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Where are the Fortnite servers located?

If you’re struggling with latency, or just interested in how things work, you might want to know where the Fortnite servers are located.

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Fortnite server locations

If you’re struggling with latency, or just interested in how things work, you might want to know where the Fortnite servers are located.

In the dim, distant past, you needed to know server names or IP addresses to connect to an online game. You’d need to enter them into your client or pick them from an ever-rotating list. Part of the metagame became picking the best servers to play the actual game on.

Pick the right ones and you’ll enjoy lower latency. That (generally) means smoother gameplay. Pick the wrong ones? It’ll be like riding a Segway through Marmite.

One of the benefits of modern video game client-server architecture is the intelligence of it all. Your client will run tests against the available servers and, whichever one has the shortest and most-stable round-trip time for a data packet – known as a ping – will be the one you wind up on. Usually, that’ll be the one that’s geographically closest to you, but if there are infrastructure issues, you might find yourself further afield. Some games – like PUBG, for one – will even try to match players with higher latency together, so at least everyone on a terrible connection is in the same boat.

If you live in a part of the world that’s less well-served, like Africa or the Middle East, players might find they struggle with latency. So here’s a question: where are the Fortnite servers located, exactly?

Fortnite battle bus

The short answer is that Fortnite servers are everywhere. Sort of.

The long answer is that Fortnite servers are located in a deliberately distributed set of servers and locations across Amazon’s global public cloud infrastructure, known as Amazon Web Services, or AWS for short.

What is the public cloud?

The longer answer is even more complex.

Where once, you’d connect to a single physical server at a time to play an online game, to play a game of Fortnite you might be connected to several virtual servers at once. There are servers that handle authentication and manage the user database. There are servers for payments and microtransactions. There are load balancers that determine where the player base is most densely packed, and divert new player sessions to other areas.

And then there are the back-end servers you actually play on. You might be connected to authentication servers in one area and back-end servers in another. The beauty of infrastructure like AWS is that all of Amazon’s data centres – that’s large, purpose-built facilities that house the hardware their cloud runs on – are all connected via tens of thousands of miles of private fibre optic cables.

To get anywhere on the internet usually requires dozens of hops, around different routing and service providers until you get to your destination. The more hops you take from source to destination, the higher the latency, generally speaking. But once you’re into Amazon’s cloud infrastructure and onto their private fibre? The connection speed is high, and latency between Amazon’s data centres is incredibly low.

So all you need to do is get into Amazon’s network via your nearest point, then all onward connectivity to Fortnite servers and services from there should be pretty speedy. This sort of global, interconnected cloud infrastructure is exactly the same sort of technology that will power Google’s Stadia streaming service.

The other benefit of cloud-based infrastructure is that Epic can expand the Fortnite server pool on demand, without having to wait weeks for new hardware to be delivered. It just pays for what it consumes on a monthly basis, and those costs expand or contract with the amount of processing capacity, network bandwidth, and data storage the game’s players consume.

So now we understand what sort of infrastructure Fortnite is running on, and we have a rudimentary understanding of how public cloud infrastructure works. (And if you want to know more, hit me up on Twitter. Always happy to talk about this stuff, but trying to keep this piece a bit more general.) What we still don’t know is where the Fortnite servers are physically located – which Amazon data centres host Fortnite servers in which regions?

According to an article in Wired (now behind a paywall, but your first five articles are free) from August 2018, Fortnite servers run from “24 of the 55 availability zones that exist” in AWS. An availability zone, in lay terms, is one of the data centres or groups of infrastructure that makes up an AWS region.

(The US East region, for example, is made up of four availability zones clustered around Dulles airport in Virginia, known in IT circles as ‘Data Centre Alley’. This is because it’s one of the largest fibre optic interconnect locations in the world, so naturally, lots of data centres and service providers, including AWS, have set up shop there.)

To figure out which availability zone you’re connected to in Fortnite, you can use the ping tool in your client. Go to the ‘settings’ menu and then the ‘game’ tab. Then go to ‘matchmaking region’ and you’ll see both your ping response and your server location. (You can also choose to overlay this on your game HUD, if you’re worried about your latency.)

