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What are the Borderlands 3 character classes, and which should you pick?

Need help figuring out which Borderlands 3 character classes you should pick? Let’s get you rollin’.

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Borderlands 3 character classes

Need help figuring out which Borderlands 3 character classes you should pick? Let’s get you rollin’.

The character classes in Borderlands 3 are, broadly speaking, similar to the classes in the first game. There’s a soldier, Siren, hunter, and a big tank-looking slab. But in Borderlands 3, there’s a twist. Well, to some of them.

The soldier is basically just a solider, but the Siren is also a hand-to-hand brawler? The hunter can keep their helpful pet in the field at all times, while the big tank type is actually a giant mech suit for its pilot. (Nobody, alas, gets the Fragtrap’s Vaulthunter.exe subroutine. It’s probably for the best.)

That’s all as clear as mud, then. Here’s what you need to know about the Borderlands 3 character classes.

Amara – The Siren

Amara, on the one hand, is the traditional Borderlands Siren. Where Amara differs from the traditional Siren class in Borderlands 3, however – who tend to be cast in the archetypal D&D magic-user role – is that she’s an absolute unit.

Her other action skills make use of her phase abilities to sprout multiple arms like the Hindu goddess, Shiva, and pummel her way around the battlefield. She can use the phasegrasp ability – almost exactly the same as Maya’s phaselock ability in Borderlands 2, but with her massive blue arms – to lift enemies in the air and freeze them in place. She also has a phaseslam ability, which is a traditional ground pound, and a phasecast ability, where Amara creates a projection of herself that damages everything in its path.

Absolute. Beast.

FL4K – The Beastmaster (Hunter)

FL4K is outwardly similar to Mordecai in the first Borderlands. (And to a lesser extent, Gaige from Borderlands 2.) But where previous character classes in the series can only summon their helpers for short bursts, and subject to a cooldown period, FL4K’s pets are with them at all times. Well, until you get them killed. You can have one of three pet types at any time – a jabber, spiderant, and skag – and they’ll respawn after a cooldown period if you lose them. (You can also bypass the cooldown period if you befriend an enemy of the same type as your equipped pet.)

As for action skills, FL4K can turn themselves invisible with a cloaking ability, can command flying rakk to dive-bomb enemies, and has a gamma burst ability, where FL4K opens a rift at a target location and transports their active pet through to deal damage to enemies. (This has the bonus of potentially making your pet bigger, more dangerous, and can even revive them if they’re recently-downed.)

Moze – The Gunner (Tank)

Moze is a character who’s passive skills confer improvements in gunplay and explosives. In open play, she’s just like any other character, and is probably closest to the soldier classes from the previous Borderlands games. But Moze can summon the Iron Bear, a giant, hulking mech suit, and her action skills are focused on the Iron Bear’s destructive abilities.

The action skills that Moze has selected determine which weapons are equipped on the Iron Bear, and she can have two action skills active at once. The weapon choices are a minigun, which fires rapidly, but in true video game fashion, overheats under heavy use; a railgun, which fires electrified projectiles accurately and at long range; and a semi-automatic grenade launcher. One neat extra trick of the Iron Bear is that one of your vault-hunting comrades can climb onto the back and hitch a ride onto the battlefield.

Zane – The Operative (Soldier)

Like the solider and commando character classes of the previous Borderlands games, Zane – the operative – has the ability to deploy a gadget for one of his action skills. In Borderlands 3, however, the operative has the opportunity to equip more than one device to different action skills, with different effects.

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Zane has three action skills: a flying drone, to deal damage to enemies; a shield, which is fairly self-explanatory; and a clone, which he can swap positions with. (Think of it like Arnold Schwarzenegger’s wristwatch gizmo in Total Recall, but with the ability to switch places on command.) So pick two from the three, but keep in mind that if you equip more than one of these action skills, you’ll have to sacrifice the grenade slot.

Which Borderlands 3 character class should you pick?

Well, that’s really up to you. If you’re an old hand, you might want to try and match your character class in Borderlands 3 with your old favourites.

