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The real life inspiration for all that PUBG equipment

PlayerUnknown’s Battlegrounds is a complex game with a lot of stuff – just what is all of that PUBG equipment based on in real life?



PUBG equipment

PlayerUnknown’s Battlegrounds is a complex game with a lot of stuff – just what is all of that PUBG equipment based on in real life?



  • P18C – Glock 18c
    • The Glock 18c is a polymer-framed semi-automatic pistol introduced in the early 80s for the Austrian Military and police. It now sees widespread use – initial fears over plastic proved unfounded; the 18c is lightweight and reliable – and has a very high rate of fire and (relatively) low damage here in PUBG.
  • P1911 – Colt M1911
    • The Colt M1911 is a semi-automatic pistol, widely used by US armed forces between 1911 and 1986. It’s chambered for .45-ACP for greater stopping power, but features a slightly slower rate of fire, which places it in the middle of the pistol spectrum in PUBG.
  • P92 – Beretta 92FS
    • Chambered for 9mm rounds, with slightly less power but a quicker rate of fire to the P1911, the Beretta 92FS replaced the Colt M1911 for the US military in the mid-eighties.
  • R1895 – Nagant M1895
    • The Nagant M1895 is a seven-shot revolver, designed for the Russian Empire in 1895 by Belgian industrialist Léon Nagant. It’s a very powerful pistol, and that’s replicated in PUBG, but the reload time is so slow we get palpitations if it’s the only weapon we can find during early looting.
  • R45 – Rhino 60DS
    • The R45 is exclusive to the Miramar desert map, and is similar to the R1895 for stopping power and rate of fire. It comes with one major advantage, however: the R45 is reloaded with ‘moon clips’, a pre-loaded ring of bullets which means you chamber all six .45-ACP rounds at once.

Subbmachine Guns (SMGs)

  • Micro UZI – Micro Uzi
    • If the AKM/AK-47 is the most ubiquitous assault rifle among conflicts, the compact, rapid-fire Uzi is perhaps best known for its place in criminality and gang violence. The Micro UZI in PUBG is the machine pistol variant of the 9mm Israeli submachine gun designed by Major Uziel Gal in the early 1950s. Add a stock and it turns into a ‘proper’ Uzi.
  • Tommy Gun – Thompson Submachine Gun
    • The Thompson submachine gun, nicknamed the ‘Chicago Typewriter’, was designed by John Thompson in 1918, and saw extensive use among criminals and police alike during the prohibition era, and also with the US military during World War II. While the Tommy Gun in PUBG deals high damage for an SMG due to it’s .45-ACP rounds, it’s frustratingly inconsistent with which attachments you can use, and the recoil is virtually unmanageable without a vertical foregrip.
  • UMP9 – Heckler & Koch UMP
    • The UMP in UMP9 stands for Universale Maschinenpistole, its name according to German manufacturer, Heckler & Koch. The 9 on the end is presumably just because it uses 9mm rounds. The UMP is the successor to H&K’s MP5 SMG, and is widely used in law enforcement. In PUBG, the range of attachments – combined with decent range, damage, and stability – makes this a decent short-range alternative to an assault rifle.
  • Vector – KRISS Vector
    • The KRISS Vector, formerly the TDI Vector, is one of the more modern weapons in PUBG. having been introduced in its original form in 2007. Small and lightweight, with a full complement of attachments, the Vector is outwardly similar to the UMP9; however with a minuscule magazine (only 13 rounds) and uncomfortable recoil on full auto (without a stock and foregrip) we tend to favour the German SMG.

PUBG vector

Assault Rifles

  • AKM – Kalashnikov AK-47
    • The AK-47 is possibly the most iconic weapon in the world. The cheap to produce and easy to maintain assault rifle has been the mainstay of everyone from government militaries to guerrillas and militia. The M designation here means its the modernised version – the Avtomat Kalashnikova Modernizirovanniy – introduced in 1959, with a muzzle brake for reduced recoil, and slightly reduced rate of fire on full-auto.
  • AUG A3 – Steyr AUG A3
    • The AUG A3 was introduced this autumn, and can only be found in supply drops. Introduced by the Austrian army in the 1970s and firing NATO-standard 5.56 rounds, this bullpup assault rifle also features MIL-STD-1913 rail for scope attachments.
  • Groza – OTs-14 Groza
    • The Groza is a bullpup assault rifle – similar to the newly-introduced AUG A3, but chambered for 7.62 rounds. It’s also a beast. It features the same range and damage profile as the AKM, but its full-auto mode is relentless; it’s for the best that this is only found in care package air drops.
  • M16A4 – M16A4
    • The M16 is a US military adaptation of the Armalight AR-15. The fourth generation – the A4 designation – improves the original with a larger magazine, better grip, and a mounting rail for optics. It also boasts the fastest rate of fire in PUBG’s assault rifles; though it only features single and burst-fire modes. The M16 has been largely replaced by the US military and Marine Corps by the…
  • M416 – M4 Carbine (Heckler & Koch HK416?)
    • Though the M-designation means this appears to be the US military M4 Carbine rifle (that came into service to replace the M16) the fact they’ve added the M416 designation on this weapon’s name makes it a little less unclear. Is it in fact a Heckler & Koch HK416, or an amalgamation of the two? We’re not entirely sure, but its full-auto fire mode makes it better for close engagements than the M16A4 – if you’ve got a stock and foregrip to control the recoil.
    • The FN SCAR-L, which stands for – deep breath – Fabrique Nationale Special operations forces Combat Assault Rifle Light, is a Belgian-built assault rifle that has similar stats to the M16A4, and features the full-auto fire mode of the M416. The SCAR-L is chambered for NATO 5.56 rounds, whereas the real life SCAR-H (for ‘Heavy’, which isn’t in the game… yet) is chambered for 7.62 rounds.