By using this feature, some enterprising sorts have built up a list of Fortnite server locations. This means they can keep a track of Fortnite’s server availability, response times, and track any issues with the game, then publish these tools and stats online. And using one of these tools – pingtestlive.com, which tracks more games than just Fortnite – we’ve built up a list of the Fortnite server locations. (At the time of writing, in May 2019.)

Fortnite server locations

Here’s a map of the Fortnite server locations:

Fortnite server locations map

But obviously, those locations aren’t exact. There isn’t a data centre in the middle of Australia – that would be silly! – but we don’t know which of Amazon’s Australian data centres specifically Fortnite is using, so we just slapped it in the middle of the country. Ditto Canada. Here’s the list in full, with some general and some specific locations, based on what we know about the availability zones they sit in:

  • Ohio, USA
  • Virginia, USA
  • California, USA
  • Oregon, USA
  • Tokyo, Japan
  • South Korea
  • Osaka, Japan
  • Mumbai, India
  • Singapore
  • Australia
  • Canada
  • Frankfurt, Germany
  • Ireland
  • London, UK
  • Paris, France
  • Sao Paulo, Brazil

And that’s the list, as it stands, in May 2019. You’ll notice a few gaps in coverage – Africa, the Middle East, Eastern Europe, Russia – that mean some players are left with higher latency connections. This is because the “nearest” server for players in Dubai might be Mumbai in India, for example, which is around 2,000km away!

But that’s not the end of the story. While the game continues to be successful and Amazon’s infrastructure grows into new areas, there’s every chance Epic might expand the Fortnite servers into more regions, if they see a significant demand for it.

It’s certainly easy enough to do when you’re running on public cloud infrastructure.

Enjoyed this article?

Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.

Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.

Guides

What are the Cyberpunk 2077 system requirements?

You’ll only need a (surprisingly) modest PC to play Cyberpunk 2077.

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Cyberpunk 2077 system requirements
CD Projekt Red

You’ll only need a modest cyberdeck PC to play Cyberpunk 2077.

Cyberpunk 2077 is… something, isn’t it?

It’s everything people love about CD Projekt Red roleplaying games – expansive, detailed, mature – combined with plenty of not very good things about gaming. (Including pretending an incredibly political thing like Cyberpunk isn’t political to not put off your “gamer” audience, cultural appropriation, transphobia, racial stereotypes, more transphobia…)

But it is coming and, in spite of (perhaps because of, in some cases?) all these questionable elements, people are still excited for Cyberpunk 2077.

How powerful a cyberdeck PC will you need to play Cyberpunk 2077, though?

Minimum Cyberpunk 2077 system requirements

  • OS: Windows 7 or 10 (64-bit)
  • CPU: Intel Core i5-3579K or AMD FX-8310
  • RAM: 8 GB
  • GPU: Nvidia GTX 780 3 GB or AMD Radeon RX 470
  • DirectX: 12
  • Storage: 70 GB

Recommended Cyberpunk 2077 system requirements

  • OS: Windows 10 (64-bit)
  • CPU: Intel Core i7-4790 or AMD Ryzen 3 3200G
  • RAM: 12 GB
  • GPU: Nvidia GTX 1060 6GB or AMD Radeon R9 Fury
  • DirectX: 12
  • Storage: 70 GB SSD

Right. OK. There’s quite a bit to unpack there, reading more between the lines at what’s not said than what is included in the Cyberpunk 2077 system requirements.

First of all, we don’t know what those minimum and recommended Cyberpunk 2077 system requirements are targeting. It’s helpful – like Ubisoft did, with Watch Dogs Legion – when system requirements are published alongside the target resolution and frame rates you can hope to achieve.

Because, er, the Cyberpunk 2077 system requirements look pretty low, don’t they? The GTX 780 was a top-of-the-line graphics card… in 2013, while the RX 470 occupied the middle of the road when it released in 2016.

Even the recommended specs – which we would expect to target 1080p on High, at least – mention the relatively modest GTX 1060, a 4-year-old card which doesn’t feature more-recent technology like Nvidia’s real-time ray tracing, only available on its RTX-series cards.

There’s a little more “wait and see” in these system requirements than we’d normally like, but at least it will mean Cyberpunk 2077 runs on a wider array of lower-powered PCs. For better and for worse.