Some of the choices in Borderlands 3 are pretty obvious in that regard. If you favoured Mordecai or Gaige, you’ll like FL4K, the beastmaster. If you mained the solider types – Roland, Axton, and Wilhelm – then you’ll easily feel comfortable with Zane, the operative.

However, if you played as the Sirens, Lilith and Maya, in the previous games, Amara will handle differently. You’ll still get the benefits of rapid movement and enemy holding, but you’ll be going toe-to-toe with enemies and using those skills far more offensively, in a hybrid between a Siren and Brick from the first game,

And Moze? Well, everybody loves a giant mech, but keep in mind you won’t be a permanent tank.

The good news is there’s so much character customisation in Borderlands 3, while there are no restrictions on which classes can use which guns, so you can have a good time playing as anyone. Maybe just pick based on who you like the look of, in that case.


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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.

Guides

What are the Horizon Zero Dawn system requirements?

Now that Horizon Zero Dawn has made the trip from PS4 exclusive to PC, you’ll need to know if your machine can handle it.

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horizon zero dawn system requirements
Guerrilla Games

Now that Horizon Zero Dawn has made the trip from PS4 exclusive to PC, you’ll need to know if your machine can handle it.

Rumours swirled for a long time before Horizon Zero Dawn’s PC release was officially announced. The fact that Death Stranding – which uses the Decima Engine developed for Horizon Zero Dawn – was announced (and subsequently released) for PC seemed to only add fuel to that fire.

Then, earlier this year, Horizon Zero Dawn’s PC release was confirmed by Sony.

The release window we were given at the time was “summer 2020” which was, after a time, narrowed down to August 7, 2020. That’s just two days away. But if you’re thinking of picking it up for PC, you’re going to need to know if your machine can handle it.

Minimum Horizon Zero Dawn system requirements

  • OS: Windows 10 64-bit
  • Processor: Intel Core [email protected] or AMD FX [email protected]
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4GB)
  • DirectX: Version 12
  • Storage: 100 GB available space

Recommended Horizon Zero Dawn system requirements

  • OS: Windows 10 64-bit
  • Processor: Intel Core [email protected] or Ryzen 5 [email protected]
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Storage: 100 GB available space

All told, those aren’t too onerous, but we don’t know what the target resolutions and frame rates are for the “minimum” and “recommended” specs.

And it is a sign of the times that even the minimum Horizon Zero Dawn system requirements require at least 3 or 4GB of VRAM on your graphics card. That rules out a bunch of lower-end systems and cut-down, mobile graphics cards. The requirement for DirectX 12 will also automatically exclude some older, lower-end systems that might otherwise get close to the specs.

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Every licensed song and cover on The Last of Us Part II soundtrack

Here’s every real-life song – original, licensed recording or cast-recorded cover – featured on The Last of Us Part II soundtrack.

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licensed songs covers the last of us part ii soundtrack
Naughty Dog

Here’s every real-life song – original, licensed recording or cast-recorded cover – featured on The Last of Us Part II soundtrack.

The Last of Us Part II must’ve been a licensing nightmare. There’s that official Taylor 314ce guitar, for one thing, before we even get to the tunes. And we’ve already seen how rights expiry can disappear games from sale, so when Naughty Dog told Sony’s licensing team they wanted Pearl Jam and a-ha (among others) on the soundtrack? That was probably not a popular decision.

But in addition to Gustavo Santaolalla’s original score, there are a whole bunch of licensed songs that made it onto the Last of Us Part II’s soundtrack. (We only wonder what didn’t make the cut, given some of the massive names that did. Let us know if you didn’t get any songs you pushed for, Neil.)

Some of the licensed songs on The Last of Us Part II soundtrack are the original versions, played as background or incidental music. Others are covers, played in part or in full by characters in the game. What’s really neat is that the voice actors behind Ellie and Joel, Ashley Johnson and Troy Baker respectively, played guitar and sang the vocals in the motion capture studio. There’s no sneaky session musicians or dubbing going on here.

