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Grab some big savings in four new PlayStation Store sales

Save on games including Assassin’s Creed Odyssey, The Division 2, and Borderlands, in four new PlayStation Store sales.

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PlayStation Store Sale

Save on PS4 games including Assassin’s Creed Odyssey, The Division 2, and Borderlands, in four new PlayStation Store sales.

Well, here’s a treat for our readers in Europe. Four new sales have launched on the PlayStation Store serving up discounts on some great PS4 games, some retro classics, and a bunch of titles from Ubisoft.

The biggest games can be found in the Ubisoft publisher sale, with titles from the Far Cry, Tom Clancy, and Assassin’s Creed franchises among those getting price cuts. Favourites among the Thumbsticks staff include extreme snow-sports game, Steep, sci-fi shooter, Starlink: Battle for Atlas, and the digital version of Uno. Seriously.

The PlayStation Retro sale plays a little loose with the term retro for our liking, but it’s a good way to pick up the original (and best) Borderlands, the Crash Bandicoot N. Sane Trilogy, and Sonic Mania. The Shenmue I & II double pack is also discounted if you want to prime yourself for the series’ upcoming third instalment.

Finally, the Games under £16/€20 and £9/€10 sales features a smattering of classics such as Inside, Limbo, The Banner Saga Trilogy, and The Vanishing of Ethan Carter.

All four promotions end on October 2, 2019. Visit the PlayStation Store in your country for the full lineup of discounted games. In the meantime, here are some more Thumbsticks picks.

Ubisoft sale highlights

  • Assassin’s Creed Chronicles: Trilogy
  • Assassin’s Creed The Ezio Collection
  • Assassin’s Creed III Remastered
  • Assassin’s Creed Odyssey
  • Assassin’s Creed Origins
  • Child of Light
  • Eagle Flight
  • Far Cry 4
  • For Honor
  • Ghost Recon Wildlands
  • Just Dance 2019
  • Rayman Legends
  • Starlink: Battle for Atlas
  • Steep
  • The Division 2
  • Trials Fusion
  • Trials Rising
  • Watch Dogs 2

PlayStation Retro sale highlights

  • Another World – 20Th Anniversary Edition
  • Ape Escape 2
  • Borderlands: Game Of The Year Edition
  • Canis Canem Edit
  • Capcom Beat ‘Em Up Bundle
  • Crash Bandicoot N. Sane Trilogy
  • Fantavision
  • Grand Theft Auto III
  • Grim Fandango Remastered
  • Jak 3
  • Locoroco 2
  • Max Payne
  • Okami HD
  • Pac-Man Championship Edition 2
  • Red Faction II
  • Resident Evil 4
  • Shenmue I & II
  • Sonic Mania
  • Spyro Reignited Trilogy
  • Street Fighter 30Th Anniversary Collection

Games Under £16/€20

  • Banner Saga Trilogy
  • Farming Simulator 17
  • F1 2018
  • FlatOut 4: Total Insanity
  • Night in the Woods
  • Ride 2 Special Edition
  • Pillars of Eternity: Complete Edition

Games Under £9/€10

  • Black the Fall
  • Don’t Starve Together: Console Edition
  • The Golf Club 2
  • Inside
  • Limbo
  • Micro Machines World Series
  • The Vanishing of Ethan Carter

Bookmark the Thumbsticks sales section, or follow us on Twitter and Flipboard, to keep abreast of the latest video game bargains.

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Devolver Digital announces stressful-looking Disc Room

Disc Room is a single-screen dungeon puzzle game, like Zelda. Except it’s a bullet hell. And the bullets are spinning circular saw blades. Obviously.

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Devolver Digital Disc Room
Devolver Digital

Disc Room is a single-screen dungeon puzzle game, like Zelda. Except it’s a bullet hell. And the bullets are spinning circular saw blades. Obviously.

One really nice thing about Minit, published by Devolver Digital, was that the game was credited really well. The four developers involved – Jan Willem Nijman, Kitty Calis, Jukio Kallio, and Dominik Johann – were all credited with their names. No funny studio names. No weird collective. No indie supergroup set up for that one game. Just their names.

It’s nice to see Devolver, and the team behind the game, are taking a similar approach with today’s announcement, Disc Room.

The supergroup, the indie dev dream team behind Disc Room is as follows:

  • Kitty Calis (Minit, Horizon Zero Dawn, Action Henk)
  • Jan Willem Nijman (Minit, Luftrausers, Nuclear Throne)
  • Terri Vellman (High Hell, Heavy Bullets, Mundo Lixo)
  • Doseone (Gang Beasts, Enter the Gungeon, High Hell)

But what exactly is Disc Room? We’ll let the reveal trailer handle that.

Forgive our language, but that looks stressful as fuck, doesn’t it?

Don’t mistake our distress for dislike. We don’t mean that Disc Room’s not also looking brilliant. It looks like a combination of retro-era Zelda’s dungeon puzzle rooms, with a modern aesthetic flavour like The Swords of Ditto, combined with a horrific bullet hell of flying circular saw blades. The titular disc(s) in the titular room(s), if you will.