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What are the Watch Dogs Legion system requirements?

Smartphone? Check. 3D-printed taser? Check. Massive, impractical drone? Check. But what are the Watch Dogs Legion system requirements?

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Watch Dogs Legion system requirements
Ubisoft

Smartphone? Check. 3D-printed taser? Check. Massive, impractical drone? Check. But what are the Watch Dogs Legion system requirements?

Watch Dogs Legion launches on a bunch of systems over the next two months.

First, it’ll launch on PS4, Xbox One, PC and Google Stadia (yeah, remember that?) on October 29, 2020. Then a fortnight later, it’s a launch title for the Xbox Series X and Xbox Series S, on November 10. Then (if you’re in the right country) it’ll be a launch title on PlayStation 5 on November 12. Then, a week later, it’ll become available when the PS5 does, in the less fortunate countries.

That’s a lot of ways to play Watch Dogs Legion and, in practice, will mean a lot of different experiences between the generations. (Yeah, we’ve got a lot of that to look forward to over the next couple of years.)

The experience is not too dissimilar to PC gaming, where the performance any individual will receive is dependent on what hardware they have. Thankfully, Ubisoft has done a thoroughly comprehensive job of breaking down the Watch Dogs Legion system requirements based on target resolutions and settings. There’s even a section on Ray Tracing, a feature (currently) only available on Nvidia’s RTX series of cards.

But what are the Watch Dogs Legion system requirements?

Watch Dogs Legion system requirements

1080p / Low Settings

  • CPU: Intel Core i5-4460 / AMD Ryzen 5 1400
  • GPU: NVIDIA GeForce GTX 960 or AMD Radeon R9 290X
  • VRAM: 4 GB
  • RAM: 8 GB
  • Storage: 45 GB
  • Operating System: Windows 10 (x64)

1080p / High Settings

  • CPU: Intel Core i7-4790 / AMD Ryzen 5 1600
  • GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
  • VRAM: 6 GB
  • RAM: 8 GB (Dual-channel setup)
  • Storage: 45 GB
  • Operating System: Windows 10 (x64)

1440p / High Settings

  • CPU: Intel Core i7-7700K / AMD Ryzen 5 2600
  • GPU: NVIDIA GeForce RTX 2060S or AMD Radeon RX 5700
  • VRAM: 8GB
  • RAM: 16 GB (Dual-channel setup)
  • Storage: 45 GB
  • Operating System: Windows 10 (x64)

4K / Ultra Settings

  • CPU: Intel Core i7-9700K / AMD Ryzen 7 3700X
  • GPU: NVIDIA GeForce RTX 2080 Ti or AMD Radeon VII
  • VRAM: 11 GB
  • RAM: 16 GB (Dual-channel setup)
  • Storage: 45 GB (+ 20 GB HD Textures Pack)
  • Operating System: Windows 10 (x64)

1080p / High Settings (with Ray Tracing)

  • CPU: Intel Core i5-9600K / AMD Ryzen 5 3600
  • GPU: NVIDIA GeForce RTX 2070
  • VRAM: 8 GB
  • RAM: 16 GB (Dual-channel setup)
  • Storage: 45 GB
  • Operating System: Windows 10 (x64)

4K / Ultra Settings (with Ray Tracing)

  • CPU: Intel Core i7-9700K / AMD Ryzen 7 3700X
  • GPU: NVIDIA GeForce RTX 2080 Ti
  • VRAM: 11 GB
  • RAM: 16 GB (Dual-channel setup)
  • Storage: 45GB (+20 GB HD Textures Pack)
  • Operating System: Windows 10 (x64)

Pre-order Watch Dogs Legion on Amazon, or shop for Nvidia RTX-series graphics cards if your system needs a boost.

We may receive a small commission on purchases made from online stores.

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Where are the secret tapes in Tony Hawk’s Pro Skater 2?

Finding all the Secret Tapes in Tony Hawk’s Pro Skater 1 + 2 doesn’t have to be as difficult as finding an IRL VHS in 2020.

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Tony Hawk’s Pro Skater 1 + 2 Secret Tapes Guide
Activision / Thumbsticks

Finding all the Secret Tapes in Tony Hawk’s Pro Skater 1 + 2 doesn’t have to be as difficult as finding an IRL VHS in 2020.

