The second patch for Need for Speed Hot Pursuit Remastered adds a Wrap Editor and a next-gen performance boost.
The rather spiffing update of Need for Speed Hot Pursuit Remastered receives its second patch today, which adds a host of bug fixes and improvements, plus a new Wrap Editor feature.
The Wrap Editor – which will be familiar to players of more recent games in the series – allows for vehicle customisation using colours and decals. It’s a pretty neat addition, and although your creations can’t be shared with other players, they can be seen in online races, including cross-play games.
Patch 2 is also a welcome update for players on Xbox Series X and PlayStation 5. The game now runs at 4K and 60FPS.
Here are the full patch notes for the update.
Need for Speed Hot Pursuit Remastered – Patch 2
- Added the Wrap Editor functionality
- Added a decal editor
- Enabled customised wraps to be seen in online races
- Implemented a reporting functionality for wrap content after the end of an online race
- Implemented a new Maximum Setting mode for Gen 4+ and Gen 5 consoles. This allows the game to run in 4K60fps on PlayStation 5 and Xbox Series X, and uncapped to 4k50+ on PS4 Pro and Xbox One X
- Overall stability improvements and memory usage optimisation
- Fixed an issue where the game could crash during the “Protect and Swerve” event, when entering the menu during a collision and restarting the game
- Fixed an issue that could lead to the title crashing when too much autolog data was retrieved from the server, for example by having many friends that raced the same tracks as yourself.
- When changing from Interceptor to another game mode, the lobby should no longer be locked to two players
- Cars should no longer spawn on top of each other during multiplayer Most Wanted events
- The correct PSN icon is now showing in the Friends menu
- Fixed an issue where not all player positions were shown during a multiplayer Most Wanted event in a full lobby
- Corrected the position of a floating patch of grass in front of the Seacrest Tiki Motel
- Fixed a corrupted frame that would appear during the Sand Timer race event
- VoIP settings are working more reliably, and the VoIP icons are displayed correctly
- When unlocking a specific event, the correct cinematic should now be playing
- Fixed a few instance to better align UI elements
- Joining a friend via “Join Session” should now be working as intended
- Fixed an issue where the title could crash when switching controllers when the Xbox menu was open
- Fixed a rare occasion where players could get stuck in the transition from lobby screen to race
- Optimised autolog reporting functionality