Capcom has announced that Dragon’s Dogma 2 is now in development.
The news of the long-awaited sequel came on yesterday’s 10 Years of Dragon’s Dogma developer video featuring director Hideaki Itsuno.
The game will be developed in Capcom’s proprietary RE Engine, previously put to impressive use in the recent Resident Evil and Monster Hunter titles. Dragon’s Dogma artist Daigo Ikeno will also be working on the project.
Watch the full reveal here.
In addition to the video, Capcom has also released an overview of Itsuno’s ambitious for the franchise:
“Itsuno began the developer video by recounting how classic pen-and-paper role-playing games introduced him to the genre of high fantasy and RPGs as a whole. After these early experiences captured his heart, Itsuno went on to develop a passion for arcade and action titles, especially the combat of Capcom’s Street Fighter™ II. By the year 2000, Itsuno had released multiple titles for Capcom’s arcade division and began piecing together the first concepts for a game that would eventually become Dragon’s Dogma. This dream would have to wait however, as Itsuno was assigned to finish the production of Devil May Cry™ 2, and its sequels Devil May Cry 3 and Devil May Cry 4.
After completing production on the Devil May Cry games, Itsuno returned to his passion project at last. The distinct approach to magic combat and the ability to grapple towering foes already set Dragon’s Dogma apart from its contemporaries, however it was the game’s unique Pawn System that helped cement its place as a fan favorite. This special system was born from Itsuno’s desire to keep the game a single-player experience, while still allowing players to feel connected to one another by sharing the AI companions they create and train. As development progressed, it was the production team’s trips to the United Kingdom that inspired the rolling hills and architectural identity of the world players would explore.”
At the time of writing, there’s no word on a release window or platform.