13 Most Important Games of 2016
A totally unscientific, subjective run-down, in no particular order, of the 13 most important games of 2016.
Between you and Mii or Why I love Miitomo
When Miitomo released earlier in March this year, a colleague put it to me that the only reason I like Miitomo was because it was made by Nintendo.
Celebrating ten years of the Nintendo Wii
This month marks ten years since the release of the Nintendo Wii in the UK. We take at look at the console's impact and legacy.
Chumbucket: The unsung hero of Mad Max
Like tyre tracks in the desert, Mad Max made a shallow imprint on the gaming market before dissolving into obscurity, but Chumbucket made more of an impact.
Is Christmas still the best time to release new video games?
The winter and Christmas period has always been the time of year where a significant number of the big AAA games are released. Is that still the best model?
The underappreciated genre-busting of Resident Evil 4
It sounds ridiculous to call Resident Evil 4 'underappreciated' and yet, here we are.
The new Nintendo Switch – what we know so far
After two years of speculation Nintendo has finally revealed its next... console? Are we calling it that, even though its part handheld? Here's what we know about the Nintendo Switch.
Westworld, BioShock Infinite, and anachronistic music in video games
Like the video games it resembles, Westworld is a form of immersive escapism for its players. How important is historically accurate music to this feeling of immersion?