The PS5 is the “perfect size.”
It’s been the topic of much scorn and amusement. The inconvenient dimensions and sheer size of both the PlayStation 5 and Xbox Series X even upset our editor Tom Baines. Where are these ray-tracing leviathans supposed to go? Supposedly people are finding space for them, even if they have to invest in an extension on their houses.
That makes it all the more amusing that senior art director Yujin Morisawa, responsible for designing the PS5, has told the Washington Post that the current size, is in fact, a compromise worked down to.
“When I started drawing, it was much larger even though I didn’t know what engineering was going to do,” Morisawa said. “It’s kind of funny that engineering actually told me it’s too big. So, I actually had to shrink it down a little bit from the first drawing.”
“We wanted to get it much smaller, so it’s the perfect size right now. If I made it thinner, there would be less air flow to it. It would disturb the player while they are playing. Form-factor wise, I drew a perfect line around it and tried to hit the perfect size.”
“Perfect size” is, of course, a very subjective point, but perhaps the gaming world is being too hard on the now this-gen consoles. Whilst they don’t compare well to former consoles, considering they hit the performance of a high-end desktop gaming rig PC with a comparatively smaller/slimmer form factor (whilst not overly sacrificing airflow), perhaps as Morisawa says, these really are the best compromise we could hope for.
It’s of little consolation to our living rooms, but there’s always the Xbox Series S if this point overwhelms every other consideration for you.
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