,Developers working on new games for PlayStation 5 explain how the capabilities of the console’s DualSense controller will affect gameplay.
Have you ever wanted a video game controller to tickle your palm? A new post on the PlayStation blog reveals some tantalising use cases for the PS5’s new DualSense controller. It exactly doesn’t promise a palm tickling, but hopefully, it’s only a matter of time.
Speaking about PS5 exclusive Spider-Man: Miles-Morales, creative director Brian Horton says the controller’s haptics enhance a player’s spidey-sense by hinting at the direction of incoming attacks. When executing a Venom Punch, Horton says that “Spider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact.”
Dinga Bakaba, game director on the recently delayed Deathloop, explains that the controller’s adaptive triggers become blocked when a weapon jams. Bakaba says it gives the player immediate feedback, “which prompts the player in a physical way that they have to unjam their gun.”
Guerrilla’s Mathijs de Jonge says the haptic feedback will also be used in Horizon Fordbidden West to make each weapon feel unique. And Polyphony Digital’s Kazunori Yamauchi says that the haptics and adaptive triggers transform Gran Turismo 7‘s breaking model.
SIE Japan’s Gavin Moore – who is working on the Demon Souls remake – says the controller has the potential to make the most mundane of actions more immersive. “We can also turn the simple act of pulling a lever to open a gate into a sensory experience. This is something that rumble could never do. It could never replicate the feeling of metal striking metal or fire crackling in your hand as you conjure magic.”
As long as my palm gets ticked eventually, I’ll be happy. The full post is well worth a read and also includes contributions from the developers of Astro’s Playroom, Godfall, Ratchet & Clank: Rift Apart, and Ghostwire: Tokyo.
Via: PlayStation Blog
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