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Sea of Thieves sails past 10 million players

Yo ho ho, it’s a pirate’s life for *checks notes* at least 10 million people since Sea of Thieves set sail two years ago.

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Sea of Thieves 10 million players
Rare / Xbox Game Studios

Yo ho ho, it’s a pirate’s life for *checks notes* at least 10 million people since Sea of Thieves set sail two years ago.

Sea of Thieves, the plunder-em-up from Rare and Xbox Game Studios, set sail for the Indies on January 24, 2018. The game received praise for its aesthetic (especially that glorious water tech!) and its commitment to being a friendly, open community.

But one criticism levelled at Sea of Thieves at launch was that it was a little content-light. There was still plenty of fun to be had hooning around on a sloop with your friends, but there was only a finite amount of stuff to do, and some of it could be a little repetitive.

But over the past two years, Rare has added more and more content to Sea of Thieves, including new quests, new monsters, plenty of community engagement, and lots of lovely themed/seasonal content. You know, the stuff the kids are into these days. Also, pets were a winner.

And the attention they’ve given the game has clearly worked: Rare has today announced (via the official Sea of Thieves Twitter account) that the game has seen over 10 million pirates since its launch in January 2018.

https://twitter.com/SeaOfThieves/status/1214940204315926528?s=20

“Join us in a toast to the 10 million pirates who have ventured onto the Sea of Thieves looking for adventure, glory and a tall tale or two to tell their mates! Cheers to every single one of you, and thank you for joining us on this voyage!” – Official Sea of Thieves Twitter account

It’s no small achievement in a market that includes Fortnite, PUBG, Destiny 2, and all the other live service and multiplayer games on the market right now. If Sea of Thieves continues to prove popular, expect to see Rare and Microsoft supporting this voyage for a long time yet.

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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.