Light Machine Guns

  • DP-28 – Degtyaryov machine gun
    • The DP-28’s full name – or sometimes DP-27; the weapon was designed in 1927, but first appeared in 1928 – is Pulemyot Degtyaryova Pekhotny, literally Degtyaryov’s infantry machine gun. Nicknamed the ‘Record Player’ by the Red Army, due to its distinctive top-loading circular drum magazine. The PUBG version also features a retracting bipod, which deploys automatically when prone.
  • M249 – M249 SAW
    • The M249 Squad Automatic Weapon (SAW) is a light machine gun built by FN Herstal, the Belgian manufacturers who also produce the SCAR-L, that has been in service since the eighties. It features a rapid rate of fire and a huge magazine, but has cumbersome reload times as a result. Unusually for an LMG, can be fitted with up to a 15x scope for long range engagements, but its fire rate makes it better at short-to-middle distances.


  • S12K – Saiga 12K
    • The Saiga 12K is an assault rifle-style, semi-auto shotgun. Its damage is slightly lower than the other shotguns, but with a five shell magazine for speedy reload and the ability to unload five rounds in just over a second, the S12K is vicious. You can also add AR-type attachments like extended mags and scopes, and the world’s largest comedy suppressor.
  • S1897 – Winchester Model 1897 ‘Trench Gun’
    • The Winchester ‘Trench Gun’ is a five shell, pump-action shotgun, that has seen action in all manner of global combat theatres since its introduction at the turn of the last century. Stats are similar to the S686, but the ability to hold five rounds means you can clear a whole squad (but it takes longer to reload).
  • S686 – Beretta 686 ‘Silver Pigeon’
    • If you’ve ever been clay pigeon shooting, the double-barelled S686 – or something very similar in design – is exactly what you’ll have used. Two shots is not a lot when you’re taking on a squad (or a moving target) but the ability to unload both barrels almost at exactly the same time means you can deliver a tonne of damage at point-blank range.
  • Sawed-off – Sawn-off shotgun
    • The sawed-off – I’m sorry, I’m referring to it as a sawn-off, I can’t bring myself to call it that – is a new weapon that’s exclusive to the Miramar desert map. It’s similar to the S686 but with the barrel sawn right down (hence the name, sawn-off) for shorter range and wider spread. Unusually, it also goes into your pistol/sidearm slot.

PUBG sawn-off shotgun

Designated Marksman Rifles (DMRs)

  • Mini 14 – Ruger Mini-14
    • The Mini 14 was added in an update this autumn, and like the VSS sniper rifle, it’s a bit of an odd duck. It’s got relatively low damage for a DMR, but with a large magazine, high muzzle velocity and range, lighter weight 5.56 rounds, and a high rate of semi-auto fire, it’s a middle ground between sniper and assault rifle.
  • Mk14 EBR – Mark 14 Enhanced Battle Rifle
    • The Mk14 EBR is a DMR favoured by US special forces. This crate-only weapon sits above the Mini 14 and SKS for power and damage, and has a full-auto mode alongside the semi-auto of the other two DMRs. Like the light machine guns in the game, the Mk14 also features a natty bipod which deploys automatically for extra stability, but it’s only usable while prone.
  • SKS – SKS-45
    • The SKS-45 – or Samozaryadny Karabin sistemy Simonova 1945 to its mother – is a Soviet designated marksman rifle chambered for 7.62 rounds. Like the Mini 14, the SKS can be found in regular loot rotation, and with high damage and semi-auto fire, it makes a good bridge between sniper and assault rifle. The recoil-reducing stock seen in-game is not a standard specification – the SKS-45 usually comes with a solid wooden stock.

Sniper Rifles

  • AWM – Arctic Warfare Magnum
    • The AWM, from Accuracy International, is just as the name suggests: a long barrel sniper rifle that fires .300 Magnum rounds. It is currently the only weapon to use this ammo in PUBG, and because of its outrageous stopping power, it’s probably for the best that the AWM can only be found in care package drops.
  • Kar98k – Karabiner 98 Kurz
    • This is a vintage German bolt-action sniper rifle, designed for use in World War II, and is a shortened version of the Mauser 98 (chambered with 7.62 rounds in PUBG). Hugely powerful and massive range, but with a slow rate of fire, this can be a tricky gun to master at first. If you hear that telltale, rhythmic delay between shots, that can only be a Kar98k (or worse, an AWM or M24)? Run.
  • M24 – US Military M24 Sniper Weapon System
    • The M24 is the US Military’s standard issue sniper rifle, and is technically the military and police version of the Remington 700 rifle. With its slightly increased power and magazine for faster reload, the M24 is the next step up from the Kar98k.
  • VSS – VSS Vintorez
    • The VSS Vintorez is a very unusual weapon. It’s a 9mm sniper rifle with a 4x scope and suppressor built in – no, they can’t be swapped, not even to upgrade the scope to something bigger – but you won’t need to: the range is short and the power is incredibly low. Its 9mm rounds are subsonic, though, so people won’t even hear the telltale crack.
  • Winchester – Winchester Model 1894
    • This is a lever action repeater cowboy rifle, exactly as you’d see it in a classic spaghetti western, or the more modern TV series, Westworld. It’s got decent power and long range, but you can’t fit an optical attachment, which means it’s wonky ironsights all the way. Also, only available on the thematically appropriate Miramar desert map.