So, here’s the full list of every licensed song and cover on The Last of Us Part II soundtrack.

Spoiler warning: This article will contain general location, character and story spoilers for The Last of Us Part II.

Through the Valley – Shawn James (original recording)

It’s super quiet and difficult to make out, but Ellie listens to this on a Walkman in a flashback scene right before Joel gifts her the guitar.

Bonus: This is also the song that Ellie sings while playing the guitar on the trailer for the game from the PlayStation Experience event in 2016.

Future Days – Pearl Jam (covered by Joel, Ellie)

Here’s an interesting one. You first hear Joel playing Future Days for Ellie as he gifts her that beautiful Taylor guitar, then throughout the game, you’ll hear snippets of it, played by Ellie. It includes the lyrics “if I ever were to lose you, I’d surely lose myself” which is thematically appropriate for The Last of Us Part II. So far, so sensible.

But did you know that Future Days appears on Pearl Jam’s Lightning Bolt album, which was released on October 11, 2013? That’s interesting because “outbreak day” – when the Cordyceps brain infection struck – happens on September 27, 2013. So in the fictional universe of The Last of Us, Pearl Jam never actually got to release Lightning Bolt.

So how does Joel know a song that was never released? Game director Neil Druckmann has the answer:

I mean, sure, it sounds a little like a retcon, but it technically works.

Bonus: There’s a poster for Pearl Jam’s Lighting Bolt in the music store Ellie visits with Dina in Seattle.

Take on Me – a-ha (covered by Ellie)

In a game filled with violence (spoiler warning on that article) and the bleakest parts of the human character, there are a few small moments of light. They’re pretty few and far, and they decrease as the game goes on, but one of the nicest comes just after Ellie and Dina arrive in Seattle.

In the aforementioned guitar shop, Ellie finds an acoustic guitar that’s locked away inside a hard shell flight case. She pops open the case, tunes the guitar, and sings a song for Dina. That song? It’s a beautiful acoustic rendition of 80s pop anthem Take on Me, by Norwegian synth heroes a-ha.

For a game that’s split the discourse so heavily, it probably speaks volumes that this – a hands-off cut scene, of characters having a pleasant singalong – is my favourite bit of the game.

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Hydrogen – M|O|O|N (Hotline Miami soundtrack)

When Ellie is looking for Nora at the hospital, she happens upon a member of the WLF who is playing on her PS Vita. Ellie interrogates the girl at knifepoint and, ultimately, kills her when she fights back. But the game she’s playing? It’s hyper-violent shooter Hotline Miami. (A game that asks, “do you like hurting other people?” which can’t be a coincidence, given The Last of Us Part II’s themes.)

But the song that’s playing is the thing, here, and that tune is Hydrogen by M|O|O|N.

It Was a Good Day – Ice Cube (original recording)

This is a blink-and-you’ll-miss-it cameo from Ice Cube, but you can hear this classic tune playing in the WLF hospital as Ellie listens in on Nora being questioned by other WLF soldiers looking for Abby.

The Winding Sheet – Mark Lanegan (original recording)

The brilliant Mark Lanegan – vocalist for Screaming Trees and latterly with Queens of the Stone Age – released his first solo album, The Winding Sheet, in 1990. The title track from that album appears on the soundtrack for The Last of Us Part II. You’ll hear it on the boombox at Owen’s aquarium.

Christmas Wish – Roberts, Fletcher, Sturrock (original recording)

This modern Christmas tune is playing during one of Abby’s flashbacks at the aquarium with Owen.

Rock Around the Christmas Tree – Fiddy, Burdson (original recording)

Another Christmas tune from the aquarium flashback at Christmas.

Ecstasy – Crooked Still (covered by Ellie)

Ellie plays this one as part of one of the guitar minigames when she’s having trouble sleeping, at the farm with Dina and JJ.

Little Sadie – Crooked Still (original recording?)

This is the song that’s playing at the dance, during the flashback where Ellie and Dina kiss for the first time.

