FeaturesHow Ghost of Yōtei got a ‘good old dose of narrative design’ At GDC, Sucker Punch’s Ariadna Martinez revealed how narrative reshaped the open world of Ghost of Yōtei. 26th March 20265 minute read
FeaturesThe sounds and memories that made Despelote At GDC 2026, Despelote creator Julián Cordero explored the game’s inspiration and how the sounds of home shaped its identity. 19th March 20265 minute read
FeaturesHow Obsidian fixed combat in The Outer Worlds 2 At GDC 2026, Obsidian's Rob Donovan revealed the framework behind combat in The Outer Worlds 2. 18th March 20264 minute read
FeaturesGDC Festival of Gaming: a reset for the industry’s biggest conference GDC Festival of Gaming introduces a new format for the industry’s biggest conference. But does the rebrand solve its biggest challenges? 16th March 20265 minute read
FeaturesDon Daglow on art, business, and surviving the industry At GDC 2026, veteran game designer Don Daglow reflected on his career and the lessons he learned along the way. 14th March 20264 minute read
FeaturesConference call: What to expect from GDC 2026 The Game Developers Conference returns with a new name and a significant shift in direction. 4th March 20266 minute read
FeaturesThe Sega Master System changed the way I play The passing Hideki Sato has made me reflect on the Sega Master System. 25th February 20264 minute read
FeaturesThe cool tricks behind backwards compatibility on the Game Boy Color When Nintendo released the Game Boy Color in 1998, players didn’t just get a new system with new features. 11th February 20265 minute read