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Bluehole is slowing the rate of PlayerUnknown’s Battlegrounds updates

When you’re rushing, you make mistakes. That’s true of looting buildings, chasing the play zone, or the rate of PlayerUnknown’s Battlegrounds updates.

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PlayerUnknown's Battlegrounds updates

When you’re rushing, you make mistakes. That’s true of looting buildings, chasing the play zone, or the rate of PlayerUnknown’s Battlegrounds updates.

One of the key elements of Early Access is the notion of frequent updates. Whether thats bug fixes or patching, tweaks or balance modifications, or new content entirely, there’s a reason a game is unleashed on the public before it’s finished: so it can get better.

And the other key thing is communication. It’s important that the players, who have given you money for something that is unfinished – and at times, downright broken – know what you’re up to, and why. Just ask Raph van Lierop and the Hinterland Games team about their experiences with The Long Dark, arguably one of Early Access’ biggest successes.

Until PlayerUnknown’s Battlegrounds came along, that is, kicking ass (with a pan) and taking names.

Brendan Greene – the titular PlayerUnknown – and the Bluehole team have been handling the frequent communications rather well, and the updates have been very regular; with a small update every week, and a larger one every month or so.

But the last big PlayerUnknown’s Battlegrounds update – adding first-person only servers, car horns, and patching a nasty client bug – caused a swathe of instability, leaving fans struggling to get connected and battling against lag (as much as they were 90-something other players) for the best part of two days.

So it’s no surprise, then, that Bluehole have today announced – via a post on the game’s Steam Community page – that the frenetic patch rate will be slowing to allow further time for QA.

Today we are changing our patch and update schedule to improve how we work on the game, as well as set realistic expectations for players. Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update.

So far, as expected. That level of patching was probably unsustainable without introducing further issues, particularly with massive PlayerUnknown’s Battlegrounds updates like the vaulting system coming soon.

Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary. This way, when we have a new feature that we’d like to roll-out it will be more thoroughly polished thanks to extensive community feedback. This will result in our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game. We will still inform our community with public patch notes outlining changes we’ve made with each update.

Don’t worry, though: they close by saying that PlayerUnknown’s Battlegrounds is still on track for the full release on its updated timeline, which by last reckoning is still Q4 2017.

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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.

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New Nintendo Switch releases (August 10-15, 2020)

Here’s the full rundown on this week’s lineup of new Nintendo Switch eshop releases.

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New Nintendo Switch eShop releases
Nintendo / Thumbsticks

Here’s the full rundown on this week’s crop of new Nintendo Switch eShop releases.

The Alto Collection is our pick from this week’s lineup of new Nintendo eShop games. The collection brings together two snow (and sand) boarding games – Alto’s Adventure and Alto’s Odyssey – that were greeted with wide acclaim on mobile. Don’t let the smartphone roots put you off, these are magical, blissful games that shouldn’t be missed.

Faeria, the turn-based digital card game from Abrakam, also lands on Switch this week. The game has a well designed hex-based battle system, over 100 hours of single-player content, and a generous amount of co-op missions.

Other new Nintendo Switch releases include the romantic visual novel Big Dipper, top-down shooter Zero Strain, and the time-bending twin-stick shooter, The Ambassador: Fractured Timelines.

We’ll update this page with any changes throughout the week. In the meantime, here is the current lineup of new Nintendo eShop releases.

New Nintendo Switch releases: August 10-15, 2020

Monday, August 10, 2020

  • Twist & Bounce

Tuesday, August 11, 2020

  • Is It Wrong To Try To Pick Up Girls In A Dungeon? Infinite Combate (NA)

Wednesday, August 12, 2020

  • Banner of the Maid
  • Metamorphosis
  • Volta-X
  • Escape From Tethys

Thursday, August 13, 2020

  • The Alto Collection
  • Collar X Malice -Unlimited-
  • Boomerang Fu
  • Bite The Bullet
  • Faeria
  • The Ambassador: Fractured Timelines
  • Double Kick Heroes
  • Darkestville Castle
  • Big Dipper
  • Pro Pool Gold
  • Devious Dungeon Collection
  • We Are Doomed
  • Zero Strain

Friday, August 14, 2020

  • Deliver Us The Moon
  • Shaolin vs Wutang
  • Linn: Path of Orchards
  • Prehistoric Dude

Saturday, August 15, 2020

  • Regina & Mac

You can also catch up with the week’s new PlayStation 4 and Xbox One releases.


More video games from Thumbsticks

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New PlayStation 4 releases (August 10-14, 2020)

Ubisoft’s Hyper Scape headlines this week’s lineup of new PlayStation 4 video game releases.

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New PlayStation 4 game releases
Sony / Thumbsticks

Ubisoft’s Hyper Scape headlines next week’s lineup of new PlayStation 4 video game releases.