(We’ve put this down as “original recording?” with a big question mark because it’s not clear if the performance in the game is supposed to be just the original record, played over a PA system, or if it’s supposed to be a “live” band at the party.)

Ain’t No Grave – Crooked Still (original recording)

This is the song Ellie puts on with JJ when Dina requests some tunes to wash up to. Or, more specifically, this is the track on the B-side of the LP, where Ellie starts the needle. The album is Crooked Still’s Shaken By a Low Sound from 2006, and Ain’t No Grave is the seventh song on the record.

But what’s interesting is that a bunch of other Crooked Still tunes crop up in the game’s credits, but this appears to be the last time we hear them. So where are they, exactly? If you go and dance with Dina straight away, they’ll move to the backyard to hang out laundry and the music will end. But if you don’t interact with Dina immediately, you’ll also hear…

Ecstasy – Crooked Still (original recording)

The eighth track on Crooked Still’s Shaken By a Low Sound.

Mountain Jumper – Crooked Still (original recording)

Track number nine on Shaken By a Low Sound.

Railroad Bill – Crooked Still (original recording)

Track ten on Shaken By a Low Sound by Crooked Still.

Wind and Rain – Crooked Still (original recording)

The final track on Crooked Still’s Shaken By a Low Sound.

Young Men Dead – The Black Angels (original recording)

You’ll hear this one playing on a stereo as you battle the Rattlers in Santa Barbara.

Helplessly Hoping – Crosby, Stills & Nash (covered by Joel)

This is a tricky one because it’s not in the game’s credits. Presumably, the snippet of fingerpicking is so short and with Joel not singing any of the lyrics, licensing wasn’t a concern. But in the game’s final flashback between Joel and Ellie, Helplessly Hoping is the song you hear him playing on his front porch when Ellie disturbs him.

Unknown – Unknown (covered by Ellie)

The final song that Ellie plays – or, at least, attempts to play – in The Last of Us Part II is pretty unrecognisable. She lost two fingers on her left hand in the final fight with Abby and can no longer form those chords.

It’s a safe bet that it’s probably Future Days by Pearl Jam, given the chord progression Ellie’s trying to follow and the song’s significance to the story, but it’s hard to say for sure. (And that’s exactly the point, right?)

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Wayfaring Stranger – Johnny Cash (covered by Ellie and Joel)

This is the song that plays for the final few minutes of the credits for The Last of Us Part II. But don’t give up that easy – there’s still a post-credits surprise (of sorts) after the end of the trailer.

Bonus: True Faith – New Order (covered by Ellie)

This is the song that Ellie plays on the TV spot for The Last of Us Part II.

It’s also something that Naughty Dog got into trouble over, because it’s very clearly inspired by (if not directly copied from) Lotte Kestner’s 2011 arrangement of the New Order classic.


Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap. Found this guide useful? Please consider supporting Thumbsticks or buying us a coffee to say thanks.

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What are the Microsoft Flight Simulator system requirements?

Microsoft Flight Simulator is back, almost 40 years after its debut. What are the system requirements to play the latest version of your dad’s favourite flight simulator?

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Microsoft Flight Simulator system requirements
Microsoft

Microsoft Flight Simulator is back, almost 40 years after its debut. What are the system requirements to play the latest version of your dad’s favourite flight simulator?

Microsoft Flight Simulator launches on August 18, 2020. There are three versions you can buy at launch, which include different combinations of planes and airports depending on how much you spend.

But the question is, what can you run Microsoft Flight Simulator on?

The short answer is, just Windows PC, and just via the Windows Store. At least, for now. Microsoft is reportedly exploring more distribution options for its very serious plane game, with other storefronts like Steam on the cards for later.

It’s also thought that we might see Microsoft Flight Simulator on the Xbox Series X generation of consoles, but the Xbox One generation can’t quite handle the expansive, global flying experience. Which is weird, because when you look at the following system requirements for Microsoft Flight Simulator, it doesn’t look too dissimilar to the power behind the Xbox Series X.

