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Resident Evil 2 remake scraps the A/B scenarios of the original

The producers of the upcoming Resident Evil 2 remake have said that the game will not include A/B scenarios.

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Resident Evil 2 remake producers, Yoshiaki Hirabayashi and Tsuyoshi Kanda, have said that the game will not include A/B scenarios.

The A/B scenarios, in the original Resident Evil 2, were alternate version of the same campaign. The A scenario would be the standard play-through, and the B scenario would feature different cinematics, alternate item placement etc.

In an interview with Rely on Horror, the two producers went into detail on the system in place for the remake:

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“We still want to replicate that feeling of seeing two sides to the same story through both character’s perspective in their own way. So for that reason we have a Leon campaign and a Claire campaign, they’re separate and you can choose which one you want to play first. We did simplify it a bit and make it more elegant by eliminating the A/B distinction and sort of meshing together what happens to the character’s A and B scenarios into one story.”

Hirabayashi also revealed that the developer considers all three Resident Evil camera angles for the game.

“With a first person camera, you see the zombie but not yourself; and with a fixed camera you see both but it’s more zoomed out and not as intense. For me the over the shoulder camera gives you that intense struggle between both the character and the enemy.”

Resident Evil 2 is due out on January 25, 2019 for PlayStation 4, PC, and Xbox One.


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Josh is a freelance writer. You’ll find him banging on about the vertices between games and film and music and poetry and books, but don’t let that put you off. He likes games. He likes writing. He also gets the biscuits in.

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