After the launch of Call of Duty: WWII, there were a number of problems with the game’s online service; Sledgehammer has outlined its plans to fix these problems.
We reported on the problems last week, which included trouble with connectivity, matchmaking, and prompted Sledgehammer to restrict the game’s social space to a solo experience.
In a blog post, the developer has said on the issue of online connectivity:
“While our previous Game Update which released early Friday solved several critical needs, unfortunately it also had an adverse effect on server performance. As a result, we moved to P2P (listen) servers. Overall, the game is stable, however we know that P2P brings things like Host Migrations and other issues that make for inconsistent gameplay experiences. Our objective to return to dedicated servers is our highest priority.”
As regards the Headquarters, the social space in Call of Duty: WWII:
“As we focus on the return to dedicated servers as our highest priority, we will continue to utilize a solo-HQ experience. Players can still invite friends, which we encourage everyone to try. But we get it, HQ is best enjoyed with a thriving, fully populated social community interacting together. So hang in there while we address the most pressing concerns first.”
All things told, Sledgehammer is keeping an open dialogue with its community and appears to be trying to solve these issues as fast as possible.