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The Nintendo Switch port of Assassin’s Creed III Remastered gets a much needed patch.

Here’s a story I expect few people will care about. However, as I’ve spent around 40 hours playing Assassin’s Creed III on Switch, it’s news I’m pleased to report.

When Assassin’s Creed III was released for the Switch in May – two months after the PS4, Xbox One, and PC remasters – it was plagued with problems. The most irritating was the dreadful audio compression, and the persistent audio stuttering when loading into the game’s open world. It was a shame, as in many other respects the port is quite handsome.

Well, three months after release, Ubisoft has released a 2.8GB patch that fixes these issues and more. A quick look at the updated game shows a much smoother framer rate, a warmer soundtrack, and, so far, no audio glitches. Here are the full patch notes.

Assassin’s Creed III Remastered – Nintendo Switch 1.0.2 Patch Notes

  • Improved the audio quality
  • Improved performance of the game application
  • Addressed an issue where a picked up sword could be seen when using Eagle Flight
  • Addressed an issue where eagle vision could be used during the cinematic in the “Journey to the New World” & “Gangs Of Boston” mission
  • Addressed an issue with the percentage of progression of the savegame in the save select menu for DLC.
  • Addressed several issues where NPCs didn’t show up on the mini-map
  • Addressed inconsistency between specified and actual placement of item categories in Stockpile menu
  • Addressed an issue that caused Connor to have doubled fingers in Alexios’ outfit throughout the game
  • Addressed an issue that caused some abrupt changes of brightness in Boston
  • Addressed several issues where the speaker name was inconsistent between subtitles and actual name or missing all together.
  • Addressed some corrupted behaviour of the shadows during the first cinematic in “A Boorish Man” mission
  • Addressed an issue where outfits obtained through Ubisoft Club are not equipped in-game
  • Addressed an issue where the challenge pop-up is not received for the first sequence

Via: Ubisoft


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