According to the game’s Steam store page, Disc Room releases sometime in 2020. We’ll keep you posted with more information on this one as it becomes available, but it looks tantalising. And horrifying.


You should definitely follow Thumbsticks on FacebookGoogle NewsTwitter, and Flipboard for the latest video game news. It’s not usually this stressful.

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Cyberpunk 2077 Xbox Series X upgrade will be free

The Xbox Series X upgrade of Cyberpunk 2077 will be free to anyone who owns it on Xbox One.

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Cyberpunk 2077 Xbox Series X upgrade
CD Projekt Red

The Xbox Series X upgrade of Cyberpunk 2077 will be free to anyone who owns it on Xbox One.

Today, Xbox head Phil Spencer dropped a bunch of information about the company’s upcoming console. Spencer’s post on Xbox Wire led with teraflops. But, the most interesting news had little to do with technical power.

Instead, it was this bit, which indicated an expansion of Xbox’s overall attitude toward breaking down barriers between platforms.

Cyberpunk 2077 on Xbox One and Xbox Series X

“Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re playing on,” Spencer wrote.

“We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.”

Sounds good right? In the past, developers have republished games with updated graphics and a new price tag on next-gen consoles. Think The Last of Us: Remastered and Grand Theft Auto V. But, from now on, Xbox is giving developers the option to sell their game once and allow players to access it across all Xbox platforms.

And, the studio behind the most highly-anticipated game in recent memory has taken note. Cyberpunk 2077 developer CD Projekt Red tweeted its support for the initiative.

“Gamers should never be forced to purchase the same game twice or pay for upgrades. Owners of #Cyberpunk2077 for Xbox One will receive the Xbox Series X upgrade for free when available,” the Polish developer tweeted from its official account.

Cyberpunk’s September release date positions it near the end of the current generation. So, this is a boon for players who want to continue playing the game for years to come.


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New Xbox Series X specs revealed

Xbox Series X packs a lot of teraflops.

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Xbox Series X
Microsoft / Thumbsticks

Xbox Series X packs a lot of teraflops.

If you still think that word sounds made up, you’re not alone. But, annoying vernacular aside, Xbox Series X will indeed be a powerful console. According to a new post from Xbox head Phil Spencer on Xbox Wire, it will have 12 teraflops. That’s twice as many as Xbox One X and almost 12 times as many as a launch Xbox One.

But, Series X has more to offer. Like, built in support for DirectX Raytracing. That means more realistic lighting and sound, as the console simulates the reflection of light and sound waves off surfaces.

Xbox Series X and the Future of Backwards Compatibility

But, let tech take a backseat for a minute. Some of the most potentially game-changing features have little to do with technological advancements.

Instead, they have everything to do with Xbox’s changing attitude toward its place as a platform holder in a more open gaming ecosystem. Spencer confirmed that, with Series X, Xbox will continue to make thousands of games from each generation available to players via backwards compatibility.

Additionally, he confirmed that developers will have the option to make a game available across all Xbox hardware with one purchase. So, buying Cyberpunk 2077 on Xbox One at launch will also net you the next-gen version, with any upgrades, down the road. Unsurprisingly, Spencer added that Game Pass will “continue to have our first party games, like Halo Infinite, included at their launch.”

Back to Tech

Spencer also confirmed that the Xbox Series X will have “next-generation SSD,” though the write-up didn’t include any concrete details.

“Nearly every aspect of playing games is improved,” Spencer wrote. “Game worlds are larger, more dynamic and load in a flash and fast travel is just that – fast.”

More exciting on a practical level is the new ability to quick resume multiple games. So, for example, you could pass the time playing a single-player game while you’re waiting to get into a match in a multiplayer game. And, when you need to return to either game, you won’t have to, per Spencer, wait “through long loading screens.”

Additionally, the Xbox Series X looks to cut down on latency with “Dynamic Latency Input.” Spencer describes this as “a new feature which synchronizes input immediately with what is displayed.” Combine that with support for 120 fps and the Series X clearly has speed in mind.

So far, Xbox Series X has plenty to be excited about. But, it remains difficult to see why players who already own a PC should shell out for the new hardware.


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Out of the Park Baseball 21 release date confirmed

Out of the Park Baseball 21 will hit PC in March.

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Out of the Park Baseball 21
Out of the Park Developments

Out of the Park Baseball 21 will hit PC in March.

Out of the Park Developments has announced that the 21st-anniversary edition of its baseball strategy game, Out of the Park Baseball 21, will be released on March 20, 2020.

The studio says the game will feature a wealth of new features and improvements, the most ever added to a single edition of the game in its long history.

It’s a long and impressive list, so here’s a quick rundown on some of the key features players can look forward to.