But Microsoft is keen to make sure that games are as cross-platform and cross-generational as possible. The 6 TFLOPs Xbox Series X might be good enough to handle Microsoft Flight Simulator, for instance, but the OG Xbox One – which is rated around 1.3 TFLOPs – would struggle to handle it. And with Microsoft unwilling to split the generation, console players will have to wait for the Xbox Series X, which rocks 12 TFLOPs of GPU power.

Anyway. Back to the present, and the PC system requirements for Microsoft Flight Simulator.

Microsoft Flight Simulator system requirements

  • OS: Windows 10 (version 1909 or higher)
  • CPU: Intel i5-4460, Ryzen 3 1200
  • GPU: NVIDIA GTX 770, Radeon RX 570 | 2 GB VRAM
  • Memory: 8 GB RAM
  • Storage: 150 GB
  • DirectX: DirectX 11

And that’s it. There are minimum system requirements, but no recommended ones. But as is always the case with these things, the more horsepower you can throw at it, the better. If you want to get the absolute best out of Microsoft Flight Simulator, you’re going to want to be at the top-end of the GPU tree.

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What planes and airports are available in Microsoft Flight Simulator?

Here’s every plane and airport featured at release in Microsoft Flight Simulator, grouped by whether you buy the Standard, Deluxe or Premium edition.

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what airports planes microsoft flight simulator
Microsoft

Here’s every plane and airport featured at release in Microsoft Flight Simulator, grouped by whether you buy the Standard, Deluxe or Premium edition.

Microsoft Flight Simulator – the shiny new version of your dad’s favourite flight sim – is chock-full of “X times bigger than Skyrim” boasts. It’s the poster child for open-world oneupmanship.

Featuring a “vast and beautiful world that is our planet with more than 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more” and “live traffic, real-time weather and animals”, the latest, Azure Cloud-powered Microsoft Flight Simulator is an enormous package.

But in actual fact, it’s three packages: Standard, Deluxe, and Premium Edition. They’re priced at £59.99, £79.99, and £109.99 respectively, and feature a different selection of aircraft and airports depending on the version of Microsoft Flight Simulator you buy.

We don’t expect this list to remain exhaustive forever. We’re sure Microsoft will either patch in more planes and airports or, more likely, sell them as DLC bundles at a later date. But right now, on the game’s run-in to release, here’s every airport and every plane that’s in Microsoft Flight Simulator.

Every airport in Microsoft Flight Simulator

Standard Edition

  • Aspen/Pitkin County Airport (USA)
  • Bugalaga Airstrip (Indonesia)
  • Chagual Airport (Peru)
  • Courchevel Altiport (France)
  • Donegal Airport (Ireland)
  • Entebbe International Airport (Uganda)
  • Cristiano Ronaldo Madeira International Airport (Portugal)
  • Gibraltar International Airport (Gibraltar)
  • Innsbruck Airport (Austria)
  • Los Angeles International Airport (USA)
  • Tenzing-Hillary Airport (Nepal)
  • Nanwalek Airport (USA)
  • John F. Kennedy International Airport (USA)
  • Orlando International Airport (USA)
  • Paris Charles de Gaulle Airport (France)
  • Paro International Airport (Bhutan)
  • Queenstown Airport (New Zealand)Mariscal Sucre International Airport (Ecuador)
  • Rio de Janeiro-Antonio Carlos Jobim International Airport (Brazil)
  • Juancho E. Yrausqui Airport (Saba)
  • Gustaf III Airport (Saint Barthélemy)
  • Seattle-Tacoma International Airport (USA)
  • Sedona Airport (USA)
  • Serea Aerodrome (Costa Rica)
  • Stewart Airport (Canada)
  • Sydney Airport (Australia)
  • Telluride Regional Airport (USA)
  • Haneda Airport (Japan)
  • Toncontin International Airport (Honduras)
  • Billy Bishop Toronto City Airport (Canada)

Deluxe Edition

Every airport in Standard Edition, plus

  • Amsterdam Airport Schiphol (Netherlands)
  • Cairo International Airport (Egypt)
  • Cape Town International Airport (South Africa)
  • O’Hare International Airport (USA)
  • Adolfo Suarez Madrid-Barajas Airport (Spain)

