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Spaceteam wins the GameCity Prize

Spaceteam, the “co-operative shouting game for phones and tablets”, has been announced as the winner of the third annual GameCity Prize.

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Spaceteam

Spaceteam, the “co-operative shouting game for phones and tablets”, has been announced as the winner of the third annual GameCity Prize.

The GameCity Prize is one of the centrepieces of the annual GameCity festival held in Nottingham City each October. The award aims to start new conversations and celebrate video games as a cultural art form. The award has previously been won by Journey and Minecraft.

Henry Smith, the creator of Spaceteam, said: “I’m extremely honoured and also humbled to be chosen for the GameCity Prize. I’m a strong supporter of diversity and accessibility in video games so I’m really glad these things are being celebrated. Special thanks to Phil, Jérémie, Sara and all the Spaceteams out there. Look out for the Spaceteam Admiral’s Club… coming soon!”

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GameCity festival director Iain Simons said: “This was one of the most exciting and diverse shortlists that we’ve had to date. Spaceteam is a great example of a title that pushes the boundaries of what interactive entertainment can be, which is something that we will continue to explore and celebrate at GameCity.”

Spaceteam was selected by a panel of judges, all leading figures in their own creative fields, covering acting, art, broadcasting, education and journalism.

Find out more about GameCity here and for further information about Spaceteam visit Sleeping Beast Games.

Sleep no more, Beast.

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Thumbsticks editor and connoisseur of Belgian buns. Currently playing: Paper Mario: The Origami King, Animal Crossing: New Horizons, and Pikmin 3 Deluxe.