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This one setting fixed my Playerunknown’s Battlegrounds performance issues

And no, it’s not “buy a better graphics card,” I promise. Here’s how to fix Playerunknown’s Battlegrounds performance issues (with Nvidia GPUs, at least).

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Fixed Playerunknown's Battlegrounds performance issues

And no, it’s not “buy a better graphics card,” I promise. Here’s how to fix Playerunknown’s Battlegrounds performance issues (with Nvidia GPUs, at least).

You might be surprised to hear that anyone’s having performance issues with an online shooter like Playerunknown’s Battlegrounds. Usually, these sorts of games built to be lean and light, with slick locomotion and enormous frame rates the target (and half an eye on the ability to play with integrated GPUs). And the system requirements are certainly low enough, at first glance.

But Playerunknown’s Battlegrounds treads a different path to the likes of CS:GO, Overwatch and Team Fortress 2. And that path is through a bloody enormous island, filled with foliage, buildings, enough loot to sink a pirate galleon, and 90-something other players all out to find that loot first (then murder you in the face with it). And it does it all in the very pretty – but not entirely sympathetic to underpowered hardware – Unreal Engine 4.

And if you’re one of the unlucky ones – and, you know, the day of the week ends in a ‘y’ – you will most likely suffer from some pretty severe Playerunknown’s Battlegrounds performance issues.

Playerunknown's Battlegrounds performance issues

The scale of the Playerunknown’s Battlegrounds performance issues

First things first, let’s recap those system requirements, because they’re not very onerous:

  • OS: 64-bit Windows 7, Windows 8.1, Windows 10
  • Processor: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space

And here, to serve as an example, is the older test rig I’ve been playing the game on:

  • OS: 64-bit Windows 10
  • Processor: AMD Athlon 860k (modestly overclocked)
  • Memory: 8 GB RAM (modestly overclocked)
  • Graphics: Nvidia GeForce GTX 750 Ti 2GB (modestly overclocked)
  • Network: 40Mbps fibre (domestic product, contended)
  • Storage: Crucial SSD (I forget which one, but it’s quick)

And it was a fucking dumpster fire. Honestly, this was literally some of the worst performance I’ve experienced in years; this was like trying to play the original Team Fortress Classic on a 56.6k modem back at the turn of the century.

First impressions were poor. And yes, the ‘lobby’ where players wait for the match roster to be populated is chaotic – with everyone running around trying weapons on for size in a consequence-free murder rumpus room – and can lead to some horrendous performance drops, but this terrible experience translated into the game proper, too.

I jumped in [literally; it’s a parachute gag – Ed.] with what I would consider my ‘normal’ settings for that elder statesman rig – the screen resolution set to 1920×1080, with most of the settings set to ‘high’ and a couple of more troublesome settings (like shadows) turned down to medium – and it was basically unplayable.

For context, while this setup would struggle on the most advanced titles like The Witcher 3 and Battlefield 1, it’s more than capable of running relatively demanding titles like BioShock Infinite and the Tomb Raider reboot on these settings. I run some really modest overclocks, which only equate to around 100Hz or so on the GPU clock, for example – it’s the most I dare push an older rig with fairly standard air-cooling – but this PC can usually cope just fine. It’ll walk all over your average online shooter, in any case.

But not here. This was atrocious. So, I did the obvious thing, and I started dropping settings. First of all, I retained my resolution, but bumped all the settings – except draw distance, more on that later – down to ‘medium’. It was still garbage.

Reluctant to push the visual fidelity down any further – dropping below medium feels like a defeat, doesn’t it? – I dropped my resolution down to 1600×900, and started another game; still terrible. No better at all, in fact.

It’s at this point that I accepted the fact that, in this day and age, 2GB of VRAM is not very much at all, so I started hacking away at settings. I dropped everything down to ‘very low’ except for the textures and the draw distance, which were fixed at ‘medium’ and ‘high’ respectively, but it was no better. I ceded the textures down to ‘very low’, and dropped the draw distance to ‘medium’.

It was still crap, and I was starting to get worried.