Premium Edition

Every airport in Standard and Deluxe Edition, plus

  • Denver International Airport (USA)
  • Dubai International Airport (UAE)
  • Frankfurt Airport (Germany)
  • Heathrow Airport (United Kingdom)
  • San Francisco International Airport (USA)

airports in Microsoft Flight Simulator

Every plane in Microsoft Flight Simulator

Standard Edition

  • Airbus A320neo
  • Aviat Pitts Special S2S
  • Boeing 747-8 Intercontinental
  • CubCrafters XCub
  • Daher TBM 930
  • Diamond Aircraft DA62
  • Diamond Aircraft DA40 NG
  • EXTRA 330LT
  • Flight Design CTSL
  • ICON Aircraft A5
  • Robin Aircraft SAS CAP 10
  • Robin Aircraft SAS DR400-100 Cadet
  • Textron Aviation Beechcraft Bonanza G36
  • Textron Aviation Beechcraft King Air 350i
  • Textron Aviation Cessna 152
  • Textron Aviation Cessna 172 Skyhawk (G1000)
  • Textron Aviation Cessna 208 B Grand Caravan EX
  • Textron Aviation Cessna Citation CJ4
  • Zlin Aviation Savage Cub

Deluxe Edition

Every plane in Standard Edition, plus

  • Diamond Aircraft DA40-TDI
  • Diamond Aircraft DV20
  • Textron Aviation Beechcraft Baron G58
  • Textron Aviation Cessna 152 Aerobat
  • Textron Aviation Cessna 172 Skyhawk

Premium Edition

Every plane in Standard and Deluxe Edition, plus

  • Boeing 787-10 Dreamliner
  • Cirrus Aircraft SR22
  • Pipistrel Virus SW 121
  • Textron Aviation Cessna Citation Longitude
  • Zlin Aviation Shock Ultra

planes in Microsoft Flight Simulator

For everyone who’s not counting, that stacks up as follows:

  • Microsoft Flight Simulator Standard Edition: 30 airports, 20 planes
  • Microsoft Flight Simulator Deluxe Edition: 35 airports, 25 planes
  • Microsoft Flight Simulator Premium Edition: 40 airports, 30 planes

Which is a lot of stuff, sure. But whether it’s worth paying an extra fifty quid to be able to land at Denver in a Cirrus SR22? That’s for the player to decide.


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What does the new title screen mean at the end of The Last of Us Part II?

Warning: This article will contain general location, character and story spoilers for The Last of Us Part II.

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Warning: This article will contain general location, character and story spoilers for The Last of Us Part II.

You’ll be familiar with the title screen of The Last of Us Part II, even if you’ve not played the game. Why? Because reviewers tweeted out the title screen weeks before the game even released. (A secondary embargo for when you can tell people you’ve got the game – and limiting the visual bits you can use on your social media to just the title screen – is now a thing. It’s weird, we know.)

But you know what the title screen looks like, that’s the important thing. It’s a small motorboat, bobbing around, in the fog. It’s simultaneously serene and ominous, something that The Last of Us does especially well as a series.

When you complete The Last of Us Part II, however, the title screen changes. There’s the obligatory New Game Plus mode, of course, but the visuals have changed, too.

It’s still a boat – a similar-looking one, at that – but it’s in a different setting. Gone is the fog and the gloom, replaced instead with waves, crashing on a sandy beach, and a circular white building in the distance.

Where is it, though?

Where is the location in the new title screen of The Last of Us Part II?

First up, the straightforward bit: It’s Santa Catalina Island in Southern California, or just Catalina for short.

You might be thinking it could be absolutely anywhere, but that round, white building is really distinctive. Here’s a side-by-side comparison:

Source (top): Flickr | Source (bottom): Naughty Dog

(It’s not exactly the same angle and the design is slightly stylised, but the building is the Catalina Island Casino Ballroom and Theater, in case you were wondering. It’s located in Avalon, the largest settlement on Catalina.)

