Ahoy shipmates, we have bad news from Justin A. Farren, creative director of Ubisoft Singapore’s upcoming pirate combat game, Skull & Bones.
Skull & Bones was announced at last year’s E3, and although an official release date wasn’t given, it was expected to release in this financial year, which runs through to March 2019. In a message posted to the official Skull & Bones forum, Farren has announced that the game will now be released later than initially planned.
“Since then, we’ve been hard at work developing Ubisoft Singapore’s vision of the pirate fantasy while looking very closely at the feedback we’ve received on our forums and social channels. That continued feedback is vital – we want to build a community that shares the same excitement we have for Skull and Bones.”
Farren goes on to explain more about the team’s ambition for the game, which although wildly different in tone to Rare’s Sea of Thieves, shares many of the same concepts.
“Our goal remains as clear as ever: build a shared systemic open ocean that captures the essence of the pirate fantasy and is full of activities. We aspire to create a game where the act of attacking and robbing ships at sea — and where every single decision you make — requires you to carefully assess the risk versus reward.
We also are building a world rich in lore and stories, where you’ll come across memorable characters and have the canvas to create your own stories. Letting you set your own objectives and to take down your rivals on your own terms is key to the experience we want to create.”
Despite the delay, Skull & Bones will make another appearance at this year’s E3, with Farren saying that the team at Ubisoft Singapore is looking forward to showing how far the game has progressed since its initial reveal.
Skull and Bones is due to launch on Xbox One, PS4, and PC.
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