I dropped my resolution down to 1366×768, and it was still abysmal. The textures went down to ‘very low’ but it was no use. I plumbed the depths of 1280×720, and found an almost playable frame rate… if I was prepared to drop the draw distance down to ‘very low’ as well, which left me between a rock and a hard place. If I dropped the draw distance down too far I’d get almost workable frame rates, but enemies would pick me off before I got anywhere near seeing them. If I retained my draw distance at a still-not-very-far-at-all ‘medium’ setting I’d at least have half a chance in a firefight… if I wasn’t trying to shoot at targets that were spasmodically twerkng across my screen at a handful of frames per second.

Leading the target is one thing, but having to work out the possible next position of a moving target – a human one, who is unpredictable at the best of times – in half a second’s time was nearly impossible.

To this point I had precisely two kills. The first was someone I punched to death after we parachuted to the same building, where they tried to equip a gun and I seized the initiative of them effectively standing still in a corner. The second was someone who was so stationary I presume they were in their inventory (which I felt a bit guilty about) but to be honest I needed the win.

This clearly wasn’t working.

Playerunknown's Battlegrounds performance issues

Was I alone in my Battlegrounds performance hell?

After all that troubleshooting had failed, I tried to work out if these Battlegrounds performance issues were isolated to me.

I ran a couple of other games from my Steam library, on their usual settings, and they behaved just fine. Multiplayer games like Team Fortress 2 were as buttery smooth and graphically undemanding as ever, so it felt like my rig was hanging in there; aside from, of course, being a tad on the elderly side.

I then tried pushing my overclocking further, to see if I could eke out a little extra performance from my grumbling PC. It did not take well to the idea that I wanted it to work harder, and crashed several times. There’s a reason why I had stopped my overclocking where I had done, I supposed.

Which then led me down the path of needing a new graphics card. Unfortunately the rise of Ethereum mining has caused the cost of graphics cards to rise significantly. A GTX 1060 6GB – around the sweet spot for price versus performance in the UK at the moment – are either completely out of stock, or on several-week lead times, or costing 20-30% more than they did a month ago. Now is really not the time to be buying a new, higher-end graphics card.

So I then started Googling the problem, as we all do, to see if there are others who have run into the same issues; and oh boy, were there others suffering these issues.

What was startling, though, was that the majority of these issues were on better machines than mine. And I mean, significantly better. I could see users with fifth and sixth-generation Intel Core i5 processors, and the very latest in Nvidia Geforce graphics cards, struggling to achieve stable and playable frame rates.

Admittedly for some of the higher-end users, this was the difference between expecting to be above 60 frames per second with a GTX 1080 and actually being closer to 30, but this looked to be symptomatic of an issue with Nvidia graphics cards specifically. But the fact that users with GTX 1050 Ti GPUs – my card’s modern successor – and 1060s and 1070s were seeing similar, enjoyment-hampering performance issues to me was at least a little heartening.

Misery really loves company, after all.

Playerunknown's Battlegrounds performance issues

What was I going to do about it?

So, dropping my settings like Theresa May drops the value of the Pound didn’t work, and I sure as hell wasn’t going to get myself scalped on a new GPU. I had all but resigned myself to wallowing in misery with the other Redditors.

I mean, I wasn’t going to actually post my performance issues on there. I was unhappy enough that I couldn’t play the game properly, and didn’t really need them mocking my ancient rig for good measure – “buy a better GPU” is the “git gud” of the so-called ‘PC master race’ – but there was some small crumb of comfort at least to know that I wasn’t alone. There’s even a little perverse pleasure to know that even people with bigger pockets and better machines are struggling.

Then I stumbled upon a post, from Redditor naxelk on the PUBATTLEGROUNDS sub, which offered a solution. It even stated it was “quick fix” for Nvidia users’ frames per second woes, and I was skeptical of snake oil, but at this point I was out of options and it seemed worth a shot.

And it only bloody worked! Not only has it resolved my issues with stuttering and terrible frame rates on the lowest of the low resolutions and settings, it’s allowed me to climb back up to my usual 1920×1080 resolution with no diminishment of its glorious effects. I’ve even been able to bump the textures back up to ‘medium’ and the draw distance up to ‘very high’, which is an absolute blessing in a very tense game.

