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Tricky, sticky platformer Slime-san to get level editor

Move aside Mario Maker, Fabraz are releasing a level editor for their enjoyable sticky platform game, Slime-san.

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Slime-san Level Editor

Move aside Mario Maker, Fabraz are releasing a level editor for their enjoyable squelchy platform game, Slime-san.

Fabraz and Headup Games have announced the release of a level editor for pixel-perfect platformer, Slime-san, later this year.

Initially coming to PC via Steam, the editor will let players create their own levels using a variety of tools. The creations can then be shared online – or via ID code – and rated by other players. The editor has gamepad compatibility, along with mouse and keyboard support.

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David Laskey, known for his work on TumbleSeed, has lent programming expertise, and composer Meganeko returns with some new music.

Fabraz say the Slime-san level editor will be released as a standalone product for PC, and will potentially come to the Nintendo Switch as part of a future update.

Slime-san Level Editor

The last few years have seen a bumper crop of tough indie platformers come to market, and although Slime-san might not have the visual flourishes of, say, Celeste, or the unrelenting cruelty of N++, it’s a reliable engaging game that successfully combines a gooey fluidity with 1980’s home computer aesthetics.

The game’s combination of simple gameplay mechanics and intricate level design should make it the perfect basis for a successful level creation kit.

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