Troubled space exploration game No Man’s Sky gets its first significant, post-release update.
Sean Murray and the team at Hello Games have kept a low profile since the release of No Man’s Sky, issuing only the most critical patches and occasional social media comments. The message was very much that the team were straight back to work developing new features for a game which left many people disappointed when it was released.
Foundation Update 1.1 is the first fruit of that labour and is now available globally. The free update includes a hosts of improvements, features and fixes, plus two new game modes. The base game is now termed Normal Mode and is joined by Creative Mode, which introduces base-building and freighters, and Survival Mode, which provides a more gruelling, endurance-based experience.
In Creative Mode players can now claim a home planet and create a bespoke modular outposts. You can also recruit alien lifeforms to help research new technologies, and grow plants and crops in Hydroponic labs. Freighters are also available to purchase and can be customised and staffed with Engineer, Farmer, Weapons and Science specialists.
Elsewhere there are fixes to other areas of common complaint, including the game’s UI and inventory system. Products can be now stacked up to five times per inventory slot, resulting in increased starship, base container and freighter storage capacity. New indicators have also been added to emphasise shield and life support changes more clearly, and scanned primary resource elements have been given new symbols to allow for easier identification.
There are planetary tweaks too, including an increase on the proportion of lush and tropical planets, and a decrease in the proportion of lifeless planets.
And the change we’re most happy about? The removal of Atlas Pass V1 requirement from doors in stations. Oh, and there’s a the welcome addition of a photo mode for the PlayStation 4 version, too.
You can read the full update from Hello Games on the No Man’s Sky website.
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