PUBG winchester rifle


  • Crossbow
    • Great for living our your Daryl Dixon fantasies, but not for much else. The crossbow is silent and insta-kills on headshots – which means if someone doesn’t know where you are you can get the drop on them – but if they find you, and you don’t have any other weapons? You’re screwed. The reload time on the crossbow is unbearable.

Melee Weapons

  • Crowbar
    • Standard issue long metal pry bar, just like Gordon Freeman carries in Half-Life.
  • Machete
    • A machete, obviously. Usually for chopping a path in dense jungle, but can be used for chopping a path through dense players in a pinch.
  • Sickle
    • A short-handled grain scythe, specifically included in PUBG as a nod to the Japanese movie that inspired the game, Battle Royale.
  • Pan
    • A cast iron frying pan or skillet, also supposed to be a callback to Battle Royale (though in the movie Shuya receives a pan lid, not the pan itself). The pan does slightly more damage than the other melee weapons, and as an added bonus – and happy accident – can also deflect bullets. It’s heavy duty enough to stop rifle fire, so probably a good brand, like Le Creuset.


  • Frag Grenade
    • A standard fragmentation grenade. Bouncy, explosive, dangerous. Can also be used to overturn flipped vehicles.
  • Smoke Grenade
    • Produces a plume of smoke to cause confusion in a confined space, or obscure the view when crossing open areas. The smoke is directional, from the top of the can, and you can’t decide which way it’s going to fall. Also, takes up a surprising amount of inventory space.
  • Stun Grenade
    • Otherwise known as a flash-bang grenade, the stun grenade is used to temporarily incapacitate or disorientate enemy combatants, with a defeaning bang and blinding light. Works best in confined spaces, just like real life.
  • Molotov Cocktail
    • A bottle filled with an unspecified explosive/flammable liquid, and a rag poking out the top. Light the rag of this improvised incendiary, throw the bottle, and watch the flames spread.

Armour and Apparel


  • Level 1 – Police Vest
    • This is basically the standard issue vest that’s given to beat cops. Minor stopping power, but probably designed more with repelling knife blades than high-calibre rounds in mind.
  • Level 2 – Police Vest
    • The level 2 vest is darker in colour, which suggests it’s more likely the type of vest used by police armed response units, SWAT teams and the like. Better stopping power, and more room to store your nicknacks.
  • Level 3 – Military Vest
    • The third vest in PUBG is the best, by some stretch. It offers the most protection and a tonne of extra storage space – just look at all those pockets!


  • Level 1 – Motorcycle Helmet
    • A sixties, mod-style motorcycle helmet. Not the most practical battle apparel, but this old tin hat is probably better at stopping bullets than a modern polycarbonate motorcycle helmet, at least. Look for the matte variant to reduce bonce glint in the sun.
  • Level 2 – Military Helmet
    • This is a standard issue military helmet, the sort of thing you might have seen general infantry shoving cards and cigarette packets into the mesh of during the Vietnam and Korean wars. The technology largely remains the same, and it comes in both desert and foliage camouflage variants.
  • Level 3 – Spetsnaz Helmet
    • Based on the K6–3 and the Altyn helmets used by Russian special forces – the Spetsnaz – this might look like a welding visor, but it actually offers massive ballistic protection (and no optical protection against bright lights, sorry). Plus it makes you look like a terrifying robot badass soldier; something that’s particularly useful if you’re actually in the special forces.


  • Level 1 – Backpack
    • This is a fairly standard rucksack. The kind of thing your little brother or sister takes to school, but with fewer Pokémon patches sewn on.
  • Level 2 – Rucksack
    • You might think that backpack and rucksack are interchangeable terms, but rucksacks are typically larger and more ‘outdoorsy’ in their focus than backpacks. The same is true with the bags in PUBG.
  • Level 3 – Bergen
    • This super-large, military issue rucksack – known as a bergen – can carry a lot. If you want to be in the military, you have to be used to yomping one of these around the countryside with 80kg in it during training. They’re also relatively camouflaged, but their large, protruding size can make you easier to spot while laying prone in the grass.


  • Pan
    • Not technically apparel, but it will literally save your ass from incoming rounds while you hang it from your waist. If you’re really sharp – or an absolute smart arse – you can bat away incoming grenades and even bullets, like Kyle Katarn with a lightsaber.



