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Kojima: Death Stranding Director’s Cut is not a director’s cut

Death Stranding director Hideo Kojima says the Death Stranding Director’s Cut is not actually a director’s cut.

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Death Stranding - Director's Cut
Kojima Productions

Death Stranding director Hideo Kojima says the Death Stranding Director’s Cut is not actually a director’s cut.

Director’s cuts are often a chance to see an uncompromised vision fulfilled in film. However, with the recent announcement of next-gen upgrades for both Ghost of Tsushima and Death Stranding, Sony has adopted the descriptor as a way to entice more players in. However, Death Stranding‘s director, Hideo Kojima, has taken to Twitter to announce that he doesn’t see the upcoming Director’s Cut as a director’s cut at all.

In the tweet, Kojima explained how director’s cuts typically allow the inclusion of elements of a project that were cut for a variety of reasons. However, when applying this thought to Death Stranding, he stated:

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“In the game, it is not what was cut, but what was additionally produced that was included.”

Death Stranding Director’s Cut was an unexpected announcement during Summer Game Fest, and we got a good look at what’s different about the game during Sony’s latest State of Play.

The Director’s Cut brings with it an impressive amount of reasons to pick this game up again on PlayStation 5. From upscaled 4K at 60FPS to whole new strands to the game, there is a lot on offer.

Death Stranding already feels like the definition of an uncompromised vision, so its use of the Director’s Cut sub-title is nothing more than a marketing ploy from Sony. There will be plenty of new, however, including haptic feedback via the PS5’s DualSense controller, which is always worth checking out.

Players who already own a PlayStation4 copy will be able to upgrade to the Director’s Cut for £10 when it releases on September 24 later this year.


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The most passionate casual gamer about, Aaron is a filmmaking graduate, Premiere Pro aficionado, and film and gaming journalist hailing from the windy realms of Scotland. He loves to split his time between writing articles, hosting his film podcast, producing some top-notch video content and building up a backlog of games he’ll probably never complete.