Video: Watch Sean Murray talk about the making of No Man’s Sky
Sean's Murray's fascinating GDC talk on the mathematics of No Man's Sky is now available to watch on YouTube.
GDC highlights and 2018 dates confirmed
GDC organisers have revealed that 26,000 games industry professionals attended this year's conference, taking in more than 500 lectures, panels, tutorials and roundtable discussions.
Designing Breath of the Wild’s green and pleasant land
Nintendo’s Satoru Takizawa reveals how the art style of Zelda: Breath of the Wild was influenced by the game's mechanics and convention breaking design.
Snake Pass: hands-on preview
Forget the reborn Nokia 3310; Sumo Digital's Snake Pass is the snake game you need and it's slithering onto the Nintendo Switch.
Highway to Hell: How Mick Gordon crafted the Doom soundtrack
In his GDC talk ‘Doom: Behind the Music’, Mick Gordon, composer at Game Audio Australia, spoke about the compositional process and production techniques used to create the hit FPS’s intense soundtrack.
Breath of the Wild, science, and clever little lies
Speaking at GDC, Nintendo’s Takuhiro Dohta revealed how the ‘multiplicative gameplay’ of The Legend of Zelda: Breath of the Wild was created.
Breaking series conventions with Breath of the Wild
Speaking at GDC, Nintendo’s Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta revealed how The Legend of Zelda: Breath of the Wild was born from a desire to break with the conventions of the series.
Overwatch wins big at the Game Developers Choice Awards
Overwatch wins Game of the Year at the annual Game Developers Choice Awards.