  • Buggy – Beach Buggy
    • A metal-framed off-road buggy, similar to the custom models people build from the chassis and engine of original Volkswagen Beetles.
  • Dacia – Dacia 1300
    • The Dacia is included because Brendan ‘PlayerUnknown’ Greene is a fan of Top Gear, and for several years, James May tried to talk about the Dacia Sandero before being drowned out by his boorish co-hosts as a recurring gag. This feels every bit like its real-life counterpart, the ‘discount’ version of the Renault 12 (an already terrible and inexpensive car).
  • Motorcycle
    • It’s unclear exactly what the motorcycle is in PUBG, other than very fast and very dangerous.
  • Sidecar Motorcycle
    • The sidecar motorcycle looks old and military in style, but like the regular motorcycle, we can’t tell you exactly what it is. Well, other than the fact it’s more uncontrollable and more dangerous than the regular motorcycle. Worst. Vehicle. Ever.
  • Pickup – Ford Bronco
    • The pickup truck – exclusive to the Miramar desert map, seemingly a replacement for the UAZ jeep – is an approximation of the late seventies, second generation Ford Bronco pickup truck. It also feels just right in the new desert setting.
  • UAZ – UAZ-469
    • UAZ – named Ulyanovsky Avtomobilny Zavod, literally the ‘Ulyanovsk Automobile Plant’ – began producing vehicles as part of the Soviet’s World War II efforts in 1941. The UAZ-469, its most popular model, is the Soviet equivalent of the Willys MB jeep, and in PUBG it comes in hard, soft, and open-top variants.
  • Van – VW Camper
    • Like the pickup truck, the van is exclusive to the Miramar map, and seems to replace the Dacia. It seats six and – like its real-life counterpart, the original VW Camper – is a low-powered fun bus that can’t help but put a smile on your face.

PUBG camper van


  • PG-117 – PG-117 Soviet ‘Fast Boat’
    • The standard boat in PUBG is a rickety old Soviet tub from World War II, but it can shift across large bodies of water when you need it to. Just keep an eye on fuel: it absolutely devours the stuff when you’re boosting.
  • Aquarail
    • The Aquarail is a retro wooden jet ski that kind of looks like a giant clog. We’re not entirely sure what this one’s based on – something of a generic jet ski design, we reckon – but even though it was introduced with the new desert map, it will be found in both Miramar and Erangel following the release of version 1.0.


  • Plane – Lockheed C-130 Hercules
    • The plane in PUBG – a four-prop Lockheed C-130 Hercules, with a two-row personnel configuration – flies over the map and throws you out into the battle. You can also se them dropping supply crates, and the wreckage of a number of crashed C-130s can be found around the map.
  • Parachute
    • A standard, military-issue, drab green parachute, that stops you dying when you jump out of the plane (and makes you die if you snag it up on a tree, building, or telegraph wire).

More PUBG on Thumbsticks

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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.


Every licensed song and cover on The Last of Us Part II soundtrack

Here’s every real-life song – original, licensed recording or cast-recorded cover – featured on The Last of Us Part II soundtrack.



licensed songs covers the last of us part ii soundtrack
Naughty Dog

Here’s every real-life song – original, licensed recording or cast-recorded cover – featured on The Last of Us Part II soundtrack.

The Last of Us Part II must’ve been a licensing nightmare. There’s that official Taylor 314ce guitar, for one thing, before we even get to the tunes. And we’ve already seen how rights expiry can disappear games from sale, so when Naughty Dog told Sony’s licensing team they wanted Pearl Jam and a-ha (among others) on the soundtrack? That was probably not a popular decision.

But in addition to Gustavo Santaolalla’s original score, there are a whole bunch of licensed songs that made it onto the Last of Us Part II’s soundtrack. (We only wonder what didn’t make the cut, given some of the massive names that did. Let us know if you didn’t get any songs you pushed for, Neil.)

Some of the licensed songs on The Last of Us Part II soundtrack are the original versions, played as background or incidental music. Others are covers, played in part or in full by characters in the game. What’s really neat is that the voice actors behind Ellie and Joel, Ashley Johnson and Troy Baker respectively, played guitar and sang the vocals in the motion capture studio. There’s no sneaky session musicians or dubbing going on here.

So, here’s the full list of every licensed song and cover on The Last of Us Part II soundtrack.

Spoiler warning: This article will contain general location, character and story spoilers for The Last of Us Part II.

Through the Valley – Shawn James (original recording)

It’s super quiet and difficult to make out, but Ellie listens to this on a Walkman in a flashback scene right before Joel gifts her the guitar.

Bonus: This is also the song that Ellie sings while playing the guitar on the trailer for the game from the PlayStation Experience event in 2016.

Future Days – Pearl Jam (covered by Joel, Ellie)

Here’s an interesting one. You first hear Joel playing Future Days for Ellie as he gifts her that beautiful Taylor guitar, then throughout the game, you’ll hear snippets of it, played by Ellie. It includes the lyrics “if I ever were to lose you, I’d surely lose myself” which is thematically appropriate for The Last of Us Part II. So far, so sensible.

But did you know that Future Days appears on Pearl Jam’s Lightning Bolt album, which was released on October 11, 2013? That’s interesting because “outbreak day” – when the Cordyceps brain infection struck – happens on September 27, 2013. So in the fictional universe of The Last of Us, Pearl Jam never actually got to release Lightning Bolt.

So how does Joel know a song that was never released? Game director Neil Druckmann has the answer:

I mean, sure, it sounds a little like a retcon, but it technically works.

