GDC 2016: The Devolver guide to choosing a publisher
Devolver Digital’s Nigel Lowrie outlines what developers need from a good publisher.
GDC 2016: How player imagination was used to tell Her Story
In his GDC talk, independent developer Sam Barlow revealed the processes he used to create an engaging narrative in Her Story.
GDC 2016: Ojiro Fumoto on polishing Downwell’s gun boots
In his talk at the Game Developers Conference, Ojiro Fumoto spoke about the success of his mobile and PC game, Downwell, and how it was built around one core game mechanic.
GDC 2016: Hands on with Severed
DrinkBox Studios follow up Guacamelee! with Severed, a touch-centric dungeon crawler for PS Vita.
GDC Europe opens submissions for the Innovative Games Showcase
The organisers of GDC Europe 2015 have called for european developers to submit to the second annual European Innovative Games Showcase.
Survival and self judgement in This War of Mine
11 Bit Studios’ This War of Mine examines the experience of war as seen by a group of civilians trying to survive in a besieged city.
Crossy Road: How Hipster Whale reinvented free-to-play
It’s sometimes easy to characterise all mobile games as money grabbing, shallow and greedy. Eschewing great gameplay in pursuit of the digital gold rush.
Creating Adventure for the Atari 2600
A story of technical tricks and politics.