(I have learned to like some of my other ‘ultra low’ display settings, though. Having the foliage levels turned right down means that it’s harder for people to hide in long grass while lying prone, for example.)

And here, for you, my fellow Battlegrounds warriors, is that solution:

  • Open the Nvidia Control Panel
  • Select Manage 3D Settings from the left-hand pane
  • Select Program Settings from the tabs along the top
  • Select ‘TlsGame’ (that’s the executable for Playerunknown’s Battlegrounds)
    • If you can’t find ‘TlsGame’ listed then click ‘Add’, then browse to ‘C:\Program Files (x86)\Steam\steamapps\common\PUBG\TlsGame\Binaries\Win64’
  • Turn ‘Threaded Optimisation’ to ‘on’ (it will be off by default)

Now go ahead and run PUBG, and you’ll find your Battlegrounds performance issues will have melted away. Well, within reason – I’m never going to run it at all ‘ultra high’ settings at 4K resolution on a GTX 750 Ti – and as ever with these things, your mileage may vary, but it should be a much smoother, more enjoyable experience.

You might still need to do a little tweaking to get your settings in the sweet spot for beauty and performance (and you’ll probably want to keep some of those settings down if you’re feeling competitive) but a little bit of trial and error should see you right.

If you’re having PUBG performance issues on an AMD card, though? As far as I know, there’s no silver bullet yet, like this quick and easy fix for Nvidia cards. Sorry!


Source: Reddit

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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.

Guides

Where are the secret tapes in Tony Hawk’s Pro Skater 2?

Finding all the Secret Tapes in Tony Hawk’s Pro Skater 1 + 2 doesn’t have to be as difficult as finding an IRL VHS in 2020.

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Tony Hawk’s Pro Skater 1 + 2 Secret Tapes Guide
Activision / Thumbsticks

Finding all the Secret Tapes in Tony Hawk’s Pro Skater 1 + 2 doesn’t have to be as difficult as finding an IRL VHS in 2020.

Tony Hawk’s Pro Skater 1 + 2 is good. We have a review that says just that. Here’s a different review, if you need a second opinion. See? It’s good.

Additionally, you can find an in-depth feature on the impact the soundtrack had for the featured bands here. If you want to find every tape from the first game, click here. But if you’re looking for the tapes from Tony Hawk’s Pro Skater 2 read on.

Hangar

From the starting ramp, skate down into the section with the half-pipe and plane. Use the ramp on the far left to enter the area with the helicopter. Then, use the ramp to boost onto the helicopter and grind along its blades. This will cause the helicopter to take off, crashing through the wall and out of the hangar. Make the same exit, to find the Secret Tape suspended above the furthest ramp, which you can easily boost off to reach it.

School II

This one is a little more difficult. From the start, skate to the right and down the hallway to enter the courtyard. Skate forward to find a section with planters leading into ramps. Build up your special meter to gain speed, then boost off the leftmost ramp to get onto the awning. Wallride into a grind to access the rooftop, then make a hard stop. From here, you should see a ramp which you can ride off to reach a tape. But, be sure to line up your jump before you go or you may have to do this section all over again.

Tony Hawk's Pro Skater 1 + 2 school

New York

This one is pretty easy if you know what to do. (And a little tricky if your brightness settings are on the darker side.)

From the start, skate straight ahead until you see a pipe leaning against a fence. Grind up the pipe to reach New York’s second major area. Once you’re in, skate up the spiralling concrete ramp where you’ll see metal pipes leading most of the way to a floating Secret Tape. The trick here is to Ollie from the first pipe early and lean hard to the left to land on a second pipe which curves inward. Maintain your balance and you’ll easily get the tape.

Tony Hawk's Pro Skater 1 + 2 New York

Venice

This tape is deceptively easy to get. Skate forward from the start and look for the ramp above. Build up your special to gain some speed, then boost off the ramp, land, skate back toward the second table on the left. Ramp off it and you can pretty easily grab the tape.

Philadelphia

This one is straightforward. The Secret Tape is floating above the fountain on a wire. Follow the wire to its source, on an elevated planter nearby. Ollie up to the grass, then grind along the wire to grab the tape. If you keep going you can get the Vicarious Visions V, as well.