Hyper Scape is next week’s big new PS4 release following a month in open beta on PC. Ubisoft’s free-to-play FPS battle royale is certainly ambitious, and you can expect it to be well supported by Ubisoft. Nonetheless, it has a ways to go to convince us that it will be as successful as other F2P shooters like Apex Legends or Valorant. Lovely art direction, though.

Alto’s Adventure and Alto’s Odyssey made their names on mobile, but we can’t wait to play Team Alto’s dreamy snowboarding games on the big screen. Both titles come to PS4 – as well as Xbox One and Switch – in The Alto Collection on Thursday.

Other new PS4 releases that catch the eye include Zero Strain, which is a vibrant top-down shoot ’em up with MOBA elements, and Dying Light: Hellraid, a new, hellish, expansion for Techland’s Dying Light. EA Sports UFC 4 also makes an entrance on Friday.

We’ll update this page throughout the week as we get more PS4 release dates confirmed.

The Drop: New PS4 releases for August 10-14, 2020

Monday, August 10, 2020

  • No releases.

Tuesday, August 11, 2020

  • Brunch Club
  • Hyper Scape
  • Is It Wrong To Try To Pick Up Girls In A Dungeon? Infinite Combate

Wednesday, August 12, 2020

  • Banner of the Maid
  • Escape From Tethys – TBC
  • Metamorphosis
  • Prehistoric Dude – TBC
  • Zero Strain

Thursday, August 13, 2020

  • The Alto Collection
  • Bite the Bullet
  • Boomerang Fu
  • Darkestville Castle

Friday, August 14, 2020

  • Dying Light: Hellraid
  • EA Sports UFC 4

Bookmark the Thumbsticks new releases page for the latest video games. You can also follow us on social media via Flipboard, Facebook, Google News, and Twitter.

Enjoyed this article?

Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.


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New Xbox One releases (August 10-14, 2020)

Next week’s lineup of new Xbox One releases features snowboarding, slayings, slams, and brunch.

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New Xbox One game releases
Microsoft / Thumbsticks

Next week’s lineup of new Xbox One releases features snowboarding, slayings, slams, and brunch.

A glut of new games come to Xbox One this week, headlined by the full release of Ubisoft’s new battle-royale shooter, Hyper Scape. It looks rather lovely, but the hype escapes us on this one, unfortunately.

Instead, you’ll find us on the slopes enjoying the delights of The Alto Collection, a compilation that includes the sublime duo of snowboarding games, Alto’s Adventure and Alto’s Odyssey. To be frank, it’s all downhill from here.

Other new releases include EA Sports UFC 4. EA says the introduction of “Real Play Motion” technology will overhauls the experience from the clinch to the takedown. One for fans of furious but friendly fumbling.

Meanwhile, residents of Harran can take a trip to a dark and dangerous stronghold in the long-awaited Dying Light: Hellraid. This new expansion is based on Techland’s long in development fantasy slasher.

Brunch Club, Through the Darkest of Times, and Bite the Bullet are also among next week’s Xbox One releases.

Each new game can be purchased from the Xbox One digital games store and the Microsoft web store. We’ll update this post throughout the week with any last minute additions.

New Xbox One releases: August 10-14, 2020

Monday, August 10, 2020

  • No releases. Why not watch the extended Lord of the Rings trilogy?

Tuesday, August 11, 2020

  • Brunch Club
  • Car Mechanic Simulator Classic
  • Hyper Scape

Wednesday, August 12, 2020

  • Escape From Tethys
  • Metamorphosis: Xbox Edition
  • Prehistoric Dude
  • Zero Strain

Thursday, August 13, 2020

  • The Alto Collection
  • The Ambassador: Fractured Timelines
  • Boomerang Fu
  • Darkestville Castle
  • Faeria
  • Through the Darkest of Times

Friday, August 14, 2020

  • Bite the Bullet
  • Cooking Simulator
  • Dying Light: Hellraid
  • EA Sports UFC 4
  • The Explorer of Night
  • Linn: Path of Orchards
  • Of Tanks and Demons III

Bookmark the Thumbsticks new releases page for the latest games. You can also follow the Thumbsticks team via Flipboard, Facebook, Google News, and Twitter.

Enjoyed this article?

Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.


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Final Fantasy VII Remake smashes another massive sales milestone

Nearly half as many people who bought the original have already bought the Final Fantasy VII Remake.

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Final Fantasy VII Remake 5 million sales
Square Enix

Nearly half as many people who bought the original have already bought the Final Fantasy VII Remake.

It’s no secret that Final Fantasy VII has always been one of the biggest sellers for Square Enix, then Squaresoft. No single game in the series has sold more units, either upon original release, or when you include re-releases and remasters.