Bonus: There’s a poster for Pearl Jam’s Lighting Bolt in the music store Ellie visits with Dina in Seattle.

Take on Me – a-ha (covered by Ellie)

In a game filled with violence (spoiler warning on that article) and the bleakest parts of the human character, there are a few small moments of light. They’re pretty few and far, and they decrease as the game goes on, but one of the nicest comes just after Ellie and Dina arrive in Seattle.

In the aforementioned guitar shop, Ellie finds an acoustic guitar that’s locked away inside a hard shell flight case. She pops open the case, tunes the guitar, and sings a song for Dina. That song? It’s a beautiful acoustic rendition of 80s pop anthem Take on Me, by Norwegian synth heroes a-ha.

For a game that’s split the discourse so heavily, it probably speaks volumes that this – a hands-off cut scene, of characters having a pleasant singalong – is my favourite bit of the game.

Hydrogen – M|O|O|N (Hotline Miami soundtrack)

When Ellie is looking for Nora at the hospital, she happens upon a member of the WLF who is playing on her PS Vita. Ellie interrogates the girl at knifepoint and, ultimately, kills her when she fights back. But the game she’s playing? It’s hyper-violent shooter Hotline Miami. (A game that asks, “do you like hurting other people?” which can’t be a coincidence, given The Last of Us Part II’s themes.)

But the song that’s playing is the thing, here, and that tune is Hydrogen by M|O|O|N.

It Was a Good Day – Ice Cube (original recording)

This is a blink-and-you’ll-miss-it cameo from Ice Cube, but you can hear this classic tune playing in the WLF hospital as Ellie listens in on Nora being questioned by other WLF soldiers looking for Abby.

The Winding Sheet – Mark Lanegan (original recording)

The brilliant Mark Lanegan – vocalist for Screaming Trees and latterly with Queens of the Stone Age – released his first solo album, The Winding Sheet, in 1990. The title track from that album appears on the soundtrack for The Last of Us Part II. You’ll hear it on the boombox at Owen’s aquarium.

Christmas Wish – Roberts, Fletcher, Sturrock (original recording)

This modern Christmas tune is playing during one of Abby’s flashbacks at the aquarium with Owen.

Rock Around the Christmas Tree – Fiddy, Burdson (original recording)

Another Christmas tune from the aquarium flashback at Christmas.

Ecstasy – Crooked Still (covered by Ellie)

Ellie plays this one as part of one of the guitar minigames when she’s having trouble sleeping, at the farm with Dina and JJ.

Little Sadie – Crooked Still (original recording?)

This is the song that’s playing at the dance, during the flashback where Ellie and Dina kiss for the first time.

(We’ve put this down as “original recording?” with a big question mark because it’s not clear if the performance in the game is supposed to be just the original record, played over a PA system, or if it’s supposed to be a “live” band at the party.)

Ain’t No Grave – Crooked Still (original recording)

This is the song Ellie puts on with JJ when Dina requests some tunes to wash up to. Or, more specifically, this is the track on the B-side of the LP, where Ellie starts the needle. The album is Crooked Still’s Shaken By a Low Sound from 2006, and Ain’t No Grave is the seventh song on the record.

But what’s interesting is that a bunch of other Crooked Still tunes crop up in the game’s credits, but this appears to be the last time we hear them. So where are they, exactly? If you go and dance with Dina straight away, they’ll move to the backyard to hang out laundry and the music will end. But if you don’t interact with Dina immediately, you’ll also hear…

Ecstasy – Crooked Still (original recording)

The eighth track on Crooked Still’s Shaken By a Low Sound.

Mountain Jumper – Crooked Still (original recording)

Track number nine on Shaken By a Low Sound.

Railroad Bill – Crooked Still (original recording)

Track ten on Shaken By a Low Sound by Crooked Still.

Wind and Rain – Crooked Still (original recording)

The final track on Crooked Still’s Shaken By a Low Sound.

Young Men Dead – The Black Angels (original recording)

You’ll hear this one playing on a stereo as you battle the Rattlers in Santa Barbara.

Helplessly Hoping – Crosby, Stills & Nash (covered by Joel)

This is a tricky one because it’s not in the game’s credits. Presumably, the snippet of fingerpicking is so short and with Joel not singing any of the lyrics, licensing wasn’t a concern. But in the game’s final flashback between Joel and Ellie, Helplessly Hoping is the song you hear him playing on his front porch when Ellie disturbs him.

Unknown – Unknown (covered by Ellie)

The final song that Ellie plays – or, at least, attempts to play – in The Last of Us Part II is pretty unrecognisable. She lost two fingers on her left hand in the final fight with Abby and can no longer form those chords.

It’s a safe bet that it’s probably Future Days by Pearl Jam, given the chord progression Ellie’s trying to follow and the song’s significance to the story, but it’s hard to say for sure. (And that’s exactly the point, right?)

Wayfaring Stranger – Johnny Cash (covered by Ellie and Joel)

This is the song that plays for the final few minutes of the credits for The Last of Us Part II. But don’t give up that easy – there’s still a post-credits surprise (of sorts) after the end of the trailer.

Bonus: True Faith – New Order (covered by Ellie)

This is the song that Ellie plays on the TV spot for The Last of Us Part II.