Tony Hawk's Pro Skater 2 Philadelphia

Missed our guide on the secret tape locations from Tony Hawk’s Pro Skater 1? We’ve got a guide for that, too.

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Guides

Where are the secret tapes in Tony Hawk’s Pro Skater 1?

Tony Hawk’s Pro Skater 1 + 2 brings back those pesky Secret Tapes. Here’s where to find them.

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Tony Hawk’s Pro Skater 1 + 2 Secret Tapes Guide
Activision / Thumbsticks

Tony Hawk’s Pro Skater 1 + 2 brings back those pesky Secret Tapes. Here’s where to find them.

The Tony Hawk games were always just really good 3D platformers — check out this video of Mario grinding all over Bo- Omb Battlefield if you don’t believe me. And, because they’re 3D platformers, each level has a ton of collectables hidden in hard-to-reach places. And in Tony Hawk’s Pro Skater, none is quite as elusive as the Secret Tape.

These glowing VHS tapes show up in every level, save the competitive stages like Burnside and Skate Park. If you’re anything like me, you’ll often see a tape and have no idea how to reach it. This guide is for you.

This article details how to find each tape in Tony Hawk’s Pro Skater. We’ll have a separate guide for Tony Hawk’s Pro Skater 2 later this week.

Warehouse

From the starting section, take the right ramp down into the more open area below. Here, you’ll see a half-pipe with a glassed-in room jutting out from the wall above. Build up speed until you can jump to the glassed-in room – this is easier if you’ve upgraded your skater’s speed stats – where you’ll find this level’s secret tape.

Tony Hawk’s Pro Skater 1 + 2 Secret Tapes

School

From your start position on the green awning, drop down and to the right. From here, you’ll see a concrete ramp leading to the roof of the school. Skate up there, then turn around and skate back toward the other side of the roof. You’ll see a pipe leading diagonally from the roof to the other green awning. Grind down it, or transfer from the ramp, to reach the awning. Skate it until it ends, then jump to grab the secret tape.

Tony Hawk’s Pro Skater 1 + 2 Secret Tapes

Mall

After manoeuvring around the twisty ramps at the beginning of the level, emerge into the main mall. Skate straight ahead until you reach the ramp overlooking the two sets of pipes – one on the ground and one suspended from the ceiling. Grind along the top set of pipes until you reach the tape at the end.

Downtown

Skate out of the alley where the level begins, then turn right and head up toward the movie theatre. From here, you should see a semi-truck with a bed that’s suspiciously ramp-like. Roll up the ramp and through the glass then follow the hallway across the sky bridge to the rooftops. Here, you’ll find a wooden pool with gaps in the sides that provide a ramp across the street to other buildings. You want to use the one that’s on your left as you enter the pool.

But, before you make the jump, you’ll need to build up some speed. This will be easier if you’ve levelled up your skater’s speed, ollie and hangtime stats. Once you’ve built enough speed, make the jump to the rooftop across the street where you’ll find the secret tape.

Downhill Jam

This is one of the trickier secret tapes to get. That is, at least for me, who has fallen while attempting the gap dozens, if not hundreds, of times.

That said, here’s how you (theoretically) do it. From the start, skate until you reach the diagonal pipe immediately before the halfpipe. Grind up it, then skate down the incline on the right side of the halfpipe until you reach another pipe. Grind across, then jump the gap. From here, you should be able to see the secret tape in the centre of the toilet bowl. Circle around, then jump onto the platform where the tape rests.

Tony Hawk’s Pro Skater 1 + 2 Secret Tapes

Streets

From the start position, skate down the brick path to the pair of buildings that separate the street from the fountain. Use the ramp to boost up toward the roof, then grind along the roof when you reach the proper height. Immediately stop and turn around, then follow the ramp until you reach the top of the building. Here, you’ll find a large wooden ramp overlooking a squat building with a glass roof. Ramp off, and break through the glass to earn Tony Hawk’s Pro Skater’s final secret tape.

