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Among Us 2 is dead, long live Among Us!

It’s been an odd year. It wasn’t enough for 2020 to have one indie mega-hit in Fall Guys, which recently joined Overwatch as the highest-earning digital launch of a PC title since 2016. Within three months, Twitch propelled the successful 2018 game Among Us from 10 million downloads on Android’s Google Play store to 100 million, and it now has somewhere between 4 million or 10 million owners on Steam depending on your estimate.

As of the time of writing, the 24-hour peak of 357,074 more or less reaches the all-time concurrent player peak of 388,385. It shows no signs of slowing down.

Whatever the true numbers, they’re big. It’s understandable, then, that Innersloth has decided to throw caution to the wind and not disrupt this momentum with a community split. Among Us 2, announced just a month ago, is cancelled. Don’t fret, though: all the intended Among Us 2 content is coming to the existing game. 

It seems like a great pro-consumer move, but Innersloth’s intentions with the sequel were positive, too. In the Steam announcement, Innersloth clarified, “The main reason we were shooting for a sequel is because the codebase of Among Us 1 is so outdated and not built to support adding so much new content.”

In a former post they stated, “frankly, it’s terrifying to add in more things because the game is so fragile. Fixing this would require recreating core sections of Among Us, then making sure everything else still works on top. It’s actually even harder than just making a new game.”

Despite this, Innersloth is going for it. “All of the content we had planned for Among Us 2 will instead go into Among Us 1. This is probably the more difficult choice because it means going deep into the core code of the game and reworking several parts of it.”

Shed a tear for and offer a hearty pat on the back to Innersloth who now face the more difficult job of developing their unexpected success into a workable long-term platform. It feels more than reminiscent of Bungie’s decision to focus on Destiny 2 as a platform over developing Destiny 3.

Among the promised new content are an end to server issues, colourblind support, a  friends/account system, and a new stage.

Does 2020 have room for one more runaway indie success, I wonder?


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