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Littlewood is a cosy RPG set after the battle is over

Littlewood knows there’s nothing finer than a game that gives you a nice little epilogue.

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SmashGames

Littlewood knows there’s nothing finer than a game that gives you a nice little epilogue. (No, not yours, The Last of Us Part II.)

But those games that let you go back to the world after the battle is over, to visit with the townsfolk, and just generally chill out are something special. The first game I really remember it from is Wonder Boy 3: The Dragon’s Trap where, once restored to human form, you get to wander the village, chatting with the locals, before going to bed. That’s literally how the epilogue ends; you go back home for a well-earned rest.

It’s just so wholesome. Which is why Littlewood, a new RPG from Sean Wood and SmashGames, is so appealing.

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“The world has already been saved. Now it’s time to rebuild your town, learn new hobbies, and forge lifelong friendships in this peaceful and relaxing RPG.”

It’s like Stardew Valley or Animal Crossing, then, but set in a world that was in peril – until the player character saved it. But the trick is, you can’t remember anything about your life before or what happened in the great battle to save the world. In order to restore your memories, you need to build up a welcoming town, encourage people to live there, and hope that spurs your recall.

But a game like Littlewood isn’t about the destination. There is an overall plot, of course, but cosy management RPGs are all about the micro-activities. And in Littlewood, you’ll be gathering, crafting, building, fishing, farming, bug catching, cooking, trading, and more – everything that people love about the genre.

Littlewood is out now on Steam.

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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.

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