  • Game Flow – A new guide that nurtures players through the OOTP experience in a way that is helpful for newcomers and veterans.
  • Updated Live Services – Live Starts expands with the latest real-world team rosters, injuries, trades, and standings.
  • Improved UI – A revamped interface including customisable player page statistics and player lists.
  • New camera, animations and audio – New camera modes, angles and 3D player animations, as well as improved crowd and ambient audio during games.
  • 3D Ballpark Construction Kit – A new tool suite lets players configure their own 3D stadium from a range of ballpark layouts and architectural elements.
  • 2020 MLB rules, tactics, and strategies – The game reflects the new 26-man rosters, as well as the new 28-man September configuration.

Other improvements include a rebuilt scouting model and drafting mechanics. Add in customised leagues, updated AI, the addition of All-Star Weekend, and a host of under-the-hood updates. The online Perfect Team 21 card-trading game also returns with a raft of new features. All in all, the game promises to be a significant update for long-time players and a more accessible experience for newbies.

Speaking about this year’s game, studio COO/CMO Richard Grisham, says:

Out of the Park Baseball 21 shows what a dedicated and devoted team can put together. The investments in infrastructure, live services, and AI coupled with the daily interaction with our fans has resulted in a title that we believe everyone will love. Out of the Park Baseball 21 offers enjoyable, authentic baseball experiences for every possible kind of player – and it will evolve all season long.”

The game is available to pre-order now from OOTP Developments web store with a 10% discount. All orders include early beta access from March 17, 2020. It will also be available via Steam on the official March 20 launch day.


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Fall Guys player count reduced from 100 to 60

Mediatonic: “100 players became this talismanic number we decided to aim for … and two years ago was the standard for all Battle Royale titles.”

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Fall Guys player count reduced
Mediatonic / Thumbsticks

Mediatonic: “100 players became this talismanic number we decided to aim for … and two years ago was the standard for all Battle Royale titles.”

Fall Guys isn’t strictly a Battle Royale game. But in the world of video games, having a strong elevator pitch to grab people’s attention is–

Hey, where are you going? Get back here. We’ve not finished!

See? Getting off to a slick start and having a strong elevator pitch to grab people’s attention is crucial. There are thousands of video games released every year and attention spans are worse than ever. Being able to sell someone on your concept in a matter of seconds can be the difference between success and failure, so a simple formula of “it’s like X, crossed with Y” or “what if X was a Battle Royale game?” becomes a simple, effective way to get your idea across.

So while Fall Guys isn’t technically a Battle Royale, the elevator pitch might use the “100 people battle it out, but there can be only one winner” motif to illustrate its structure.

Somewhere along the line – we’re going to blame Brendan Greene – it was determined that Battle Royale games would involve 100 players. It’s a weird one, because the movie that inspired it all – Kinji Fukasaku’s Battle Royale – featured a bus full of schoolchildren, just a single class. That can’t be more than 30, 40 kids? Meanwhile, Suzanne Collins’ The Hunger Games – which she swears she didn’t copy from Battle Royale, honest – features just 24 children, two from a dozen districts in a dystopian North America. But 100 became the arbitrary standard in Battle Royale games, because Brendan said so. (And then Fortnite Battle Royale copied his homework.)

In a post on its development blog, Mediatonic has announced that it will be buck the trend and drop the Fall Guys player count from 100 to 60.

“When we first started working on Fall Guys we had to ballpark our player count based purely on what felt right to us,” says Joe Walsh, game designer at Mediatonic, “and 100 players became this talismanic number we decided to aim for. ‘100 players, 1 winner’ instantly gives players a sense of the mayhem they’re going to deal with, and two years ago was the standard for all Battle Royale titles (Fall Guys isn’t a battle royale per sé, but when explaining the game for the first time it helps to draw those parallels).

“Once we started prototyping gameplay we quickly we found that players couldn’t really tell the difference between 50 and 100 contestants. Regularly we’d ask players ‘how many Fall Guys did that feel like you were playing with?’ and their response was often twice as high as the actual number that were in-game with them. It turned out that we didn’t need as many players as we thought to create the crowds we wanted the gameplay to include.

“We also began to find that 100 players made even our simplest levels too crowded and ultimately less fun. Players would lose their Fall Guy in giant bundles trying to fit through small gaps, and if we made our levels bigger they were too large and cavernous to feel cohesive. Once we reduced player counts to 60 we found the horde of Fall Guys still invoked all the craziness we wanted, but without any of the frustration and confusion that the extra 40 Fall Guys brought with them.”

So there you have it. After extensive playtesting Mediatonic determined that, Fall Guys plays better with 60 players than 100. It also brings other benefits, including reduced matchmaking times, and giving everyone a better chance of winning. (Odds of 1 in 60 are better than 1 in 100, obviously.)

We’re not phased by the reduction in numbers, to be honest. We played Fall Guys with a handful of people in a soft play area in Devolver Digital’s car park near E3 2019, and we had a lovely time of it!


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We hate to ask, but global advertising revenues are the lowest they've ever been. It's killing the online publishing world. If you found this article interesting or entertaining and you want to support quality games writing, then please consider supporting us via Patreon, buying us a coffee, or subscribing to our newsletter.


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