There is one modern Final Fantasy game that’s coming up fast on the rails of Final Fantasy VII, though – its own remake.

Where the original game has sold over 13 million copies, the Final Fantasy VII Remake sold 3.5 million in its first three days, and in the following four months, has now sailed past 5 million sales overall. It’s an impressive achievement for something we were genuinely very worried about prior to release.

It’s even more impressive when you remember that the Final Fantasy VII Remake has only (thus far) released on PS4. Final Fantasy XV, for instance, which launched on PS4, Xbox One and PC, has sold nearly 9 million units. When the Final Fantasy VII Remake inevitably releases on Xbox One and PC – and presumably with a graphical bump on PS5 and Xbox Series X at a later date – those figures will only increase.

And then remember that we’ve only seen a fraction of the story. The scope of the Final Fantasy VII Remake only covers the first eight hours or so of the original game. If each segment of the Remake – and we’re assuming there’ll be at least three parts – sells 5 million copies, then it could very well surpass the original and become the best-selling Final Fantasy game ever.

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Everything revealed on the PlayStation State of Play for August 2020

August’s PlayStation State of Play included a detailed look at Crash Bandicoot 4, more information on Spelunky 2, and a deep dive into the PS5’s Godfall.

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PlayStation State of Play - August 2020
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August’s PlayStation State of Play included a detailed look at Crash Bandicoot 4, more information on Spelunky 2, and a deep dive into the PS5’s Godfall.

Of all the games on last night’s broadcast, it was the indie titles that caught our attention. Derek Yu’s tantalising walkthrough of Spelunky 2 was the highlight, but we’re also excited for the remaster of Braid, and the more we see of Bugsnax, the more we want to move to Snaktooth Island.

Here’s a quick rundown of all the announcements from August’s PlayStation State of Play. You rewatch the broadcast in full at the bottom of the page.

PlayStation State of Play – August 2020

Crash Bandicoot 4: It’s About Time

Developer Toys For Bob promise precise platforming action that builds on the original trilogy with new abilities and wide-open environments. The game includes cosmetics to unlock and playable characters including Dingodile and Doctor Neo Cortex. The cool-looking N’ Verted mode changes the camera perspective and adds varied new gameplay and art styles existing levels. Bend the laws of time and space on October 2, 2020.

Hitman III

IO interactive give the acclaimed stealth series the full VR treatment as part of the upcoming Hitman III. Sneaking onto consoles in January 2021.

Braid Anniversary Edition

Jonathan Blow’s subversive platformer receives a subtle but sumptuous makeover to celebrate its, erm, thirteenth anniversary. Improved graphics and audio are accompanied by a comprehensive developer commentary. Scratching heads in early 2021.

The Pathless

New PlayStation 5 footage from Giant Squid’s open-world adventure game. The demo includes traversal and Eagle cleaning gameplay. We expect the pleasure will come in the playing for this one. Soaring onto PS5 in 2020

Spelunky 2

Derek Yu, we love you! Spelunky 2 will include online multiplayer, a raft of new items and an expanded, more intricate world. And ridable turkeys. Ridable. Turkeys. Saddle up on September 15, 2020.

Bugsnax

More offbeat PS5 gameplay footage from Young Horse’s curious and quirky trip to Snaktooth Island. Starting singing that song this holiday

Vadar Immortal – August 25, 2020

The hit virtual reality Star Wars experience is coming to PlayStation VR. Be as clumsy as you are stupid on August 25, 2020.

Auto Chess – October 31 PS4

The popular online competitive multiplayer strategy game is coming to PlayStation 4. Make your move on October 31, 2020.

The Pedestrian – January 2021

Skookum Arts’ inventive 2.5D side-scrolling puzzle platformer is PS4 bound. All signs point to a January 2021 release.

Hood: Outlaws and Legends

It looks like Robin Hood is finally getting a AAA – or perhaps AA – game. Rob from the rich and give to the poor on PS5 sometime in 2021.

Godfall

New combat gameplay from Counterplay’s upcoming looter slasher. Looks okay we suppose. Godfall drops on PS5 this holiday.

And also

  • Genshin Impact  – A new trailer for the game of the manga that we know little about. Shriek hysterically in Autumn 2020.
  • TemTem – A popular Pokélike appears on PlayStation 5 consoles in 2021.
  • AEON Must Die! – A new trailer for the upcoming tactical beat-em-up RPG.
  • Anno Mutationem – There’s neon aplenty in the new trailer for Lightening Games’ blend of action and role play. Light up in December 2020.
  • Control – Remedy’s sublime third-person action adventure receives its second expansion. Alan wakes on August 27.


Visit the Thumbsticks new releases page for weekly updates on the latest Nintendo Switch, Xbox One, and PlayStation 4 games. You can also follow us on Flipboard or Twitter.

Enjoyed this article?

Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.


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