It’s also something that Naughty Dog got into trouble over, because it’s very clearly inspired by (if not directly copied from) Lotte Kestner’s 2011 arrangement of the New Order classic.

Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap. Found this guide useful? Please consider supporting Thumbsticks or buying us a coffee to say thanks.

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What are the Microsoft Flight Simulator system requirements?

Microsoft Flight Simulator is back, almost 40 years after its debut. What are the system requirements to play the latest version of your dad’s favourite flight simulator?



Microsoft Flight Simulator system requirements

Microsoft Flight Simulator is back, almost 40 years after its debut. What are the system requirements to play the latest version of your dad’s favourite flight simulator?

Microsoft Flight Simulator launches on August 18, 2020. There are three versions you can buy at launch, which include different combinations of planes and airports depending on how much you spend.

But the question is, what can you run Microsoft Flight Simulator on?

The short answer is, just Windows PC, and just via the Windows Store. At least, for now. Microsoft is reportedly exploring more distribution options for its very serious plane game, with other storefronts like Steam on the cards for later.

It’s also thought that we might see Microsoft Flight Simulator on the Xbox Series X generation of consoles, but the Xbox One generation can’t quite handle the expansive, global flying experience. Which is weird, because when you look at the following system requirements for Microsoft Flight Simulator, it doesn’t look too dissimilar to the power behind the Xbox Series X.

But Microsoft is keen to make sure that games are as cross-platform and cross-generational as possible. The 6 TFLOPs Xbox Series X might be good enough to handle Microsoft Flight Simulator, for instance, but the OG Xbox One – which is rated around 1.3 TFLOPs – would struggle to handle it. And with Microsoft unwilling to split the generation, console players will have to wait for the Xbox Series X, which rocks 12 TFLOPs of GPU power.

Anyway. Back to the present, and the PC system requirements for Microsoft Flight Simulator.

Microsoft Flight Simulator system requirements

  • OS: Windows 10 (version 1909 or higher)
  • CPU: Intel i5-4460, Ryzen 3 1200
  • GPU: NVIDIA GTX 770, Radeon RX 570 | 2 GB VRAM
  • Memory: 8 GB RAM
  • Storage: 150 GB
  • DirectX: DirectX 11

And that’s it. There are minimum system requirements, but no recommended ones. But as is always the case with these things, the more horsepower you can throw at it, the better. If you want to get the absolute best out of Microsoft Flight Simulator, you’re going to want to be at the top-end of the GPU tree.

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What planes and airports are available in Microsoft Flight Simulator?

Here’s every plane and airport featured at release in Microsoft Flight Simulator, grouped by whether you buy the Standard, Deluxe or Premium edition.



what airports planes microsoft flight simulator

Here’s every plane and airport featured at release in Microsoft Flight Simulator, grouped by whether you buy the Standard, Deluxe or Premium edition.

Microsoft Flight Simulator – the shiny new version of your dad’s favourite flight sim – is chock-full of “X times bigger than Skyrim” boasts. It’s the poster child for open-world oneupmanship.

Featuring a “vast and beautiful world that is our planet with more than 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more” and “live traffic, real-time weather and animals”, the latest, Azure Cloud-powered Microsoft Flight Simulator is an enormous package.

But in actual fact, it’s three packages: Standard, Deluxe, and Premium Edition. They’re priced at £59.99, £79.99, and £109.99 respectively, and feature a different selection of aircraft and airports depending on the version of Microsoft Flight Simulator you buy.

We don’t expect this list to remain exhaustive forever. We’re sure Microsoft will either patch in more planes and airports or, more likely, sell them as DLC bundles at a later date. But right now, on the game’s run-in to release, here’s every airport and every plane that’s in Microsoft Flight Simulator.

Every airport in Microsoft Flight Simulator

Standard Edition

  • Aspen/Pitkin County Airport (USA)
  • Bugalaga Airstrip (Indonesia)
  • Chagual Airport (Peru)
  • Courchevel Altiport (France)
  • Donegal Airport (Ireland)
  • Entebbe International Airport (Uganda)
  • Cristiano Ronaldo Madeira International Airport (Portugal)
  • Gibraltar International Airport (Gibraltar)
  • Innsbruck Airport (Austria)
  • Los Angeles International Airport (USA)
  • Tenzing-Hillary Airport (Nepal)
  • Nanwalek Airport (USA)
  • John F. Kennedy International Airport (USA)
  • Orlando International Airport (USA)
  • Paris Charles de Gaulle Airport (France)
  • Paro International Airport (Bhutan)
  • Queenstown Airport (New Zealand)Mariscal Sucre International Airport (Ecuador)
  • Rio de Janeiro-Antonio Carlos Jobim International Airport (Brazil)
  • Juancho E. Yrausqui Airport (Saba)
  • Gustaf III Airport (Saint Barthélemy)
  • Seattle-Tacoma International Airport (USA)
  • Sedona Airport (USA)
  • Serea Aerodrome (Costa Rica)
  • Stewart Airport (Canada)
  • Sydney Airport (Australia)
  • Telluride Regional Airport (USA)
  • Haneda Airport (Japan)
  • Toncontin International Airport (Honduras)
  • Billy Bishop Toronto City Airport (Canada)

