The secret to broadcasting your game on Twitch
If you are an indie developer and want to promote your game, it goes without saying that you need to be on Twitch, right?
Isolation, handheld gaming escapism and Digimon Story
How Digimon Story Cyber Sleuth provides the perfect balance between what can be expected of a home and handheld videogame.
How Failbetter embrace their community to make better games
At GDC Failbetter Games' Alexis Kennedy spoke about challenges of creating a game using open production.
GDC 2016: The secret to N++ level design
At GDC, Metanet’s Mare Sheppard gave a detailed talk on how she – and co-creator Raigan Burns – approach designing N++’s infamously tough levels.
GDC 2016: How Capcom localised Monster Hunter 4 for a global audience
Capcom’s localisation director, Andrew Alfonso, reveals how Monster Hunter 4 Ultimate was localised for the West.
GDC 2016: The Devolver guide to choosing a publisher
Devolver Digital’s Nigel Lowrie outlines what developers need from a good publisher.
GDC 2016: How player imagination was used to tell Her Story
In his GDC talk, independent developer Sam Barlow revealed the processes he used to create an engaging narrative in Her Story.
GDC 2016: Ojiro Fumoto on polishing Downwell’s gun boots
In his talk at the Game Developers Conference, Ojiro Fumoto spoke about the success of his mobile and PC game, Downwell, and how it was built around one core game mechanic.