Developer Hazelight is working with EA for its next project, following A Way Out, and development begins next month.
In an interview with Eurogamer, Hazelight’s creative director, Josef Fares, said:
“Yeah, we’re with EA. It’s no problem. It’s super-good support. I don’t care what publisher I work with it’s going to be the same. This is how I work: I respect the economical aspect but nobody fucks with the vision – it’s very, very important. And they know it at EA now, and they’re super-supportive – super-supportive.”
There isn’t any word yet on what this new game will look like, with Fares stating that it has only been in pre-production for a few weeks:
“We’re just in the early pre-production stuff, but after this, in four weeks, we’re going to go full production.”
Fares also forecast how long it will be before we see anything of it, saying, “It’s hard to say but maybe in two or three years we show something.”
There were some small snippets of detail from Fares on this future game. Fares noted that it will be “very different” to Brothers: A Tale of Two Sons and A Way Out:
“You will feel it’s a game by Hazelight, but it will definitely be very different to Brothers and A Way Out – very different.”
On the scope of what we can expect, Fares said, “It’s not triple-A big but it’s bigger than A Way Out.”
On the subject of length, one that Fares has been vocal about recently, he said:
“The next game will be longer than A Way Out, but that’s because it makes sense for that game. Developers should focus on making the best game. It shouldn’t be a tick box thing. That goes for everybody – for the players, for the reviewers. Why are we talking about replayability when nobody is really even finishing the games? It doesn’t make sense. It’s like everybody is going on autopilot here.”
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