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A closer look at the Unravel gameplay mechanics

The latest video from Coldwood shows that Yarny’s adventure, and the Unravel gameplay, is going to carry some challenges to keep things interesting.



Unravel gameplay video

Yarny is damn cute. We’ve seen him go sightseeing in the real world, and we’ve even seen how to make your own Yarny figure, but being cute only gets you so far; just ask <insert name of former child star here>. You also need some substance to succeed in this world.

Thankfully the latest video from EA and Coldwood Interactive shows that Yarny’s adventure, and the Unravel gameplay, is going to carry some challenges to keep things interesting.


So what exactly will the Unravel gamepley entail? Judging by the above video, Unravel is – aside form the walking yarn-boy, obviously – a realistic physics platformer; that’s why the visuals are set in a relentlessly authentic Scandinavian setting. Yarny has to use his yarn, and visual clues from the environment, to solve puzzles and progress through the adventure.

Yarn grappling hook? Check. Swinging like Tarzan? You bet. Rappelling down dangerous drops? Absolutely. Weaving your yarn into a bridge? Interesting. Catapulting objects? OK then! Making a small trampoline of your own woollen appendage to bounce up to high platforms? That’s… different.

Yarny’s woollen umbilical cord is both his lifeline and his progress through the adventure, and you’ll need to collect additional yarn to weave into his limited supply or you’ll run out and never be able to make it home. So Yarny’s greatest advantage also becomes his biggest weakness, and the Unravel gameplay becomes a balancing act of making progress without wasting too much precious life-wool.

It’s still cute, but the Unravel gameplay perhaps looks a little more fiendish than its adorable visuals let on.


Unravel releases on February 9, 2015. You can pre-order it now, via links on their website.

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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.