Tony Hawk’s Pro Skater 1 + 2 is good. We have a review that says just that. Here’s a different review, if you need a second opinion. See? It’s good.

Additionally, you can find an in-depth feature on the impact the soundtrack had for the featured bands here. If you want to find every tape from the first game, click here. But if you’re looking for the tapes from Tony Hawk’s Pro Skater 2 read on.

Hangar

From the starting ramp, skate down into the section with the half-pipe and plane. Use the ramp on the far left to enter the area with the helicopter. Then, use the ramp to boost onto the helicopter and grind along its blades. This will cause the helicopter to take off, crashing through the wall and out of the hangar. Make the same exit, to find the Secret Tape suspended above the furthest ramp, which you can easily boost off to reach it.

School II

This one is a little more difficult. From the start, skate to the right and down the hallway to enter the courtyard. Skate forward to find a section with planters leading into ramps. Build up your special meter to gain speed, then boost off the leftmost ramp to get onto the awning. Wallride into a grind to access the rooftop, then make a hard stop. From here, you should see a ramp which you can ride off to reach a tape. But, be sure to line up your jump before you go or you may have to do this section all over again.

Tony Hawk's Pro Skater 1 + 2 school

New York

This one is pretty easy if you know what to do. (And a little tricky if your brightness settings are on the darker side.)

From the start, skate straight ahead until you see a pipe leaning against a fence. Grind up the pipe to reach New York’s second major area. Once you’re in, skate up the spiralling concrete ramp where you’ll see metal pipes leading most of the way to a floating Secret Tape. The trick here is to Ollie from the first pipe early and lean hard to the left to land on a second pipe which curves inward. Maintain your balance and you’ll easily get the tape.

Tony Hawk's Pro Skater 1 + 2 New York

Venice

This tape is deceptively easy to get. Skate forward from the start and look for the ramp above. Build up your special to gain some speed, then boost off the ramp, land, skate back toward the second table on the left. Ramp off it and you can pretty easily grab the tape.

Philadelphia

This one is straightforward. The Secret Tape is floating above the fountain on a wire. Follow the wire to its source, on an elevated planter nearby. Ollie up to the grass, then grind along the wire to grab the tape. If you keep going you can get the Vicarious Visions V, as well.

Tony Hawk's Pro Skater 2 Philadelphia

Missed our guide on the secret tape locations from Tony Hawk’s Pro Skater 1? We’ve got a guide for that, too.

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Where are the secret tapes in Tony Hawk’s Pro Skater 1?

Tony Hawk’s Pro Skater 1 + 2 brings back those pesky Secret Tapes. Here’s where to find them.

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Tony Hawk’s Pro Skater 1 + 2 Secret Tapes Guide
Activision / Thumbsticks

Tony Hawk’s Pro Skater 1 + 2 brings back those pesky Secret Tapes. Here’s where to find them.

The Tony Hawk games were always just really good 3D platformers — check out this video of Mario grinding all over Bo- Omb Battlefield if you don’t believe me. And, because they’re 3D platformers, each level has a ton of collectables hidden in hard-to-reach places. And in Tony Hawk’s Pro Skater, none is quite as elusive as the Secret Tape.

These glowing VHS tapes show up in every level, save the competitive stages like Burnside and Skate Park. If you’re anything like me, you’ll often see a tape and have no idea how to reach it. This guide is for you.

This article details how to find each tape in Tony Hawk’s Pro Skater. We’ll have a separate guide for Tony Hawk’s Pro Skater 2 later this week.

Warehouse

From the starting section, take the right ramp down into the more open area below. Here, you’ll see a half-pipe with a glassed-in room jutting out from the wall above. Build up speed until you can jump to the glassed-in room – this is easier if you’ve upgraded your skater’s speed stats – where you’ll find this level’s secret tape.

Tony Hawk’s Pro Skater 1 + 2 Secret Tapes

School

From your start position on the green awning, drop down and to the right. From here, you’ll see a concrete ramp leading to the roof of the school. Skate up there, then turn around and skate back toward the other side of the roof. You’ll see a pipe leading diagonally from the roof to the other green awning. Grind down it, or transfer from the ramp, to reach the awning. Skate it until it ends, then jump to grab the secret tape.

