Obsidian Entertainment has announced that the sequel to Pillars of Eternity is now in development
Pillars of Eternity II: Deadfire will come to Windows PC, Linux and Mac and will once again be an isometric, party-based, role-playing game in the style of classics like Icewind Dale, Baldur’s Gate 2, and Planescape: Torment.
To fund the game’s development Obsidian has launched a funding campaign on Fig. Supporting the project provides equity and rewards opportunities, and has an overall goal of $1.1M USD, with $2.25M being open for equity.
Feargus Urquhart, CEO of Obsidian Entertainment, said:
“We are so thankful to our fans, who believed in us and made the original Pillars a huge crowdfunding success. For the sequel, we have turned to Fig for our fan-funding needs because we not only wanted our fans to help shape Pillars of Eternity II: Deadfire, but to financially share in its potential as well.”
Pillars of Eternity II will once again be set in the world of Eora, but this time in the vast, Deadfire Archipelago. Obsidian’s intention is to breathe life into the sequel’s city locations and add more freedom for players to explore its open world. The game will also include new features that have been requested by players of the first game. Player feedback was cited as being of particular importance in game designer Josh Sawyer’s GDC talk, last year.
At the time of writing the campaign has already raised over 20% of its goal. You can find out more on Fig.
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