Cut Scenes: BioShock vs. Tim Burton’s Batman
Cut Scenes is Josh Wise’s regular column on the intersection between film and video games. This week, it’s BioShock vs. Batman.
Cut Scenes: Grand Theft Auto III vs. The Sopranos
Cut Scenes is Josh Wise’s regular column on the intersection between film and video games. This week, it's Grand Theft Auto III vs. The Sopranos.
GDC 18: The sound design of Night in the Woods
Em Halberstadt speaks about how careful use of sound design helps to tell the story of Night in the Woods.
GDC 18: Wonder Boy: The Dragon’s Trap – Redesigning a classic
Lizardcube’s Ben Fiquet reveals how he updated the graphics of a childhood classic in Wonder Boy: The Dragon’s Trap.
GDC 18: West of Loathing – a video game ‘made out of jokes’
Asymmetric Publications’ Zack Johnson speaks about jokes, the relationship between the player and the narrator, and more jokes in West of Loathing.
GDC 18: The Making of SteamWorld Dig 2
Image & Form’s Brjann Sigurgeirsson speaks at the Game Developers Conference about the making of SteamWorld Dig 2.
Cut Scenes: Tomb Raider: The Angel of Darkness vs. The Bourne Identity
Cut Scenes is Josh Wise’s regular column on the intersection between film and video games. This week, in celebration of the Tomb Raider film, it's Tomb Raider: The Angel of Darkness vs.The Bourne Identity.
A brief history of Lara Croft, queen of the reboot
By the time the Tomb Raider series was rebooted in 2013 I – and many others, I'm sure – would have been more than happy to see the back of Lara Croft.