Connect with us


Fortnite passes 2 million downloads on Switch in just a day

Surprisingly precisely nobody, the Fortnite Switch version has been flying off the shelves since its announcement.



Fortnite Switch

Surprisingly precisely nobody, the Fortnite Switch version has been flying off the shelves since its announcement.

It was inevitable, really. If Epic had gotten a pretty functional game of Fortnite Battle Royale to run on the average cell phone, they were almost certainly able to port it to the Nintendo Switch (which let’s not forget, with its Tegra processor is basically a very big, nicely-engineered cell phone – sorry, fanboys).

The Fortnite Switch release was rumoured in the run-in to EA 2018, too. There were reports of data mined release date information on the Nintendo eshop, and these leaks were borne out: Fornite was available to download for the Nintendo Switch the moment it was announced during Nintendo’s surprisingly lengthy and Smash-heavy E3 Direct presentation.


It hasn’t been without its issues. For one thing, as a result of Sony’s reluctance to play nicely with others, anyone who has an Epic account linked to their PSN account can’t link their Epic account to their Nintendo one. This means they can’t use their existing Fortnite username and, more importantly, can’t make use of any purchases which are, more often than not, funded by real-world currency.

It’s also worth pointing out that users with Xbox or PC-linked Fortnite accounts aren’t having any issues linking with their Nintendo account.

But it’s not slowed the pace of Fortnite Battle Royale adoption on the Nintendo Switch: the Nintendo of America Twitter account has just announced that Fortnite on Switch has already received over 2 million downloads, a mere 26 hours since its availability opened.


How many of those are people with linked PSN accounts, and have been unable to play? We wouldn’t like to speculate.

More from Thumbsticks

We have a favour to ask

Thumbsticks has a couple of main aims. We want to write interesting articles and cover games that most outlets won't, and we want to give opportunities to new writers and new voices. And right now, with the current state of online publishing? It's tough! We hate to ask, but if you want us to continue writing what others won't, or to keep covering weird indie games, or to be able to give opportunities to new writers – and only if you can afford it – then please consider supporting us on Patreon.

Recommended for you

Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.