Don’t worry if you thought you’d missed something on your playthrough, though. You don’t actually visit Catalina, the location of the new title screen, on a playthrough of The Last of Us Part II.

But it is somewhere that’s been mentioned in the game. Here come the spoilers. Seriously. Get out of here if you’ve not finished The Last of Us Part II yet.

What’s the significance of the new title screen in The Last of Us Part II?

So, you’ve nearly completed The Last of Us Part II. You’ve done the prologue, including the upsetting bit. You’ve completed the three days of Seattle as Ellie, then you’ve gone back and done it all again from Abby’s point of view. You’ve been to the farm with Ellie, Dina and the potato, and now you’re back in Abby’s shoes, in Santa Barbara.

Why? Because, before he died, Owen had been fixing up a sailboat and planned to make his way from Seattle to Santa Barbara, looking for the Fireflies.

Abby and her friends were all originally Fireflies. They were displaced and joined the WLF looking for a new cause after the Salt Lake City incident with Joel and Marlene, but Owen had been hearing rumours that the Fireflies were getting the band back together.

He had heard from multiple people that the Fireflies had a presence in Santa Barbara. Abby dismissed it all as rumour at the time, but with Owen now gone and no other focus for her and Lev, chasing down the Fireflies seems like as good a plan as any other.

So they heard to Santa Barbara and – after trading a pistol for some information – find themselves on Constance Avenue, looking for number 2425.

The house is empty but, hidden in the basement, they find a small barracks with beds, supplies, and a radio. Next to the radio, Lev finds a list:

  • San Diego KGFS183
  • Big Sur KBSG583
  • Catalina Island KZRQ639
  • Los Angeles KSPG374

The Last of Us Part II radio frequencies

They proceed to call what they presume to be Firefly bases and get nothing but static. Abby has all but given up hope when “Catalina” responds. She introduces herself as a former Firefly and asks to come in. They test her on who was in charge at her last post, at Saint Mary’s Hospital in Salt Lake City. When Abby answers correctly – it was her father – she and Lev make to leave for Catalina, then get abducted by a group of human traffickers called the Rattlers on the driveway to the house.

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And we all just assumed that it was the Rattlers on the radio, right? Messing with people, perhaps. Or, more likely, using whispers, the promise of a group of Fireflies to lure people to the house, and the radio as a notification that someone had stepped into the trap.

Fast forward right to the end of the game. Ellie has upped and left Dina and the potato to continue the search for Abby and vengeance, and found her strung up on “the pillars” by the Rattlers. She cuts Abby down, Abby grabs Lev, and they make their way to a pair of small motorboats, in the fog, on the beach. We catch a glimpse of the original title screen, from a different angle.

You think everything’s done, then Ellie has one more stab at revenge, an exercise in futility that sees Ellie lose two fingers, and the pair sitting in the shallow water, spent. There’s no fight left in either. They get in their separate boats and leave.

One final sequence plays, with Ellie returning to the farm to find Dina and baby potato have left, presumably to move back to Jackson. Then the credits roll, followed by the new title screen.

We know the boat on the beach isn’t Ellie’s. She’s back in Wyoming, an entirely landlocked state with no coastline. So by process of elimination, that means the boat on the new title screen must belong to Abby and Lev.

So what does it mean? What’s the significance of the new title screen after you complete The Last of Us Part II?

If you look closely at the digital recreation of the Catalina Island Casino you can see flags, flapping on its roof. That’s not unusual; the building sports flags year-round. But with a quarter of a century passed since the start of the outbreak, any flags that were left there after the apocalypse would surely have blown away or decayed by now. Which means someone must be maintaining the flags. Which means someone must be living at the Catalina Island Casino.

We can’t say for sure that it’s the Fireflies. We don’t know for sure that the person Abby spoke to is genuinely with the group. But what we can say for certain is that Abby and Lev have travelled to Catalina Island to check it out.

That’s definitely their boat, and that’s definitely Catalina.


Forgotten what happened in the original The Last of Us? You’ll want to read our comprehensive story recap.

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