Tony Hawk’s Pro Skater 1 + 2 Secret Tapes

Okay. Now that you’ve acquired every tape, check out Tom’s feature on the bands that defined the series’ iconic soundtracks. And for more on Tony Hawk’s Pro Skater 1 + 2 check back in later this week for our full review.

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Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.

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Guides

What are the Horizon Zero Dawn system requirements?

Now that Horizon Zero Dawn has made the trip from PS4 exclusive to PC, you’ll need to know if your machine can handle it.

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horizon zero dawn system requirements
Guerrilla Games

Now that Horizon Zero Dawn has made the trip from PS4 exclusive to PC, you’ll need to know if your machine can handle it.

Rumours swirled for a long time before Horizon Zero Dawn’s PC release was officially announced. The fact that Death Stranding – which uses the Decima Engine developed for Horizon Zero Dawn – was announced (and subsequently released) for PC seemed to only add fuel to that fire.

Then, earlier this year, Horizon Zero Dawn’s PC release was confirmed by Sony.

The release window we were given at the time was “summer 2020” which was, after a time, narrowed down to August 7, 2020. That’s just two days away. But if you’re thinking of picking it up for PC, you’re going to need to know if your machine can handle it.

Minimum Horizon Zero Dawn system requirements

  • OS: Windows 10 64-bit
  • Processor: Intel Core [email protected] or AMD FX [email protected]
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4GB)
  • DirectX: Version 12
  • Storage: 100 GB available space

Recommended Horizon Zero Dawn system requirements

  • OS: Windows 10 64-bit
  • Processor: Intel Core [email protected] or Ryzen 5 [email protected]
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Storage: 100 GB available space

All told, those aren’t too onerous, but we don’t know what the target resolutions and frame rates are for the “minimum” and “recommended” specs.

And it is a sign of the times that even the minimum Horizon Zero Dawn system requirements require at least 3 or 4GB of VRAM on your graphics card. That rules out a bunch of lower-end systems and cut-down, mobile graphics cards. The requirement for DirectX 12 will also automatically exclude some older, lower-end systems that might otherwise get close to the specs.

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Features

Every licensed song and cover on The Last of Us Part II soundtrack

Here’s every real-life song – original, licensed recording or cast-recorded cover – featured on The Last of Us Part II soundtrack.

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licensed songs covers the last of us part ii soundtrack
Naughty Dog

Here’s every real-life song – original, licensed recording or cast-recorded cover – featured on The Last of Us Part II soundtrack.

The Last of Us Part II must’ve been a licensing nightmare. There’s that official Taylor 314ce guitar, for one thing, before we even get to the tunes. And we’ve already seen how rights expiry can disappear games from sale, so when Naughty Dog told Sony’s licensing team they wanted Pearl Jam and a-ha (among others) on the soundtrack? That was probably not a popular decision.

But in addition to Gustavo Santaolalla’s original score, there are a whole bunch of licensed songs that made it onto the Last of Us Part II’s soundtrack. (We only wonder what didn’t make the cut, given some of the massive names that did. Let us know if you didn’t get any songs you pushed for, Neil.)

Some of the licensed songs on The Last of Us Part II soundtrack are the original versions, played as background or incidental music. Others are covers, played in part or in full by characters in the game. What’s really neat is that the voice actors behind Ellie and Joel, Ashley Johnson and Troy Baker respectively, played guitar and sang the vocals in the motion capture studio. There’s no sneaky session musicians or dubbing going on here.

So, here’s the full list of every licensed song and cover on The Last of Us Part II soundtrack.

Spoiler warning: This article will contain general location, character and story spoilers for The Last of Us Part II.

Through the Valley – Shawn James (original recording)

It’s super quiet and difficult to make out, but Ellie listens to this on a Walkman in a flashback scene right before Joel gifts her the guitar.

Bonus: This is also the song that Ellie sings while playing the guitar on the trailer for the game from the PlayStation Experience event in 2016.

Future Days – Pearl Jam (covered by Joel, Ellie)

Here’s an interesting one. You first hear Joel playing Future Days for Ellie as he gifts her that beautiful Taylor guitar, then throughout the game, you’ll hear snippets of it, played by Ellie. It includes the lyrics “if I ever were to lose you, I’d surely lose myself” which is thematically appropriate for The Last of Us Part II. So far, so sensible.