Deluxe Edition

Every airport in Standard Edition, plus

  • Amsterdam Airport Schiphol (Netherlands)
  • Cairo International Airport (Egypt)
  • Cape Town International Airport (South Africa)
  • O’Hare International Airport (USA)
  • Adolfo Suarez Madrid-Barajas Airport (Spain)

Premium Edition

Every airport in Standard and Deluxe Edition, plus

  • Denver International Airport (USA)
  • Dubai International Airport (UAE)
  • Frankfurt Airport (Germany)
  • Heathrow Airport (United Kingdom)
  • San Francisco International Airport (USA)

airports in Microsoft Flight Simulator

Every plane in Microsoft Flight Simulator

Standard Edition

  • Airbus A320neo
  • Aviat Pitts Special S2S
  • Boeing 747-8 Intercontinental
  • CubCrafters XCub
  • Daher TBM 930
  • Diamond Aircraft DA62
  • Diamond Aircraft DA40 NG
  • EXTRA 330LT
  • Flight Design CTSL
  • ICON Aircraft A5
  • Robin Aircraft SAS CAP 10
  • Robin Aircraft SAS DR400-100 Cadet
  • Textron Aviation Beechcraft Bonanza G36
  • Textron Aviation Beechcraft King Air 350i
  • Textron Aviation Cessna 152
  • Textron Aviation Cessna 172 Skyhawk (G1000)
  • Textron Aviation Cessna 208 B Grand Caravan EX
  • Textron Aviation Cessna Citation CJ4
  • Zlin Aviation Savage Cub

Deluxe Edition

Every plane in Standard Edition, plus

  • Diamond Aircraft DA40-TDI
  • Diamond Aircraft DV20
  • Textron Aviation Beechcraft Baron G58
  • Textron Aviation Cessna 152 Aerobat
  • Textron Aviation Cessna 172 Skyhawk

Premium Edition

Every plane in Standard and Deluxe Edition, plus

  • Boeing 787-10 Dreamliner
  • Cirrus Aircraft SR22
  • Pipistrel Virus SW 121
  • Textron Aviation Cessna Citation Longitude
  • Zlin Aviation Shock Ultra

planes in Microsoft Flight Simulator

For everyone who’s not counting, that stacks up as follows:

  • Microsoft Flight Simulator Standard Edition: 30 airports, 20 planes
  • Microsoft Flight Simulator Deluxe Edition: 35 airports, 25 planes
  • Microsoft Flight Simulator Premium Edition: 40 airports, 30 planes

Which is a lot of stuff, sure. But whether it’s worth paying an extra fifty quid to be able to land at Denver in a Cirrus SR22? That’s for the player to decide.

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What does the new title screen mean at the end of The Last of Us Part II?

Warning: This article will contain general location, character and story spoilers for The Last of Us Part II.



Naughty Dog / Thumbsticks

Warning: This article will contain general location, character and story spoilers for The Last of Us Part II.

You’ll be familiar with the title screen of The Last of Us Part II, even if you’ve not played the game. Why? Because reviewers tweeted out the title screen weeks before the game even released. (A secondary embargo for when you can tell people you’ve got the game – and limiting the visual bits you can use on your social media to just the title screen – is now a thing. It’s weird, we know.)

But you know what the title screen looks like, that’s the important thing. It’s a small motorboat, bobbing around, in the fog. It’s simultaneously serene and ominous, something that The Last of Us does especially well as a series.

When you complete The Last of Us Part II, however, the title screen changes. There’s the obligatory New Game Plus mode, of course, but the visuals have changed, too.

It’s still a boat – a similar-looking one, at that – but it’s in a different setting. Gone is the fog and the gloom, replaced instead with waves, crashing on a sandy beach, and a circular white building in the distance.

Where is it, though?

Where is the location in the new title screen of The Last of Us Part II?

First up, the straightforward bit: It’s Santa Catalina Island in Southern California, or just Catalina for short.

You might be thinking it could be absolutely anywhere, but that round, white building is really distinctive. Here’s a side-by-side comparison:

Source (top): Flickr | Source (bottom): Naughty Dog

(It’s not exactly the same angle and the design is slightly stylised, but the building is the Catalina Island Casino Ballroom and Theater, in case you were wondering. It’s located in Avalon, the largest settlement on Catalina.)

Don’t worry if you thought you’d missed something on your playthrough, though. You don’t actually visit Catalina, the location of the new title screen, on a playthrough of The Last of Us Part II.

But it is somewhere that’s been mentioned in the game. Here come the spoilers. Seriously. Get out of here if you’ve not finished The Last of Us Part II yet.

What’s the significance of the new title screen in The Last of Us Part II?

So, you’ve nearly completed The Last of Us Part II. You’ve done the prologue, including the upsetting bit. You’ve completed the three days of Seattle as Ellie, then you’ve gone back and done it all again from Abby’s point of view. You’ve been to the farm with Ellie, Dina and the potato, and now you’re back in Abby’s shoes, in Santa Barbara.

Why? Because, before he died, Owen had been fixing up a sailboat and planned to make his way from Seattle to Santa Barbara, looking for the Fireflies.

Abby and her friends were all originally Fireflies. They were displaced and joined the WLF looking for a new cause after the Salt Lake City incident with Joel and Marlene, but Owen had been hearing rumours that the Fireflies were getting the band back together.

