Bluehole have revealed that PlayerUnknown’s Battlegrounds has sold more than four million copies – and generated $100 million in revenue – since its Early Access launch in March, 2017.
And they are not the only impressive numbers for the game that has become a Steam and Twitch phenomenon in three short months. According to developer and publisher, Bluehole Studio, the game has peaked at 230,000 concurrent users on Steam, with more than 100,000 sessions being played daily.
Twitch views have peaked at more than 350,000 peak concurrent viewers, with 15% of all Twitch users – more than 120,000 pairs of bleeding eyeballs – watching PlayerUnknown’s Battlegrounds daily.
Unsurprisingly, nearly a quarter of the game’s playing population is based in the US (24% ). A further 19% are based in China, 6% in Russia and Germany, 5.5% in South Korea, 4.3% in Japan, and 4% here in the UK.
Chang Han Kim, VP and executive producer at Bluehole, said:
“I genuinely appreciate all the love and support the fans have shown to PlayerUnknown’s Battlegrounds. Our team is working passionately to deliver a stable gameplay experience as we prepare for our full launch later this year.”
The numbers certainly bode well for the game’s arrival as a console launch exclusive for Microsoft’s Xbox One. As announced at E3 2017, PlayerUnknown’s Battlegrounds will arrive as a Game Preview title in late 2017, with a final version launching in early 2018