But did you know that Future Days appears on Pearl Jam’s Lightning Bolt album, which was released on October 11, 2013? That’s interesting because “outbreak day” – when the Cordyceps brain infection struck – happens on September 27, 2013. So in the fictional universe of The Last of Us, Pearl Jam never actually got to release Lightning Bolt.

So how does Joel know a song that was never released? Game director Neil Druckmann has the answer:

I mean, sure, it sounds a little like a retcon, but it technically works.

Bonus: There’s a poster for Pearl Jam’s Lighting Bolt in the music store Ellie visits with Dina in Seattle.

Take on Me – a-ha (covered by Ellie)

In a game filled with violence (spoiler warning on that article) and the bleakest parts of the human character, there are a few small moments of light. They’re pretty few and far, and they decrease as the game goes on, but one of the nicest comes just after Ellie and Dina arrive in Seattle.

In the aforementioned guitar shop, Ellie finds an acoustic guitar that’s locked away inside a hard shell flight case. She pops open the case, tunes the guitar, and sings a song for Dina. That song? It’s a beautiful acoustic rendition of 80s pop anthem Take on Me, by Norwegian synth heroes a-ha.

For a game that’s split the discourse so heavily, it probably speaks volumes that this – a hands-off cut scene, of characters having a pleasant singalong – is my favourite bit of the game.

Hydrogen – M|O|O|N (Hotline Miami soundtrack)

When Ellie is looking for Nora at the hospital, she happens upon a member of the WLF who is playing on her PS Vita. Ellie interrogates the girl at knifepoint and, ultimately, kills her when she fights back. But the game she’s playing? It’s hyper-violent shooter Hotline Miami. (A game that asks, “do you like hurting other people?” which can’t be a coincidence, given The Last of Us Part II’s themes.)

But the song that’s playing is the thing, here, and that tune is Hydrogen by M|O|O|N.

It Was a Good Day – Ice Cube (original recording)

This is a blink-and-you’ll-miss-it cameo from Ice Cube, but you can hear this classic tune playing in the WLF hospital as Ellie listens in on Nora being questioned by other WLF soldiers looking for Abby.

The Winding Sheet – Mark Lanegan (original recording)

The brilliant Mark Lanegan – vocalist for Screaming Trees and latterly with Queens of the Stone Age – released his first solo album, The Winding Sheet, in 1990. The title track from that album appears on the soundtrack for The Last of Us Part II. You’ll hear it on the boombox at Owen’s aquarium.

Christmas Wish – Roberts, Fletcher, Sturrock (original recording)

This modern Christmas tune is playing during one of Abby’s flashbacks at the aquarium with Owen.

Rock Around the Christmas Tree – Fiddy, Burdson (original recording)

Another Christmas tune from the aquarium flashback at Christmas.

Ecstasy – Crooked Still (covered by Ellie)

Ellie plays this one as part of one of the guitar minigames when she’s having trouble sleeping, at the farm with Dina and JJ.

Little Sadie – Crooked Still (original recording?)

This is the song that’s playing at the dance, during the flashback where Ellie and Dina kiss for the first time.

(We’ve put this down as “original recording?” with a big question mark because it’s not clear if the performance in the game is supposed to be just the original record, played over a PA system, or if it’s supposed to be a “live” band at the party.)

Ain’t No Grave – Crooked Still (original recording)

This is the song Ellie puts on with JJ when Dina requests some tunes to wash up to. Or, more specifically, this is the track on the B-side of the LP, where Ellie starts the needle. The album is Crooked Still’s Shaken By a Low Sound from 2006, and Ain’t No Grave is the seventh song on the record.

But what’s interesting is that a bunch of other Crooked Still tunes crop up in the game’s credits, but this appears to be the last time we hear them. So where are they, exactly? If you go and dance with Dina straight away, they’ll move to the backyard to hang out laundry and the music will end. But if you don’t interact with Dina immediately, you’ll also hear…

Ecstasy – Crooked Still (original recording)

The eighth track on Crooked Still’s Shaken By a Low Sound.

