The Elder Scrolls games ranked, from worst to best
Here's the complete list – as it currently stands – of The Elder Scrolls games ranked, from worst to best.
Star Fox and the limits of nostalgia
After years of continued demands from gamers demanding a new Star Fox game, Nintendo finally provided a new entry in the long running series, yet what gamers wanted wasn’t what they received, form a certain point of view.
Is VR just another gimmick or is “Flat Screen” gaming here to stay?
Virtual Reality has been the on the minds of many in the videogames industry this year, and having dominated GDC earlier in the year it was time for its presence to be felt at EGX Rezzed in London.
The secret to broadcasting your game on Twitch
If you are an indie developer and want to promote your game, it goes without saying that you need to be on Twitch, right?
Isolation, handheld gaming escapism and Digimon Story
How Digimon Story Cyber Sleuth provides the perfect balance between what can be expected of a home and handheld videogame.
How Failbetter embrace their community to make better games
At GDC Failbetter Games' Alexis Kennedy spoke about challenges of creating a game using open production.
GDC 2016: The secret to N++ level design
At GDC, Metanet’s Mare Sheppard gave a detailed talk on how she – and co-creator Raigan Burns – approach designing N++’s infamously tough levels.
GDC 2016: How Capcom localised Monster Hunter 4 for a global audience
Capcom’s localisation director, Andrew Alfonso, reveals how Monster Hunter 4 Ultimate was localised for the West.