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Final year one DLC for The Division 2 is going to Coney Island

“So goodbye, farewell, so long forever; goodbye my Coney Island babe.”

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The Division 2 Coney Island
Ubisoft / Thumbsticks

“So goodbye, farewell, so long forever; goodbye my Coney Island babe.”

The Division 2, Ubisoft’s absolutely-not-political loot shooter that’s set in the ruins of modern America, released almost a year ago. In that time, Ubisoft studio Massive has put out three pieces of post-release content:

  • Prologue – Invasion: Battle For D.C
  • DLC 1 – D.C. Outskirts: Expeditions
  • DLC 2 – Pentagon: The Last Castle

And now the fourth and final piece of year one DLC for The Division 2 has been revealed. It looks like we’re going on a trip to Coney Island.

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In the trailer, operators from the titular Division are tasked with travelling to Coney Island to rescue a scientist who might just have a cure for the global pandemic that wiped out huge swathes of the population.

For some reason, some criminals are keeping the scientist in a box? In the middle of a theme park? Look, the exposition isn’t perfect. It rarely is in The Division. But it’s time to don your glowing orange wristwatch, exercise your second amendment rights, and shoot some US citizens who’ve fallen on hard times and turned to a life of crime in understandably difficult circumstances.

The Division 2’s Coney Island excursion – called Coney Island: The Hunt – will release in February 2020. We’ve not been given an exact date, yet, but Year One pass holders will get to play it seven days earlier than everyone else.

Expect to see more post-release content for The Division 2 in its second year, as Ubisoft looks to maximise the lifespan of (and therefore, its return on investment in) the game. The developer and publisher will be changing its strategy in 2020 after “a sharp downward revision in the revenues expected from Ghost Recon Breakpoint and, to a lesser extent, The Division 2.”


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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.

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