Tony Hawk’s Pro Skater 1 + 2 Secret Tapes

Mall

After manoeuvring around the twisty ramps at the beginning of the level, emerge into the main mall. Skate straight ahead until you reach the ramp overlooking the two sets of pipes – one on the ground and one suspended from the ceiling. Grind along the top set of pipes until you reach the tape at the end.

Downtown

Skate out of the alley where the level begins, then turn right and head up toward the movie theatre. From here, you should see a semi-truck with a bed that’s suspiciously ramp-like. Roll up the ramp and through the glass then follow the hallway across the sky bridge to the rooftops. Here, you’ll find a wooden pool with gaps in the sides that provide a ramp across the street to other buildings. You want to use the one that’s on your left as you enter the pool.

But, before you make the jump, you’ll need to build up some speed. This will be easier if you’ve levelled up your skater’s speed, ollie and hangtime stats. Once you’ve built enough speed, make the jump to the rooftop across the street where you’ll find the secret tape.

Downhill Jam

This is one of the trickier secret tapes to get. That is, at least for me, who has fallen while attempting the gap dozens, if not hundreds, of times.

That said, here’s how you (theoretically) do it. From the start, skate until you reach the diagonal pipe immediately before the halfpipe. Grind up it, then skate down the incline on the right side of the halfpipe until you reach another pipe. Grind across, then jump the gap. From here, you should be able to see the secret tape in the centre of the toilet bowl. Circle around, then jump onto the platform where the tape rests.

Tony Hawk’s Pro Skater 1 + 2 Secret Tapes

Streets

From the start position, skate down the brick path to the pair of buildings that separate the street from the fountain. Use the ramp to boost up toward the roof, then grind along the roof when you reach the proper height. Immediately stop and turn around, then follow the ramp until you reach the top of the building. Here, you’ll find a large wooden ramp overlooking a squat building with a glass roof. Ramp off, and break through the glass to earn Tony Hawk’s Pro Skater’s final secret tape.

Tony Hawk’s Pro Skater 1 + 2 Secret Tapes

Okay. Now that you’ve acquired every tape, check out Tom’s feature on the bands that defined the series’ iconic soundtracks. And for more on Tony Hawk’s Pro Skater 1 + 2 check back in later this week for our full review.

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What are the Horizon Zero Dawn system requirements?

Now that Horizon Zero Dawn has made the trip from PS4 exclusive to PC, you’ll need to know if your machine can handle it.

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horizon zero dawn system requirements
Guerrilla Games

Now that Horizon Zero Dawn has made the trip from PS4 exclusive to PC, you’ll need to know if your machine can handle it.

Rumours swirled for a long time before Horizon Zero Dawn’s PC release was officially announced. The fact that Death Stranding – which uses the Decima Engine developed for Horizon Zero Dawn – was announced (and subsequently released) for PC seemed to only add fuel to that fire.

Then, earlier this year, Horizon Zero Dawn’s PC release was confirmed by Sony.

The release window we were given at the time was “summer 2020” which was, after a time, narrowed down to August 7, 2020. That’s just two days away. But if you’re thinking of picking it up for PC, you’re going to need to know if your machine can handle it.

Minimum Horizon Zero Dawn system requirements

  • OS: Windows 10 64-bit
  • Processor: Intel Core [email protected] or AMD FX [email protected]
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4GB)
  • DirectX: Version 12
  • Storage: 100 GB available space

Recommended Horizon Zero Dawn system requirements

  • OS: Windows 10 64-bit
  • Processor: Intel Core [email protected] or Ryzen 5 [email protected]
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Storage: 100 GB available space

All told, those aren’t too onerous, but we don’t know what the target resolutions and frame rates are for the “minimum” and “recommended” specs.

And it is a sign of the times that even the minimum Horizon Zero Dawn system requirements require at least 3 or 4GB of VRAM on your graphics card. That rules out a bunch of lower-end systems and cut-down, mobile graphics cards. The requirement for DirectX 12 will also automatically exclude some older, lower-end systems that might otherwise get close to the specs.

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Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.

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