He had heard from multiple people that the Fireflies had a presence in Santa Barbara. Abby dismissed it all as rumour at the time, but with Owen now gone and no other focus for her and Lev, chasing down the Fireflies seems like as good a plan as any other.

So they heard to Santa Barbara and – after trading a pistol for some information – find themselves on Constance Avenue, looking for number 2425.

The house is empty but, hidden in the basement, they find a small barracks with beds, supplies, and a radio. Next to the radio, Lev finds a list:

  • San Diego KGFS183
  • Big Sur KBSG583
  • Catalina Island KZRQ639
  • Los Angeles KSPG374

The Last of Us Part II radio frequencies

They proceed to call what they presume to be Firefly bases and get nothing but static. Abby has all but given up hope when “Catalina” responds. She introduces herself as a former Firefly and asks to come in. They test her on who was in charge at her last post, at Saint Mary’s Hospital in Salt Lake City. When Abby answers correctly – it was her father – she and Lev make to leave for Catalina, then get abducted by a group of human traffickers called the Rattlers on the driveway to the house.

And we all just assumed that it was the Rattlers on the radio, right? Messing with people, perhaps. Or, more likely, using whispers, the promise of a group of Fireflies to lure people to the house, and the radio as a notification that someone had stepped into the trap.

Fast forward right to the end of the game. Ellie has upped and left Dina and the potato to continue the search for Abby and vengeance, and found her strung up on “the pillars” by the Rattlers. She cuts Abby down, Abby grabs Lev, and they make their way to a pair of small motorboats, in the fog, on the beach. We catch a glimpse of the original title screen, from a different angle.

You think everything’s done, then Ellie has one more stab at revenge, an exercise in futility that sees Ellie lose two fingers, and the pair sitting in the shallow water, spent. There’s no fight left in either. They get in their separate boats and leave.

One final sequence plays, with Ellie returning to the farm to find Dina and baby potato have left, presumably to move back to Jackson. Then the credits roll, followed by the new title screen.

We know the boat on the beach isn’t Ellie’s. She’s back in Wyoming, an entirely landlocked state with no coastline. So by process of elimination, that means the boat on the new title screen must belong to Abby and Lev.

So what does it mean? What’s the significance of the new title screen after you complete The Last of Us Part II?

If you look closely at the digital recreation of the Catalina Island Casino you can see flags, flapping on its roof. That’s not unusual; the building sports flags year-round. But with a quarter of a century passed since the start of the outbreak, any flags that were left there after the apocalypse would surely have blown away or decayed by now. Which means someone must be maintaining the flags. Which means someone must be living at the Catalina Island Casino.

We can’t say for sure that it’s the Fireflies. We don’t know for sure that the person Abby spoke to is genuinely with the group. But what we can say for certain is that Abby and Lev have travelled to Catalina Island to check it out.

That’s definitely their boat, and that’s definitely Catalina.

Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap.

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Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.

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What is the apartment 302 safe code in The Last of Us Part II?

The apartment safe code in The Last of Us Part II isn’t actually written down, which makes it a bit trickier to find than the others.



The Last of Us Part II apartment 302 safe code note
Naughty Dog

The apartment 302 safe code in The Last of Us Part II isn’t actually written down, which makes it a bit trickier to find than the others.

So you know the drill by now. You find a safe in The Last of Us Part II, then you need to find a code to open it and access the goodies inside. (Don’t get too excited. The goodies are usually two shotgun shells and a bottle of rubbing alcohol; it’s hardly the crown jewels.)

Often, the code is literally written down for you. There’s a note, left by a (presumably-no-longer-a) survivor, advising their friends or loved ones how to access their disappointing trove. Or as chance may have it, allowing the player to nab some supplies.

Sometimes, the code isn’t written down at all. Instead, the note maker has left a clue, a nod to the environment to find the code. That might be a winning lottery ticket or a suspiciously short wireless password. But in the case of the apartment 302 safe code, it’s not so obvious.

You’ll find reference to the safe on a note that’s been passed back and forth between two apartments. After the evacuation of downtown, by chance, next-door neighbours realise they’re not alone. Both apartments chose not to leave, for reasons their own. But far from the “humans are the real monsters” narrative pushed in The Last of Us Part II and its ilk, these neighbours, who probably never spoke in the before times, begin communicating. Getting to know one another. Helping each other out. Sharing freshly baked cornbread and vodka. It’s heartwarming stuff.

We can track their conversation, back and forth, on a scrap of paper passed under locked doors. Then tragedy strikes and apartment 302, following a death, readies to leave. They pass a note under next door advising them of the code to the safe, telling them to help themselves. Next door writes back a thank you but declines the offer, which means there’s still something in the safe for your grubby little mitts.

But what is the apartment 302 safe code? The clue to this one is in the apartment number:

“I’m leaving our door unlocked and some supplies in our safe. Combo is our apartment number then your apartment number.”

The apartment you’re standing in is 302. You can see that from the board in the room, and it’s also mentioned in the note. So you go to the safe and try 302-303 and nothing happens. Why? Because in some buildings, like houses on some streets, the apartment numbers are even one on side of the corridor and odd on the other.

That actually makes the apartment 302 safe code 302-204.

Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap. Looking for more The Last of Us Part II safe codes? Head over to our guides section.

Enjoyed this article?

Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.

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