by now. Which means someone must be maintaining the flags. Which means someone must be living at the Catalina Island Casino.

We can’t say for sure that it’s the Fireflies. We don’t know for sure that the person Abby spoke to is genuinely with the group. But what we can say for certain is that Abby and Lev have travelled to Catalina Island to check it out.

That’s definitely their boat, and that’s definitely Catalina.


Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap.

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What is the apartment 302 safe code in The Last of Us Part II?

The apartment safe code in The Last of Us Part II isn’t actually written down, which makes it a bit trickier to find than the others.

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The Last of Us Part II apartment 302 safe code note
Naughty Dog

The apartment 302 safe code in The Last of Us Part II isn’t actually written down, which makes it a bit trickier to find than the others.

So you know the drill by now. You find a safe in The Last of Us Part II, then you need to find a code to open it and access the goodies inside. (Don’t get too excited. The goodies are usually two shotgun shells and a bottle of rubbing alcohol; it’s hardly the crown jewels.)

Often, the code is literally written down for you. There’s a note, left by a (presumably-no-longer-a) survivor, advising their friends or loved ones how to access their disappointing trove. Or as chance may have it, allowing the player to nab some supplies.

Sometimes, the code isn’t written down at all. Instead, the note maker has left a clue, a nod to the environment to find the code. That might be a winning lottery ticket or a suspiciously short wireless password. But in the case of the apartment 302 safe code, it’s not so obvious.

You’ll find reference to the safe on a note that’s been passed back and forth between two apartments. After the evacuation of downtown, by chance, next-door neighbours realise they’re not alone. Both apartments chose not to leave, for reasons their own. But far from the “humans are the real monsters” narrative pushed in The Last of Us Part II and its ilk, these neighbours, who probably never spoke in the before times, begin communicating. Getting to know one another. Helping each other out. Sharing freshly baked cornbread and vodka. It’s heartwarming stuff.

We can track their conversation, back and forth, on a scrap of paper passed under locked doors. Then tragedy strikes and apartment 302, following a death, readies to leave. They pass a note under next door advising them of the code to the safe, telling them to help themselves. Next door writes back a thank you but declines the offer, which means there’s still something in the safe for your grubby little mitts.

But what is the apartment 302 safe code? The clue to this one is in the apartment number:

“I’m leaving our door unlocked and some supplies in our safe. Combo is our apartment number then your apartment number.”

The apartment you’re standing in is 302. You can see that from the board in the room, and it’s also mentioned in the note. So you go to the safe and try 302-303 and nothing happens. Why? Because in some buildings, like houses on some streets, the apartment numbers are even one on side of the corridor and odd on the other.

That actually makes the apartment 302 safe code 302-204.


Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap. Looking for more The Last of Us Part II safe codes? Head over to our guides section.

Enjoyed this article?

Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.


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