Two newly announced GDC sessions shine a light on PlayerUnknown’s Battlegrounds and Ubisoft’s Far Cry 5.
Organisers of next year’s Game Developers Conference have added two new talks to an increasingly impressive lineup.
Sammie Kang, marketing and events manager at Bluehole, will speak about the challenges and opportunities of working with PUBG players and streamers in ‘Community Snowballing in PlayerUnknown’s Battlegrounds: From Pre-Alpha to 8 Million in Early Access’.
Kang’s talk will explore how Bluehole nurtured a small group of players during the game’s pre-alpha test, and the activities and programs that made the game a Twitch phenomenon as it went through alpha, and into Early Access.
Elsewhere, Ubisoft Montreal engine architect, Remi Quenin, will deliver a talk titled ‘The Asset Build System of Far Cry 5’.
Quenin’s session will cover the planning and implementation processes Ubisoft uses to populate its vast open-worlds. If you know what dependency graphs and parallel graph evaluation processes are, this is the talk for you.
Next year’s Game Developers Conference will be held at the Moscone Center in San Francisco between March 19-23, 2018. You can purchase tickets, and check out the currently confirmed programme, on the official website.