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From Homer to Arthur C. Clarke, everybody loves a good Odyssey – now it’s Alto’s turn.

Alto’s Adventure is a bit special. It was great when it first came out, with all of the targets and levels and collectables, but when they added the zen mode? It transcended into something truly wonderful.

It’s a procedurally-generated endless runner – except, er, you snowboard – where you herd escaped llamas, collect coins, perform rad tricks, and outrun cantankerous elders (who would rather you weren’t being so rad).

Between the llamas and the mountainous terrain, and the cast of playable characters in traditional South American garb, Also’s Adventure wears its Andean setting on its sleeve. With the sequel, Alto’s Odyssey, the team at Snowman have been keen to try something a little different.

Not too different – Alto’s Odyssey is a sandboarding experience, rather than snowboarding – but it is set in the Middle East.

What does that mean in practical terms? Well, there are a few new features – movable grind rails, wall-riding, tornadoes, water features, and pleasingly squishy hot air balloons – and also changes to the architecture and style of the game. And monkeys, too.

Now, after quite a long wait since we first got wind of it, Alto’s Odyssey has a release date. And it’s very soon. For iOS, anyway. There’s also a natty launch trailer, which sets the mood perfectly:

Also’s Odyssey will launch on the App Store for iOS devices on February 22nd, 2018.

There’s no word on Android devices yet, but if it follows the same sort of time frame as Alto’s Adventure, we could be waiting a while.

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