Mountain Jumper – Crooked Still (original recording)

Track number nine on Shaken By a Low Sound.

Railroad Bill – Crooked Still (original recording)

Track ten on Shaken By a Low Sound by Crooked Still.

Wind and Rain – Crooked Still (original recording)

The final track on Crooked Still’s Shaken By a Low Sound.

Young Men Dead – The Black Angels (original recording)

You’ll hear this one playing on a stereo as you battle the Rattlers in Santa Barbara.

Helplessly Hoping – Crosby, Stills & Nash (covered by Joel)

This is a tricky one because it’s not in the game’s credits. Presumably, the snippet of fingerpicking is so short and with Joel not singing any of the lyrics, licensing wasn’t a concern. But in the game’s final flashback between Joel and Ellie, Helplessly Hoping is the song you hear him playing on his front porch when Ellie disturbs him.

Unknown – Unknown (covered by Ellie)

The final song that Ellie plays – or, at least, attempts to play – in The Last of Us Part II is pretty unrecognisable. She lost two fingers on her left hand in the final fight with Abby and can no longer form those chords.

It’s a safe bet that it’s probably Future Days by Pearl Jam, given the chord progression Ellie’s trying to follow and the song’s significance to the story, but it’s hard to say for sure. (And that’s exactly the point, right?)

Wayfaring Stranger – Johnny Cash (covered by Ellie and Joel)

This is the song that plays for the final few minutes of the credits for The Last of Us Part II. But don’t give up that easy – there’s still a post-credits surprise (of sorts) after the end of the trailer.

Bonus: True Faith – New Order (covered by Ellie)

This is the song that Ellie plays on the TV spot for The Last of Us Part II.

It’s also something that Naughty Dog got into trouble over, because it’s very clearly inspired by (if not directly copied from) Lotte Kestner’s 2011 arrangement of the New Order classic.


Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap. Found this guide useful? Please consider supporting Thumbsticks or buying us a coffee to say thanks.

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Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.

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What are the Microsoft Flight Simulator system requirements?

Microsoft Flight Simulator is back, almost 40 years after its debut. What are the system requirements to play the latest version of your dad’s favourite flight simulator?

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Microsoft Flight Simulator system requirements
Microsoft

Microsoft Flight Simulator is back, almost 40 years after its debut. What are the system requirements to play the latest version of your dad’s favourite flight simulator?

Microsoft Flight Simulator launches on August 18, 2020. There are three versions you can buy at launch, which include different combinations of planes and airports depending on how much you spend.

But the question is, what can you run Microsoft Flight Simulator on?

The short answer is, just Windows PC, and just via the Windows Store. At least, for now. Microsoft is reportedly exploring more distribution options for its very serious plane game, with other storefronts like Steam on the cards for later.

It’s also thought that we might see Microsoft Flight Simulator on the Xbox Series X generation of consoles, but the Xbox One generation can’t quite handle the expansive, global flying experience. Which is weird, because when you look at the following system requirements for Microsoft Flight Simulator, it doesn’t look too dissimilar to the power behind the Xbox Series X.

But Microsoft is keen to make sure that games are as cross-platform and cross-generational as possible. The 6 TFLOPs Xbox Series X might be good enough to handle Microsoft Flight Simulator, for instance, but the OG Xbox One – which is rated around 1.3 TFLOPs – would struggle to handle it. And with Microsoft unwilling to split the generation, console players will have to wait for the Xbox Series X, which rocks 12 TFLOPs of GPU power.

Anyway. Back to the present, and the PC system requirements for Microsoft Flight Simulator.

Microsoft Flight Simulator system requirements

  • OS: Windows 10 (version 1909 or higher)
  • CPU: Intel i5-4460, Ryzen 3 1200
  • GPU: NVIDIA GTX 770, Radeon RX 570 | 2 GB VRAM
  • Memory: 8 GB RAM
  • Storage: 150 GB
  • DirectX: DirectX 11

And that’s it. There are minimum system requirements, but no recommended ones. But as is always the case with these things, the more horsepower you can throw at it, the better. If you want to get the absolute best out of Microsoft Flight Simulator, you’re going to want to be at the top-end of the GPU tree.

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